MTG Arena Zone Premium
Join our Premium community, remove all advertisements, get access to exclusive content!
MTG Arena Zone Premium
Join our Premium community, remove all advertisements, get access to exclusive content!
Show and Tell Murders at Karlov Manor Special Guest Magic: The Gathering Art by Donato Giancola

Bo1 Timeless Metagame Tier List and Rankings

Our Arena Best of One Timeless (Bo1) metagame tier list in MTG Arena comes with the latest up to date decklists and descriptions, their weaknesses, and when it is good to play.

Introduction

Discover the best Magic: The Gathering Arena Timeless decks and archetypes that the players are using to climb the ranked ladder and win tournaments. Our MTG Arena Best of One (Bo1) Timeless Meta Tier List regularly reviews and ranks the top decks in the format, carefully curated by our expert Altheriax. We also follow up our choices based on a variety of factors and sources, with a comprehensive analysis of the data available.

Meta Overview and Changes

Our new Meta Report which goes over all of the new changes such as new archetypes, changes to pre-existing lists, and any other changes to the format as a whole since the last update!

Timeless Best of One (Bo1) Meta Tier List

TierDeck NameGuide
Tier 1Sultai Show and Tell
Tier 1Naya WinotaGuide
Tier 1Rakdos Burn
Tier 1Domain Zoo
Tier 1Esper Geist Combo
Tier 2Rakdos Breach
Tier 2Dimir Dredge
Tier 2Izzet Tempo
Tier 2Golgari Belcher
Tier 2Rakdos Midrange
Tier 2Jund Midrange
Tier 3Beseech Storm
Tier 3Mono Green TitanGuide

Tier 1 Decks

Sultai Show and Tell

Sultai Show and Tell
by Altheriax
Buy on TCGplayer $311.14
Timeless
best of 1
16 mythic
24 rare
5 uncommon
15 common
0
1
2
3
4
5
6+
Creatures (4)
Instants (11)
4
Brainstorm
$5.96
4
Dark Ritual
$7.96
Sorceries (17)
4
Thoughtseize
$47.96
1
Demonic Tutor
$44.99
4
Show and Tell
$59.96
Enchantments (8)
4
Omniscience
$39.96
Lands (20)
1
Island
$0.35
1
Swamp
$0.35
4
Flooded Strand
$119.96
4
Polluted Delta
$151.96
2
Breeding Pool
$39.98
1
Hedge Maze
$7.49
3
Watery Grave
$44.97
1
Undercity Sewers
$13.99
60 Cards
$765.29
7 Cards
$15.49

This is a combo deck built heavily around Show and Tell that is looking to use it to cheat either Omniscience or Atraxa, Grand Unifier into play as early as turn 2. Omniscience is generally the stronger of the two enabling you to cast all of your spells for free, and with a lot of card selection and digging spells you can find your 1 of Mastermind's Acquisition very consistently to fetch a second Mastermind's Acquisition and then Scholar of the Ages rebuying both Mastermind's Acquisition to then fetch Approach of the Second Sun and recast it to win the game.

You also have Atraxa, Grand Unifier as an alternate target to cheat into play which provides you with more redundancy for your combo, enabling you to go off early more consistently which is very important in best of 1. Atraxa, Grand Unifier as a creature is great at stabilizing and often winning the game on its own against fair decks, and it refueling you can often set up another Show and Tell into Omniscience to win the following turn.

The rest of the list is mainly ways to assemble the combo quickly such as Brainstorm, Demonic Tutor, and Assemble the Team. Dark Ritual is also very nice here enabling you to cast Show and Tell on turn 2, or cast a 2 mana tutor and Show and Tell on turn 3, increasing the speed of the deck which is crucial in best of 1. Additionally another best of 1 specific change is running Leyline of Sanctity over Borne Upon a Wind, since discard spells are likely to be more prevalent than instant speed or enter the battlefield ways to remove Omniscience (although Borne Upon a Wind may be worth running instead if the mirror becomes very popular).

