Naya Winota Adventures Standard Deck Guide: The Best of Every World


Now I know what you’re thinking, the best Standard decks tend to be a conglomerate of all the best cards put together, right? Well, this time, I may have taken that advice too seriously and created a monster that uses 3 of the best engines in Standard. I have a list for today that can be extremely fast, resilient, and grindy, all in the same package! Since Zendikar released, I’ve been trying to make Winota work, but most of the decks felt too inconsistent or fragile. I was working extremely hard to figure out how to make a resilient Winota deck, and I realized that it was a fool’s errand, so I switched my perspective.

Instead of making a good Winota deck, why not just make a deck Winota is good in? If my deck is solely reliant on drawing and sticking a Winota, of course it’s going to seem bad when I can’t do that. I quickly realized as well that Winota doesn’t always have to function as a combo kill, but rather can be a card advantage engine. Enter, Edgewall Innkeeper. Edgewall likes hanging out with all of his non-human buddies, which makes him a natural fit in this strategy. Let’s take a look at the list!

Naya Winota Adventures by DoggertQBones – October 2020 Season


In this case, I would run the exact same main deck for BO1 play. The deck has Winota for a strong proactive game plan that a lot of BO1 decks don’t have a great answer for. If anything, you could shave a Scavenging Ooze for another The Great Henge if you’re running into an inordinate amount of Gruul Aggro!

Card Choices

4 Edgewall Innkeeper: The big man himself, the best one drop in Standard. The ability for him to replace himself is super gross, and if you can trigger him more than once, he’s completely broken. Furthermore, you can find him off Winota, can help a Lovestruck Beast attack, and you have 14 main deck adventure creatures! Out of all the Edgewall Innkeeper decks, this is the one that utilizes him the best. 

2 Giant Killer: This is a Bob deck with white in it, of course it has Giant Killer. Despite my burning love for Giant Killer, it slots into this deck excellently. A cheap adventure creature is excellent with Edgewall Innkeeper, it’s the only removal spell for large creatures we have, and can be found off Winota in a pinch. Like Edgewall Innkeeper, this is probably the best shell I have ever played Giant Killer in.

4 Faerie Guidemother: The value train just can’t stop! I’ll be the first to admit, Faerie Guidemother is not a particularly good card. However, like I’ve been saying a lot already, it slots beyond perfectly in this deck. It’s a cheap adventure spell, it gives you reach, it’s a 1/1 for Lovestruck Beast, and it’s a 1 drop, non-human flier for Winota! Guidemother has an insane amount of versatility, but still has to be boarded out often to make room for better cards.

4 Lotus Cobra: Our mana producer and Winota enabler. Although this isn’t really an aggro deck, I have curved Guidemother, Lotus Cobra, and Winota for an overwhelming board position on turn 3! It’s insane having a mana dork that can help cast Winota, trigger Winota, and also color fix! The mana is actually pretty clean because of the triple pathway, but it can sometimes be difficult to cast everything in a timely manner.

2 Scavenging Ooze: A very solid card and a non-human for Winota. It’s hard to get an excess of green in the deck without a Great Henge so this is not a deck Ooze gets to really shine, but it’s still good enough to warrant it’s inclusion, especially with the resurgence of Rakdos Midrange.

4 Bonecrusher Giant: This is the best red card in Standard. Cheap removal, adventure creature, big beater, and a non-human for Winota. How much more can this card do?

4 Lovestruck Beast: Similar to Bonecrusher without the removal part, a big adventurous beater that enables Winota. Not much else to say, this card’s busted.

4 Basri’s Lieutenant: Basri’s Lieutenant is the best creature you could hope to get off Winota, and is not embarrassing to just cast by itself. Furthermore, if you ever have a Lieutenant out with a Great Henge, all your non-token creatures enter with +1/+1 counters. The amount of Knights I’ve gotten off of Basri’s Lieutenant already is innumerable. Another thing to consider, the Knights Lieutenant makes are also not Human for some reason. You know where this is going. 

4 Winota, Joiner of Forces: The lynchpin of the deck…is what you’re thinking, but tricked you! For how much I’m talking about Winota, you’d think that the deck is built around her, but as I said in the intro, she just slots really well into the deck naturally. Obviously, I probably wouldn’t be playing Basri’s Lieutenant and definitely wouldn’t be playing Kenrith without her, but she’s not at all pivotal for our decks ability to win. She can win the game out of nowhere, but she’s much better as a value engine. Even getting one trigger off of her can be amazing, doubly so if you have a Great Henge out!

1 Kenrith, the Returned King: Kenrith’s the biggest Human around, and getting him for free is super nice. At worst, a 5/5 with a few abilities is not too bad either, especially if you’re flooding a bit. For what it’s worth, his Haste ability can steal games out of nowhere and I really like the 1 of.

1 Shatterskull Smashing: A bolt Mountain or removal spell. If the deck’s mana was cleaner, I’d be playing more, but the deck can’t play 4 Fabled Passage and fewer basics in my opinion.

1 Emeria’s Call: Same as above, but instead of an ok removal spell you get Broodmate Dragon that makes the rest of your board indestructible. 

2 The Great Henge: The final engine piece in the strategy. With Lovestruck Beast, Bonecrusher Giant, Winota, or Basri’s Lieutenant, it shouldn’t be too difficult to cast this most of the time. I may consider going up to a 3rd in the main as the card has been so good for me, but I don’t want the deck to be too clunky with 8 4 drops and Kenrith as well for a late game mana sink.

