Win Every Card Challenge Event Guide and Decklists
It has now already been more than a week since the new expansion Throne of Eldraine has been released, and we are on to the second part of the launch celebration event – Win Every Card Challenge. Like the previous Play Any Deck event, we are able to access all the cards in Standard, but this time with much higher rewards on the line – the best we have seen in MTG Arena history so far! Read on to find out everything you need to know on how you can conquer this event.
- View Event Page
- Duration: October 5 at 8 p.m. PT (3 a.m. UTC) to October 7 at 8 a.m. PT (3 p.m. UTC)
- Format: Throne of Eldraine Standard Constructed – Cards from Guilds of Ravnica forward (Guilds of Ravnica, Ravnica Allegiance, War of the Spark, Core Set 2020, and Throne of Eldraine)
- Entry Fee: None, but you can only participate once.
- Ends After: 12 wins or 2 losses (whichever comes first)
- Match Structure: Single matches (best-of-one)
On a related note, this event will also be followed by another high stakes Standard event – Competitive Metagame Challenge next weekend.
You will earn rewards based on your total number of wins:
- 12 Wins: 1 Copy of every card in Standard + 1 Sealed Event Token + Golden Egg Sleeve
- 11 Wins: 1 Copy of every card in Throne of Eldraine + 1 Sealed Event Token + Golden Egg Sleeve
- 9–10 Wins: 1 Sealed Event Token + 5 Throne of Eldraine Rare ICRs + Golden Egg Sleeve
- 8 Wins: 5 Throne of Eldraine rare ICRs + Golden Egg Sleeve
- 6–7 Wins: 4 Throne of Eldraine rare ICRs + Golden Egg Sleeve
- 4–5 Wins: 3 Throne of Eldraine rare ICRs + Golden Egg Sleeve
- 2–3 Wins: 2 Throne of Eldraine rare ICRs + Golden Egg Sleeve
- 0–1 Wins: 1 Throne of Eldraine rare Individual Card Reward (ICR) + Golden Egg Sleeve
What is Win Every Card Challenge?
We’ll provide access to playsets (four copies) of every card in Standard, which you can use to build and play any deck in Standard. You can build as many decks as you like, and you can change them between matches.
This second part of the MTG Arena Launch Celebration event gives everybody up to 36 hours for a chance to win every card in Standard, which will be a huge boon to their collection going forward! As the with last event, there are four important points to take note for this event:
- No prerequisites to enter: You don’t have to have had entered the previous event to enter this one. Everyone can join!
- You have access to every card: There is no restriction on your collection for this event.
- Best-of-one matches: No sideboard is required, unless you are using cards like Fae of Wishes or Karn, the Great Creator.
- Changing decks: You can change cards or even change your deck completely in between matches.
Other than that, this is a straightforward Standard constructed event that will test both your skill and luck – which makes recommending decks specific for this event particularly hard, but we’ll do our best!
What are My Chances of Winning?
Before we start, we want to start this guide by managing everybody’s expectations. Your chances of obtaining 12 wins (before 2 losses) if your win rate is 50% for an average player, would be about 1 in 600.
Also consider the following points:
- As with events of this style, you are most likely to be matched with players of the same or similar record – so as you win more games, your opponents will likely get better.
- The Standard metagame is only just a bit over a week old and is being solved (though it seems to be close) – nobody knows what the best deck is yet.
- Just remember even the best Magic players do not win all the time (though their win rates would definitely be higher) – so take this event as a chance to have fun!
Review of the Standard Metagame So Far
There has been no major Standard tournaments so far of course (like a MagicFest or a Mythic Championship), other than a few smaller events and Magic Online Standard Leagues to gauge the metagame. You can check out all the decklists for these events below:
- October 3, 2019: MTGO Standard League
- October 3, 2019: Fandom Legends Week 26
- September 30, 2019: MTGO Standard League
- September 30, 2019: Eldraine Split Sapphire Divison
- September 29, 2019: Fandom Caster Cup 2
- September 26, 2019: Fandom Legends Week 25
The culmination of these events have led to some archetypes that stand out the most so far, with players trying find ways to beat them. The four deck archetypes below (in rough order of strength) will be the ones to watch out for this weekend that many players will be already aware of.