Weaknesses: Specific hate cards are less likely to be an issue in best of 1 but some decks like Naya Winota with Boromir, Warden of the Tower or Rakdos Burn with Roiling Vortex can still afford to run them. Additionally both discard spells and counterspells are very effective ways of keeping you off your combo plan which a lot of decks can run either in the maindeck or sideboard – you do have counterplay here too in the form of Leyline of Sanctity but you won’t always have it in your opening hand.

Overall the worst matchups for Show and Tell are decks that pack hate cards, discard spells, or counterspells alongside a fast clock such as Domain Zoo, Grixis Tempo, or Naya Winota.

When is it good to play? This is such a generically powerful deck that it should be a good choice as long as the meta is not dominated by Naya Winota, Domain Zoo, and tempo decks.

Naya Winota

Bo1 Natural Order Winota
by Altheriax
Buy on TCGplayer $233.75
Timeless
best of 1
10 mythic
32 rare
7 uncommon
11 common
0
1
2
3
4
5
6+
Instants (4)
Sorceries (4)
4
Natural Order
$75.96
Lands (24)
1
Forest
$0.35
1
Plains
$0.35
4
Windswept Heath
$99.96
4
Wooded Foothills
$139.96
2
Flooded Strand
$59.98
4
Khalni Garden
$7.96
2
Temple Garden
$29.98
1
Lush Portico
$3.99
2
Stomping Ground
$27.98
1
Sacred Foundry
$21.99
60 Cards
$666.02
7 Cards
$17.23

This is a deck that has two angles of attack in Natural Order and Winota, Joiner of Forces. This list can very consistently cast both of these on turn 3, and there’s a lot of cross synergy between both gameplans like them both requiring similar set up which cards like Arboreal Grazer, Kami of Bamboo Groves and Khalni Garden provides.

Additionally using Natural Order to cheat in Atraxa, Grand Unifierwhich can find Winota, Joiner of Forces and trigger it the following turn, potentially cheating Agent of Treachery is a line that comes up frequently and can be initiated off a single Natural Order, and using Natural Order to cheat in Ghalta, Stampede Tyrant can then cheat Agent of Treachery or other Natural Order targets that you’ve drawn into play, mitigating the drawback of running these expensive often uncastable creatures.

Similarly Grizzled Huntmaster is great here at allowing you to exile any of the aforementioned expensive creatures or unneeded mana dorks and turn them into Winota, Joiner of Forces or a relevant hate card for the matchup which further mitigates the weakness of running those cards.

Boromir, Warden of the Tower is mainly here as a tech against Show and Tell since it’s great against Omniscience, and this list can put it into hand very consistently due to Grizzled Huntmaster, which alongside Agent of Treachery gives you very consistent counterplay and gives you one of the best Show and Tell matchups of any deck in the format.

Finally Once Upon a Time rounds out the deck nicely, providing you with more consistent access to extra lands to ensure you can consistently benefit from the ramp off Arboreal Grazer and Kami of Bamboo Groves, whilst also being able to dig for a creature if you already have enough lands which really increases consistency.

Weaknesses: Counterspells can be difficult to play through since both of your key cards are 4 mana sorcery speed cards so tempo decks that run counterspells backed up by a fast clock can be difficult to beat. Additionally with only having 7 wishboard slots for Grizzled Huntmaster in best of 1 it’s difficult to cover all of your bases – I went back and forth between Yasharn, Implacable Earth and Phyrexian Revoker in the last sideboard slot since whichever one you pick, you’ll be left weak to either Belcher or Yawgmoth.

When is it good to play? This is a generically powerful deck that is capable of going over the top of most lists, and is especially a good choice if Show and Tell is popular, but is not the best choice if counterspell decks are very common.

Rakdos Burn

Rakdos Burn
by Altheriax
Buy on TCGplayer $351.59
Timeless
best of 1
4 mythic
29 rare
20 uncommon
7 common
0
1
2
3
4
5
6+
Companion
Instants (8)
4
Lightning Bolt
$5.96
4
Play with Fire
$15.96
Sorceries (8)
Enchantments (8)
4
Roiling Vortex
$11.16
Lands (20)
3
Mountain
$1.05
4
Wooded Foothills
$139.96
4
Bloodstained Mire
$119.96
4
Blood Crypt
$71.96
60 Cards
$809.76
Sideboard
1 Cards
$1.29

Decklist Updates: The only major change here is the full 4 Roiling Vortex in the maindeck which not only helps against Show and Tell, but also gives you more counterplay to incidental lifegain.

