A-Master of Winds

A-Master of Winds
Creature — Sphinx Wizard

Flying

When Master of Winds enters the battlefield, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.

Illustrated by Yigit Koroglu

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