1. Bant Golos
Field of the Dead combined with Golos, Tireless Pilgrim are currently the cards to beat. The land provides endless value with a consistent stream of zombie tokens, with various cards to ramp out lands from your deck. Not only that, the abundance of lands allows you to activate Golos’ ability as well as being able to cast game ending cards such as Hydroid Krasis and Mass Manipulation. With cards like Blood Sun and Field of Ruin no longer in Standard, there are now less answers to this powerful land.
2. Simic / Bant Ramp
Oko, Thief of Crowns is another card that is being included in most decks that can make use green and blue – from a ramp deck to a midrange deck. A turn 2 Oko following a Gilded Goose is what players fear the most at the moment. If you are not playing black for Murderous Rider, there are limited ways to deal with this troublesome planeswalker that can stall the game endlessly while you build up your own game plan.
3. Jeskai Fires
Fires of Invention is another card that is making a splash in Standard. The deck’s core is usually combined with Fae of Wishes to find the exact answers you need from the sideboard. There are variations of the deck with different finishers – a combination of Cavalier of Flames and Cavalier of Gales or a whole bunch of planeswalkers with Sarkhan, the Masterless, similar to the Jeskai Superfriends deck from the last Standard season.
4. Esper Stax/Doom/Dance
This is another popular control deck archetype that uses various artifacts and enchantments such as Guild Globe and Golden Egg that can be sacrificed to Doom Foretold, and using a Esper control shell (Kaya’s Wrath, Though Erasure) to control the game until you can bring them back with Dance of the Manse and finish off the opponent.
5. The Rest
Black-based aggro decks (Rakdos, Golgari) have also been performing decently so far – with cards like Knight of the Ebon Legion, Rotting Regisaur, Rankle, Master of Pranks and Spawn of Mayhem – there are myriad of ways to build the deck. There is an aristocrats build, Knight tribal build or just an all out aggro build. Players are still finding out ways to build the most optimized version of these decks.
Another deck archetype that has been popular is based on the new Adventure mechanic. Edgewall Innkeeper and Lucky Clover are powerful ways to make each card count, and players are trying the Golgari, Jund (to include Bonecrusher Giant) and even Selesnya versions.
So What are the Best and Worst Decks to Play?
With all that in mind, the major factor to consider when playing this event is that the games are best-of-one. This means the following:
- Not having access to a sideboard and you cannot prepare against your opponent’s deck, nor you can make up for bad luck. Due to this, Fae of Wishes could be a great card for this event and is easily splashable, as you can create a sideboard to grab cards from. It is also a good creature that you can just cast if you are facing an aggro deck.
- Decks that are better on the play – such as Simic Flash where the early land drops are crucial for counterspells and getting ahead – get slightly worse as you cannot guarantee that you will be playing first or second. Still, it looks like a good choice for this event where it is decent against the current meta (e.g. against Fires of Invention).
- Decks that rely on specific synergies or particular cards in their deck (such as Adventures, Cavalcade of Calamity and Fires of Invention) may be less desirable as if you do not draw them due to disruption or just bad draws, then your deck will suffer.
- Consistency and linearity of the deck is therefore important, so that the deck can perform better across multiple games and not having to rely on luck.
- The best decks in the metagame are also slow. They take a few turns to build up, which means aggro decks may fare better in this event. Play around the multiple board wipes such as Time Wipe, Realm-Cloaked Giant and Kaya’s Wrath if you choose to go this path.
- Important: Get some practice matches in with your deck before playing in the event! This gives a chance to see the live metagame as well as being able to refine your decklist if needed.