This is a deck that is looking to punish people for dealing damage to themselves with fetch and shock lands with a bunch of cheap aggressive creatures and burn spells to burn the opponent out.

The creatures in this list are all very efficient and good at forcing through damage over the course of multiple turns which should hopefully put the opponent within range that you can finish them off with your burn spells, and with Lightning Bolt being in the format you have a pretty high density of efficient burn spells which gives you great reach to close out games even if the opponent can keep your creatures off the board.

Moving into black also gives you access to Lurrus of the Dream-Den as a great mana sink if you run out of resources, Bump in the Night as another efficient source of direct damage, Okiba Reckoner Raid as another source of direct damage and pressure once it flips, and Orcish Bowmasters which is one of the best cards in the format and is great at dealing chip damage which plays well with your overall gameplan.

Additionally this list runs 4 Roiling Vortex which is a great consistent source of damage against slower interactive decks, provides a way to prevent lifegain, and can deal huge amounts of damage to combo cards that rely on casting spells for free such as Beseech the Mirror. The filtering from Dragon's Rage Channeler also helps you to not run out of gas, but having access to Lurrus of the Dream-Den gives the deck a failsafe even if you do.

Weaknesses: There are a number of cards that see play which provide incidental lifegain which are very effective at stabilizing against you such as Deathrite Shaman, Titan of Industry, and Oko, Thief of Crowns – this isn’t as much of an issue in best of 1 most of the best incindental lifegain cards like Uro, Titan of Nature's Wrath and Omnath, Locus of Creation only see play in 3-5 color midrange decks which are less common in best of 1, and you do have access to Roiling Vortex to shut it off, but it’s still an issue against specific decks.

Additionally since you’re reliant on red damage-based removal you tend to struggle to answer bigger creatures which can be a problem against a deck like Zoo running Territorial Kavu, or Titan because of Primeval Titan and Titan of Industry.

When is it good to play? Burn is generally a good choice when decks are running fetch shock manabases, and aren’t running much incidental lifegain.

Domain Zoo

Domain Zoo
by Altheriax
Buy on TCGplayer $235.53
Timeless
best of 1
6 mythic
30 rare
14 uncommon
10 common
0
1
2
3
4
5
6+
Companion
Instants (7)
4
Lightning Bolt
$5.96
3
Stubborn Denial
$5.97
Sorceries (7)
4
Tribal Flames
$1.40
3
Break Out
$1.05
Enchantments (4)
4
Leyline Binding
$19.96
Lands (21)
1
Forest
$0.35
1
Plains
$0.35
4
Wooded Foothills
$139.96
4
Flooded Strand
$119.96
4
Windswept Heath
$99.96
1
Breeding Pool
$19.99
1
Temple Garden
$14.99
1
Steam Vents
$17.99
1
Sacred Foundry
$21.99
1
Savai Triome
$19.99
1
Overgrown Tomb
$14.99
1
Zagoth Triome
$22.99
60 Cards
$752.08
Sideboard
1 Cards
$0.99

Decklist Updates: The biggest new addition is Break Out which fits really nicely in the Domain shell, enabling you to find your high impact creatures more consistently, and giving them haste is particularly nice with Territorial Kavu, Nishoba Brawler, and Inti, Seneschal of the Sun. The archetype as a whole is in a better position in the metagame since it has a naturally decent matchup against Show and Tell (due to having counterspells in Stubborn Denial, and Leyline Binding which can immediately answer Omniscience if the opponent isn’t running Borne Upon a Wind, paired with a fast clock).

This is probably the best aggressive deck in the format right now, which has incredibly efficient creatures and removal, and can force through a lot of damage very quickly.

