MTG Arena Zone Premium
Join our Premium community, remove all advertisements, get access to exclusive content!
MTG Arena Zone Premium
Join our Premium community, remove all advertisements, get access to exclusive content!
Cragcrown-Pathway-Zendikar-Rising-MtG-Art

Standard Metagame Analysis: The Downfall of Yorion

What an exciting weekend! The MPL and Rivals splits just happened last weekend and there were three main takeaways from the tournament. One, Dimir Rogues performed well as expected. Two, Gruul Adventures came out as a secretly good strategy and absolutely demolished the tournament. Three, and most importantly, Azorius Yorion looked terrible. I mean, look at the win rates courtesy of the MTG Data Twitter account.

26.8% win rate!? Wow, that is an abysmal performance. How did Yorion go from the best deck in Standard to what looks like the worst? Well, there’s a few reasons for that.

THE LIST HAS CHANGED SIGNIFICANTLY

Take a look at the list I wrote about a week ago compared to the list that Chris Kvartek signed up with for the splits.

Azorius Yorion Blink by DoggertQBones – October 2020 Season

[sd_deck deck=”Cs1Yw1XXr”]

Azorius Blink by Chris Kvartek – October Zendikar Rising League Weekend (MPL)

[sd_deck deck=”oyYAQgU2J”]

It plays a lot of the same cards for sure, but the game plan is significantly different. The first version of the deck aimed to make Yorion as strong as possible where the second version was more focused on being a Control deck where Yorion is still a powerful play. Why did the decklist evolve like this? There was three major assumptions going into the event, one relatively true and two that turned out to be completely false: Yorion was going to be a popular deck and counterspells are the best way to win the mirror (true) and aggressive decks have been pushed out of the format by the old version of Yorion (false), and Yorion was slightly favored in the Rogues matchup (by the data, false).

I was testing the Yorion mirror with Chris, as well as him testing it with his team, and they quickly settled on a counterspell heavy version to target the old version of the deck. It still seemed reasonable against aggressive decks despite removing earlier spells, and the Rogues matchup improved from the previous iteration. Even within my testing, I found that the Rogues matchup was close but felt favorable as Yorion had more high impact spells compared to Rogues. I’m not entirely sure what went wrong with that assumption, but clearly that matchup wasn’t nearly as favorable as previously assumed. Maybe it was an off weekend for Yorion in terms of the Rogues matchup, but the evidence is quite convincing that the matchup is still just not good, despite it improving with the newer iteration. 

Gruul was definitely a bit of a surprise, as it started gaining some steam shortly before the tournament in Red Bull Events, but didn’t see much play on the ladder. This is likely due to the old form of Yorion messing Gruul up pretty badly. It wasn’t much on the radar for most of the Yorion players, giving the 4 Gruul decks the perfect metagame to strike and take Yorion and Rogues by surprise. 

IT HAD A MASSIVE TARGET ON IT’S BACK

I think a mistake that many, including myself, made is overestimating how immutable the metagame was for this weekend. I was testing a lot of UW Yorion myself, and at the time, the deck felt excellent, an opinion that seemed quite popular. In past Standards, when a deck is perceived as the best, and is performing well, there was very little reason to experiment outside of those constraints. That has significantly changed though, as the power level of Standard has now come back to reasonable levels compared to when Throne of Eldraine came out and a lot of the power crept sets following it.

With that in mind, many more people were interested in figuring out how to beat Yorion rather than just conforming to playing it. With that in mind, every list, Yorion or not, was hellbent on being good in the Yorion matchup, and because the deck isn’t so overpowered like previous best decks, this effort actually proved very successful. 

HOW DOES THE METAGAME EVOLVE FROM HERE

With the collapsing of the Yorion empire, there’s going to be different waves of how the metagame is affected, and I’ll try to outline them here to the best of my predictive powers.