Our Win Every Card Challenge Decklist Choices
Having said that, we have tested, tuned, modified and crafted some competitive decks that you can use just for this event. We also added a few notes on their game play especially if they target the meta decks and strategies where necessary. Choose one or more that you like the most, get some practice runs with them, and take it for a spin in the real event!
Update October 6, 2019: Added Simic Flash, Mardu Knights and Jeskai Fires deck that went 12-0 from other users.
We think this deck is also fairly well positioned here, as it can end games out of nowhere with Rally of Wings and/or Sephara, Sky’s Blade. If you like quick games, then this deck may be perfect for you.
2 Fabled Passage (ELD) 244 4 Hallowed Fountain (RNA) 251 8 Island (XLN) 265 5 Plains (XLN) 261 4 Healer's Hawk (GRN) 14 4 Faerie Miscreant (M20) 58 4 Loyal Pegasus (M20) 28 4 Spectral Sailor (M20) 76 2 Winged Words (M20) 80 2 Teferi, Time Raveler (WAR) 221 1 Castle Vantress (ELD) 242 3 Hanged Executioner (M20) 22 4 Empyrean Eagle (M20) 208 1 Castle Ardenvale (ELD) 238 4 Sephara, Sky's Blade (M20) 36 4 Rally of Wings (WAR) 27 3 Brazen Borrower (ELD) 39 1 Tomik, Distinguished Advokist (WAR) 34
This is a version of Bant Golos tuned for best-of-one. Kenrith, the Returned King is there for breaking the mirror match (giving your zombies haste for example) and Beanstalk Giant can also end games after you clear the board with Realm-Cloaked Giant. Fae of Wishes allows you to grab cards from the sideboard to target your opponent. Otherwise, there is not too much to change in the core of the deck that people are playing at the moment.
1 Agent of Treachery (M20) 43 3 Arboreal Grazer (WAR) 149 1 Blossoming Sands (M20) 243 1 Boros Guildgate (GRN) 244 2 Breeding Pool (RNA) 246 4 Circuitous Route (GRN) 125 2 Fabled Passage (ELD) 244 4 Field of the Dead (M20) 247 2 Forest (ELD) 269 1 Golgari Guildgate (GRN) 249 4 Golos, Tireless Pilgrim (M20) 226 4 Growth Spiral (RNA) 178 2 Hallowed Fountain (RNA) 251 2 Hydroid Krasis (RNA) 183 1 Beanstalk Giant (ELD) 149 2 Island (ELD) 257 1 Izzet Guildgate (GRN) 251 4 Once Upon a Time (ELD) 169 1 Plains (ELD) 252 1 Plaza of Harmony (RNA) 254 2 Realm-Cloaked Giant (ELD) 26 1 Selesnya Guildgate (GRN) 256 1 Simic Guildgate (WAR) 274 3 Teferi, Time Raveler (WAR) 221 2 Temple Garden (GRN) 258 1 Temple of Malady (M20) 254 1 Temple of Mystery (M20) 255 3 Fae of Wishes (ELD) 44 1 Tranquil Cove (M20) 259 1 Castle Vantress (ELD) 242 1 Kenrith, the Returned King (ELD) 303 1 Disenchant (M20) 14 1 Assassin's Trophy (GRN) 152 1 Glass Casket (ELD) 15 1 Planar Cleansing (M20) 33 1 Mass Manipulation (RNA) 42 1 Aether Gust (M20) 42 1 Devout Decree (M20) 13 1 Jace, Wielder of Mysteries (WAR) 54 1 Unmoored Ego (GRN) 212 1 Time Wipe (WAR) 223 1 Once and Future (ELD) 168 1 Ethereal Absolution (RNA) 170 1 Planewide Celebration (WAR) 172 1 Deafening Clarion (GRN) 165 1 Prison Realm (WAR) 26
This is a tech deck choice we have been experimenting with and have been relatively happy with the result. Casualites of War and Assassin’s Trophy can be a great choice in this metagame: They can destroy everything and anything – including Field of the Dead, Fires of Invention, Witch’s Oven, and more.