23 Lands + 2 MDFC: Not much to say here except I play all 12 Pathways, 4 Fabled Passage, and functionally 3 of each basic. Our colors are functionally split every direction, so this is how the mana has to be, but it’s surprisingly consistent. Considering we have access to 15 sources of each color, it shouldn’t be too hard getting all 3 early. In priority of how you should get your colors, you ideally want 2 green, one white, and one red source by turn 4-5. This stays functionally the same after boarding as well, but be cognizant of your colors. Sequencing your lands is one of the more difficult aspects off the deck.


2 Giant Killer: Fill out the rest from the main. With the uptick of Rakdos and Gruul, these are excellent right now. 

1 Chainweb Aracnir: I’m not a big fan of this card, but it is good against Rogues. I would play Phoenix of Ash, but double red is significantly less important to get than double green in the deck. Furthermore, having more one drops is nice for Winota.

3 Embereth Shieldbreaker: Artifact removal and an adventure creature. It’s very sad that this is a Human, but we still take it.

1 Scavenging Ooze: Although this isn’t the best, it’s really good against Rogues and Rakdos, so it’s still worth the inclusion.

3 Scorching Dragonfire: I wanted at least 3 pieces of removal in the sideboard, and this can be Dragonfire, Glass Casket, or Thundering Rebuke. For this week, I think Rogues will be more popular than ever, so I’m opting for Dragonfire. I wanted this to be Skyclave Apparition before, however getting the double white to cast it hurts our ability to cast the rest of our spells as white is the lowest priority.

2 Ox of Agonas: Same deal as Chainweb Arachnir, but more versatile. You can board them in against grindy matchups as well to have a random Escape creature as well. As I said before, double red can be hard, but this card has a much higher impact compared to Chainweb Arachnir.

2 Vivien, Monsters’ Advocate: In case you need even more grindy elements, Vivien is excellent in this deck. Considering we are also playing such a high density of creatures (33 main deck!), casting multiple spells off the top is very realistic.

1 The Great Henge: Similar to Vivien, really good when you’re looking to grind, but also great against decks that can’t remove it or your large creatures easily like Gruul or Mono Red (two matchups where Vivien isn’t good.)

Before I continue onto the matchups and sideboarding, let’s get something out of the way. Why is there no Embercleave? Well, this isn’t an aggro deck, so Embercleave doesn’t exactly fit. It wouldn’t be bad in the deck necessarily, but we’re really a midrange deck, more similar to GB Adventures than Gruul. If you want to cast Embercleave, I highly recommend Gruul Aggro.

Matchups and Sideboard Guide

It’s tradition at this point for me to say this: I’m not the biggest fan of definitive sideboard guides as they can placate your ability for on the fly decision making, but knowing how I approach each matchup is obviously extremely helpful. There you go. Now onto the matchups.

Gruul Adventures

+2 Giant Killer-4 Faerie Guidemother
+2 Embereth Shieldbreaker-4 Lotus Cobra
+3 Scorching Dragonfire-2 Winota, Joiner of Forces
+2 Vivien, Monster’s Advocate
+1 The Great Henge

In this matchup you are looking to grind into the late game and take over with your late game payoffs. You board out almost everything that is a good target for their spot removal and play all your reactive cards. This matchup is very good as your late game is way better than theirs with your early game being extremely similar.

Dimir Rogues

+1 Chainweb Arachnir-4 Faerie Guidemother
+3 Scorching Dragonfire-2 Giant Killer
+1 Scavenging Ooze-2 Winota, Joiner of Forces
+2 Ox of Agonas-1 Kenrith, the Returned King
+2 Vivien, Monster’s Advocate

This matchup likely isn’t as good as Gruul’s against Rogues, but I think it’s pretty similar. Kill their stuff and try to keep your graveyard as clear as possible. Although Winota can be a huge powerhouse in this matchup, drawing multiples is bad and it can be hard to attack sometimes in this matchup.


+3 Embereth Shieldbreaker-4 Faerie Guidemother
+1 Ox of Agonas-2 Giant Killer
+2 Vivien, Monster’s Advocate-1 Winota, Joiner of Forces
+1 The Great Henge

This matchup can be really difficult if they have a lot of their anti-aggro tools, but your ability to grind can definitely outpace their answers if timed correctly. They only have 4 Elspeth Conquers Death and you have a lot of devastating permanents, so do everything you can to make sure they resolve.

Rakdos Midrange

+2 Giant Killer-4 Faerie Guidemother
+1 Scavenging Ooze-3 Winota, Joiner of Forces
+2 Ox of Agonas-1 Kenrith, the Returned King
+2 Vivien, Monster’s Advocate
+1 The Great Henge

Since this is functionally a Control deck against us, you need to grind as best as you can against them. Despite all their removal, this matchup is actually quite favorable as we play a large amount of high impact cards. Keep their Kroxas off the board and this matchup should not be too difficult.

I know we board out Faerie Guidemother and Winota a lot, but the most popular decks are on the more controlling side where they have a lot more removal or really fast aggro decks, where blocking becomes less likely. If you’re facing something that’s not super fast nor super interactive like Temur Ramp, that’s where the Winotas really shine. Furthermore, keeping Winotas against hard control decks forces them to deal with your threats immediately or you can go even wider.

That’s all I have for today! If you like my content and want to see more of it, you can check me out on Twitch! Have a great day!



Robert "DoggertQBones" Lee is a streamer and high ranked Arena player. He has one GP and PTQ Top 8, has 3-0d 3 professional draft pods, and loves writing and teaching!

2 Responses

  1. scottyarch18 scottyarch18 says:

    I think its pretty great that the acronym for this deck is “NWA”. Coming straight outta compton to break standard.

  2. rittmeyer rittmeyer says:

    proof of result? or anyone can post a guide nowadays?

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