1. YORION WILL GO AWAY (FOR NOW)

The most obvious ramification of this tournament is that Yorion is going to absolutely nosedive in play rate. Although it was the UW version that severely underperformed, I believe the second most popular version, Esper, will also see a huge decline as well (despite it performing significantly better this weekend in the MCQW). People don’t like being caught with last week’s tech, and also don’t like being a dog to the new king of Standard…

2. WELCOME OUR NEW GRUUL OVERLORDS

Gruul Adventures by Rei Sato – October Zendikar Rising League Weekend (MPL)

[sd_deck deck=”IylZR4KTZ”]

Gruul is now the best deck in Standard and will see a huge surge in play. This isn’t so much a prediction as it is something that’s already happening. For anecdotal evidence, just yesterday, roughly half of my ladder matches were Gruul. For more empirical proof, Robert Taylor (more famously known as Fireshoes on Twitter, go give him a follow, he’s great) tweeted that the Japan Championship Autumn LCQ metagame had TWENTY FOUR Gruul decks with the next most represented deck being Rogues at a meager six copies.

All in all, Gruul made up for nearly half the metagame of that tournament, and I’m assuming ladder is going to roughly follow that trajectory as well. 

3. DECLINE OF THE DECKS WITH GOOD YORION MATCHUPS

Once again, not so much a prediction as it’s already happening, but the decks with good Yorion matchups are definitely going to see less play. This most affects Rogues, which was happy to see Yorion, but not as happy to see Gruul. Rogues will still see a large amount of play as the deck is powerful, resilient, and also easy to craft, but definitely less than a week prior. More niche strategies like Temur Ramp will also see less play as it’s best matchup will be near extinct in the short term. That’s enough of the general observations, let’s talk about some called shots.

4. MIDRANGE IS GOOD AGAIN AND GRUUL IS GOING TO BE TARGETED

Midrange had a really rough time trying to outvalue a Yorion, so decks like Rakdos and Golgari were effectively locked out of seeing play. However, with the Yorion menace now at bay, these decks will come out in force over the next few weeks? Why? Both sport a good matchup against Rogues and Gruul, the proverbial 2 best decks now. In the short term, I think Rakdos is going to be the midrange deck of choice as it was the strategy that actually had representation in the MPL/Rival Splits, and it sports an incredibly favorable matchup against Rogues.

However, Golgari showed a huge amount of promise in the beginning of the format and will have it’s time to shine again as it’s excellent against Gruul and Rakdos while still being strong against Rogues. These are the main strategies that get a bolster, but with more midrange options being unlocked, strategies that didn’t get their time to shine like GW Yorion or Mono Green Food will also likely see a comeback in an effort to be the best midrange deck that slaps around Gruul (Wicked Wolf is quite hard for Gruul to beat). When the midrange renaissance happens, Gruul will definitely still be a solid choice, but will look significantly worse than it does now.

5. YORION AND RAMP WILL COME BACK AROUND

Good metagames are cyclical, and I see no reason that this one won’t be as well. When everybody is going to try and out-midrange each other, the most logical step is going to be to do the biggest thing possible to beat the other midrange decks, enter Yorion and/or Ugin. I suspect that UW will come back and will look more similar to it’s original build compared to the counterspell heavy version to help against the decks looking to go under them. In response to this, Ramp strategies can definitely worm their way back into the metagame while all the midrange decks are busy beating up on each other and the aggro decks. It’ll be best to wait a little longer to play Ramp than the other strategies mentioned here, as the aggro decks can really give it a hard time.

WRAP UP AND FINAL THOUGHTS

Here’s the TLDR. Yorion looked really bad this weekend, but I wouldn’t count it out forever. As an immediate response, Gruul is going to see a lot of play, and the slower midrange decks will be there to help cut Gruul off. When the metagame becomes a large enough part of the midrange decks, even greedier midrange decks will come around to prey on the smaller ones. When that happens, Yorion and Ramp will become good options again.

That’s all that I have for today! If you like my content and want to see more of it, you can follow me on Twitch! Have a great day!

Premium >

Enjoy our content? Wish to support our work? Join our Premium community, get access to exclusive content, remove all advertisements, and more!

  • No ads: Browse the entire website ad-free, both display and video.
  • Exclusive Content: Instant access to all exclusive articles only for Premium members, at your fingertips.
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience!
  • Discord: Join our Discord server, claim your Premium role and gain access to exclusive channels where you can learn in real time!
  • Special offerFor a limited time, use coupon code L95WR9JOWV to get 50% off the Annual plan!
MTG Arena Zone Premium
DoggertQBones
DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
Twitch and Discord.

Articles: 2036