4 Gilded Goose (ELD) 160 2 Vraska, Golgari Queen (GRN) 213 3 Nissa, Who Shakes the World (WAR) 169 3 Wicked Wolf (ELD) 181 4 Paradise Druid (WAR) 171 2 Voracious Hydra (M20) 200 4 Murderous Rider (ELD) 97 1 Find // Finality (GRN) 225 2 Legion's End (M20) 106 2 Fabled Passage (ELD) 244 4 Casualties of War (WAR) 187 4 Assassin's Trophy (GRN) 152 7 Forest (WAR) 264 5 Swamp (WAR) 258 4 Temple of Malady (M20) 254 1 Castle Locthwain (ELD) 241 4 Overgrown Tomb (GRN) 253 1 Blast Zone (WAR) 244 3 Questing Beast (ELD) 171
We already mentioned that Fires of Invention is a powerful card so it would be amiss not to post a decklist. This list is by AliEldrazi and we are posting this here for a few reasons. First is that we tried a few games and really liked how it played out compared to the Jeskai version. Second is that Fae of Wishes is a great card for best-of-one matches to get stuff from the sideboard and this is a good shell for it. However, it is still probably not a good matchup against the Golos deck, so tread carefully.
2 Angrath's Rampage (WAR) 185 1 Bedevil (RNA) 157 4 Blood Crypt (RNA) 245 2 Bloodfell Caves (M20) 242 2 Castle Vantress (ELD) 242 2 Cry of the Carnarium (RNA) 70 1 Dismal Backwater (M20) 245 3 Drawn from Dreams (M20) 56 4 Fae of Wishes (ELD) 44 3 Fires of Invention (ELD) 125 1 Island (ELD) 257 2 Lava Coil (GRN) 108 2 Liliana, Dreadhorde General (WAR) 97 1 Murderous Rider (ELD) 97 4 Narset, Parter of Veils (WAR) 61 4 Nicol Bolas, Dragon-God (WAR) 207 2 Ritual of Soot (GRN) 84 4 Steam Vents (GRN) 257 5 Swamp (ELD) 260 3 Temple of Epiphany (M20) 253 4 Thought Erasure (GRN) 206 4 Watery Grave (GRN) 259 1 Ashiok, Dream Render (WAR) 228 1 Casualties of War (WAR) 187 1 Chandra, Awakened Inferno (M20) 127 1 Deliver Unto Evil (WAR) 85 1 Emergency Powers (RNA) 169 1 Fires of Invention (ELD) 125 1 Garruk, Cursed Huntsman (ELD) 191 1 Kaya's Wrath (RNA) 187 1 Mass Manipulation (RNA) 42 1 Negate (M20) 69 1 Planar Cleansing (M20) 33 1 Planewide Celebration (WAR) 172 1 Repeated Reverberation (M20) 156 1 Ugin, the Ineffable (WAR) 2 1 Unmoored Ego (GRN) 212
We feel that this deck is consistent, focused and well balanced enough to perform well in this event. It is possible to finish off slower opponents before they get going and holding off aggro decks with bigger creatures. Traditionally, this type of deck is weaker to control decks so make sure to play around board wipes and keep pressuring your opponent.
4 Pelt Collector (GRN) 141 6 Mountain (ANA) 64 4 Zhur-Taa Goblin (RNA) 215 8 Forest (ANA) 65 4 Gruul Spellbreaker (RNA) 179 2 Skarrgan Hellkite (RNA) 114 2 Embercleave (ELD) 120 2 Shock (M20) 160 3 Bonecrusher Giant (ELD) 115 3 Questing Beast (ELD) 171 2 Domri's Ambush (WAR) 192 2 Domri, Anarch of Bolas (WAR) 191 3 Robber of the Rich (ELD) 138 4 Once Upon a Time (ELD) 169 4 Stomping Ground (RNA) 259 3 Castle Embereth (ELD) 239 2 Collision // Colossus (RNA) 223 2 Fabled Passage (ELD) 244
This is a deck used by Magic Pro League player Javier Dominguez to reach 12 wins in the Win Every Card Challenge event.
