I built this in historic with commander in mind. As a result, I couldn’t include all the board wipes, creatures, and mana ramp I wanted. If I build it in commander, I will for sure add in some more of each, but the final list is up to individual desire. I am really enjoying it, but I think in a group bigger than 1v1 it needs more spot removal. The biggest goal is to get huge creatures out, then use Krydle to make individuals unblockable, but I cast him on turn two a lot for some top deck selection.