1 Castle Vantress (ELD) 242 4 Deafening Clarion (GRN) 165 2 Drawn from Dreams (M20) 56 2 Fabled Passage (ELD) 244 4 Fae of Wishes (ELD) 44 4 Fires of Invention (ELD) 125 4 Hallowed Fountain (RNA) 251 2 Interplanar Beacon (WAR) 247 2 Island (ELD) 257 2 Mountain (ELD) 265 4 Narset, Parter of Veils (WAR) 61 1 Plains (ELD) 252 1 Chandra, Awakened Inferno (M20) 127 4 Sacred Foundry (GRN) 254 3 Sarkhan the Masterless (WAR) 143 2 Shimmer of Possibility (RNA) 51 4 Steam Vents (GRN) 257 4 Teferi, Time Raveler (WAR) 221 3 Temple of Epiphany (M20) 253 2 Temple of Triumph (M20) 257 2 Time Wipe (WAR) 223 1 Ugin, the Ineffable (WAR) 2 2 Justice Strike (GRN) 182 1 Prison Realm (WAR) 26 1 Casualties of War (WAR) 187 1 Chandra, Awakened Inferno (M20) 127 1 Command the Dreadhorde (WAR) 82 1 Enter the God-Eternals (WAR) 196 1 Kaya's Wrath (RNA) 187 1 Mass Manipulation (RNA) 42 1 Tamiyo, Collector of Tales (WAR) 220 1 Liliana, Dreadhorde General (WAR) 97 1 Nicol Bolas, Dragon-God (WAR) 207 1 Planewide Celebration (WAR) 172 1 Sarkhan the Masterless (WAR) 143 1 The Elderspell (WAR) 89 1 True Love's Kiss (ELD) 34 1 Time Wipe (WAR) 223
This is a deck that reached 12 wins in the Win Every Card Challenge event by user jitterbugg on reddit.
3 Acclaimed Contender (ELD) 1 4 Blood Crypt (RNA) 245 3 Embercleave (ELD) 120 2 Fabled Passage (ELD) 244 4 Fervent Champion (ELD) 124 4 Godless Shrine (RNA) 248 4 Inspiring Veteran (ELD) 194 4 Knight of the Ebon Legion (M20) 105 2 Mountain (ELD) 262 1 Plains (ELD) 250 4 Sacred Foundry (GRN) 254 2 Shock (M19) 156 4 Skewer the Critics (RNA) 115 4 Smitten Swordmaster (ELD) 105 4 Stormfist Crusader (ELD) 203 1 Swamp (ELD) 258 4 Tournament Grounds (ELD) 248 4 Venerable Knight (ELD) 35 2 The Circle of Loyalty (ELD) 9
Mono Black is surprisingly resilient. This is the best version using the “aristocrats” strategy to sacrifice your creatures with Priest of Forgotten Gods to gain value and eventually run them down with cards like Rankle or Spawn of Mayhem. The deck is also very consistent, as it only needs one color of mana.
3 Ayara, First of Locthwain (ELD) 75 4 Castle Locthwain (ELD) 241 2 Footlight Fiend (RNA) 216 4 Gutterbones (RNA) 76 4 Knight of the Ebon Legion (M20) 105 4 Lazotep Reaver (WAR) 96 3 Midnight Reaper (GRN) 77 4 Murderous Rider (ELD) 97 4 Priest of Forgotten Gods (RNA) 83 3 Rankle, Master of Pranks (ELD) 101 4 Spawn of Mayhem (RNA) 85 17 Swamp (ELD) 260 2 Orzhov Enforcer (RNA) 79 1 Witch's Cottage (ELD) 249 1 Order of Midnight (ELD) 99
Mono Green Stompy is also another decent mono colored deck to pick up if you are already familiar with the play style and that is your preference. Throne of Eldraine adds some nice green cards to the mix and should make the deck competitive and punishing especially for red and black decks that will not be able to keep up with removal spells.
2 Nissa, Who Shakes the World (WAR) 169 4 Vivien, Arkbow Ranger (M20) 199 4 Barkhide Troll (M20) 165 4 Wildwood Tracker (ELD) 183 4 Lovestruck Beast (ELD) 165 4 Paradise Druid (WAR) 171 4 Pelt Collector (GRN) 141 3 Questing Beast (ELD) 171 2 Voracious Hydra (M20) 200 3 Yorvo, Lord of Garenbrig (ELD) 185 2 The Great Henge (ELD) 161 4 Castle Garenbrig (ELD) 240 20 Forest (WAR) 264 1 Wicked Wolf (ELD) 181 1 Nullhide Ferox (GRN) 138 1 Kraul Harpooner (GRN) 136 1 Wildborn Preserver (ELD) 182 1 Nightpack Ambusher (M20) 185 1 Biogenic Ooze (RNA) 122 1 Cavalier of Thorns (M20) 167 1 Beanstalk Giant (ELD) 149 1 Gargos, Vicious Watcher (M20) 172 1 Feasting Troll King (ELD) 152 1 Voracious Hydra (M20) 200 1 Leafkin Druid (M20) 178 1 Thrashing Brontodon (M20) 197 1 Questing Beast (ELD) 171 1 Shifting Ceratops (M20) 194
This is probably not the strongest deck, but if you still insist, this is the best list we have. The Cavalcade version is not ideal as we feel the game plan is a bit more risky, so this traditional half-creature half-spell version were able to steal games from slower decks. Having access to various burn spells at 2, 3 and 4 damage are especially useful for clearing out creatures that get in your way.
4 Bonecrusher Giant (ELD) 115 4 Castle Embereth (ELD) 239 2 Experimental Frenzy (GRN) 99 4 Fervent Champion (ELD) 124 4 Light Up the Stage (RNA) 107 16 Mountain (ELD) 265 4 Robber of the Rich (ELD) 138 4 Runaway Steam-Kin (GRN) 115 4 Shock (M20) 160 4 Skewer the Critics (RNA) 115 4 Slaying Fire (ELD) 143 2 Torbran, Thane of Red Fell (ELD) 147 4 Scorch Spitter (M20) 159
The most aggressive White Weenie deck on the ladder! Currently got me to Mythic ranked #520 a few days before the Theros launch. I’ve been playing White Weenie all of Eldraine and I’ve tried many, many versions of the archetype. I unfortunately under-performed at the Mythic Qualifiers. But if anybody is looking for a good ladder deck to rank up before the metagame changes I would recommend this deck.
The goal of this deck is simple, have many cheap creatures and then use mass buff to get the most value for your pump cards. There are 10 pump cards in this deck, Loxodon, Rally of Wings and Unbreakable Formation, giving you a one in six chance to hit. Ideally you will have one in your opening hand and another by turn 4 or 5 for the finishing blow. This deck gets significantly weaker after Turn 5 so you need to do as much damage as possible, so your opponent is forced to spend resources to counter you instead of setting up their threats. You only have 18 mana, but you don’t need more then 3 plains anyway.
Sideboard in Devout Decree against Red, Black or Red/Black decks, use Devout Decree and Hushbringer against Sacrifice decks, Use Glass Casket against adventure decks or aggro decks that aren’t red or black, and Gideon against control decks with sweepers like Fire of Innovation Decks.
The biggest difference with this deck and other White Weenie deck lists is the low mana count, low spell count and extremely high number of 1 drop creatures. One final trick is Rally of Wings, for 2 mana this card can generate a significant amount of damage that can put you over the top. It also works on the defense as a “gotcha” card that can work well after tapping all your creatures for the London, and destroy your opponents attacking creatures. There is no removal in this deck, every card is either a cheap creature or a pump spell, singularly focused on building your board state and attacking!
This deck combines the best aggressive black and red creatures that work well together, with a semi-Knight tribal theme, but not overly reliant on it. Going to the face is the important strategy in this kind of deck, especially in best-of-one!
4 Fervent Champion (ELD) 124 4 Knight of the Ebon Legion (M20) 105 4 Murderous Rider (ELD) 97 3 Rankle, Master of Pranks (ELD) 101 4 Blacklance Paragon (ELD) 79 4 Spawn of Mayhem (RNA) 85 4 Light Up the Stage (RNA) 107 3 Skewer the Critics (RNA) 115 4 Shock (M19) 156 2 Embercleave (ELD) 120 4 Blood Crypt (RNA) 245 3 Castle Embereth (ELD) 239 3 Castle Locthwain (ELD) 241 5 Mountain (WAR) 261 5 Swamp (WAR) 258 4 Stormfist Crusader (ELD) 203
The classic Selesnya tokens deck featuring the Adventure mechanic is fairly well positioned in the best-of-one game metagame due to its linearity and the ability to go wide without too much disruption.
4 Edgewall Innkeeper (ELD) 151 4 Faerie Guidemother (ELD) 11 2 Shepherd of the Flock (ELD) 28 3 Trostani Discordant (GRN) 208 4 Venerated Loxodon (GRN) 30 4 Giant Killer (ELD) 14 4 March of the Multitudes (GRN) 188 4 Once Upon a Time (ELD) 169 2 Unbreakable Formation (RNA) 29 4 Flower // Flourish (GRN) 226 4 Lovestruck Beast (ELD) 165 2 Castle Ardenvale (ELD) 238 8 Forest (GRN) 264 7 Plains (GRN) 260 4 Temple Garden (GRN) 258
This is a deck that reached 12 wins in the Win Every Card Challenge event by user jitterbugg on reddit.
4 Sinister Sabotage (GRN) 54 2 Wildborn Preserver (ELD) 182 4 Spectral Sailor (M20) 76 4 Breeding Pool (RNA) 246 4 Brineborn Cutthroat (M20) 50 4 Brazen Borrower (ELD) 39 3 Quench (RNA) 48 4 Temple of Mystery (M20) 255 4 Nightpack Ambusher (M20) 185 4 Forest (XLN) 279 4 Frilled Mystic (RNA) 174 3 Essence Capture (RNA) 37 2 Fabled Passage (ELD) 244 1 Unsummon (M20) 78 1 Negate (RIX) 44 8 Island (XLN) 267 4 Once Upon a Time (ELD) 169 2 Mystical Dispute (ELD) 58 4 Shifting Ceratops (M20) 194 4 Cerulean Drake (M20) 53 2 Aether Gust (M20) 42 3 Veil of Summer (M20) 198
A typical Simic Food/Ramp/Midrange deck for best-of-one matches.
2 Brazen Borrower (ELD) 39 4 Breeding Pool (RNA) 246 2 Castle Garenbrig (ELD) 240 10 Forest (ELD) 269 4 Gilded Goose (ELD) 160 4 Hydroid Krasis (RNA) 183 4 Island (ELD) 257 4 Leafkin Druid (M20) 178 3 Nissa, Who Shakes the World (WAR) 169 4 Oko, Thief of Crowns (ELD) 197 2 Once Upon a Time (ELD) 169 4 Paradise Druid (WAR) 171 3 Questing Beast (ELD) 171 4 Temple of Mystery (M20) 255 3 Wicked Wolf (ELD) 181 1 Castle Vantress (ELD) 242 1 Voracious Hydra (M20) 200 1 Agent of Treachery (M20) 43
There we have it, these are our hot takes for this event that we think will perform reasonably well. It will be particularly interesting to see if we see any rogue decks we have not seen before, making a breakthrough here. The competitive side of Magic: The Gathering always brings out the best in players!