Wild Nacatl, Territorial Kavu, and Nishoba Brawler all represent incredibly good stats for their mana cost assuming you can get domain online early (which is very easy due to your fetch lands), and Territorial Kavu and Nishoba Brawler specifically are very important creatures since they turn on ferocious for Stubborn Denial making it a 1 mana hard counterspell which is very strong in any matchup, but particularly good against combo, ramp, and control.

The deck also has very efficient interaction outside of that like Leyline Binding, plus Lightning Bolt and Tribal Flames which both give you great reach too allowing you to close out games even if your creatures are answered. On top of that you also get access to some of the most generically powerful cards in the format like Ragavan, Nimble Pilferer, Orcish Bowmasters and Oko, Thief of Crowns, and a big selection of sideboard cards since you’re already in 5 colors.

Weaknesses: As a 5 color deck you’re naturally very soft to Blood Moon – you do have counterplay in the form of Leyline Binding, Stubborn Denial, but if the opponent can resolve it and you don’t have your relevant basics fetched, it can often lock you out of the game. Additionally Titan can be a tricky matchup if they can hardcast Primeval Titan or you don’t get Stubborn Denial online quickly to stop Natural Order, and decks with a lot of removal can slow you down a lot too.

When is it good to play? Zoo will generally be a good choice as long as Blood Moon isn’t very popular.

Esper Geist Combo

Esper Geist Combo
by Altheriax
Buy on TCGplayer $39.1
Timeless
best of 1
2 mythic
32 rare
10 uncommon
16 common
0
1
2
3
4
5
6+
Creatures (2)
Instants (16)
4
Brainstorm
$5.96
4
Spell Pierce
$2.36
Enchantments (26)
4
Arcane Flight
$1.40
4
Gryff’s Boon
$1.40
4
Ethereal Armor
$3.96
2
Fly
$0.70
Lands (16)
4
Flooded Strand
$119.96
4
Polluted Delta
$151.96
4
Seachrome Coast
$15.96
60 Cards
$380.08

This is a combo deck that is looking to mulligan aggressively until you find a hand with a leyline, a land, and Fragment Reality so you start the game with a leyline in play and target it with Fragment Reality to cheat Geist of Saint Traft into play on turn 1. This represents a very fast clock but it’s still weak to the opponent blocking it with a creature with 2 power or greater so the deck runs a number of enchantments to buff it, or give it flying to get around that issue.

The overall gameplan then is to just race and kill the opponent before they can kill you which is usually fairly easy to do since a turn 1 Geist of Saint Traft presents a lot of damage, especially on the play. You also have some cheap counterspells like Spell Pierce to both protect Geist of Saint Traft from the few removal spells that can answer it like Sheoldred's Edict, and to stop opposing combo decks that can potentially race you like Show and Tell, and Belcher.

Weaknesses: Since you basically have to hard mulligan until you find a leyline, a land, and Fragment Reality, there is a fail rate where you’ll just mulligan into oblivion and never find them together, or where you mulligan to a 3 card hand, don’t find an aura to buff Geist of Saint Traft, and then lose to a blocker on the opponent’s side.

Additionally you’re weak to discard spells and cheap counterspells like Spell Pierce when you’re going second, removal spells like Sheoldred's Edict or Divine Purge, and flying blockers too. Finally the emergence of Show and Tell requiring the deck to now run counterspells (since they can usually assemble their combo before Geist of Saint Traft kills them) means you run fewer leylines than previous builds which increases the mulligan fail rate.

When is it good to play? Geist is generally a good choice as long as you can stomach the mulligan fail rate and losing to discard spells on the draw, although it will win less consistently if fast combo decks like Show and Tell are very popular since you’ll often need to assemble the combo and a counterspell to win.

Tier 2 Decks

Rakdos Breach

Rakdos Breach
by Altheriax
Buy on TCGplayer $374.79
Timeless
best of 1
4 mythic
35 rare
13 uncommon
8 common
0
1
2
3
4
5
6+
Companion
Creatures (16)
4
Deathrite Shaman
$11.96
4
Orcish Bowmasters
$199.96
Instants (4)
4
Dark Ritual
$7.96
Sorceries (12)
4
Thoughtseize
$47.96
1
Demonic Tutor
$44.99
4
Diabolic Intent
$47.96
Artifacts (4)
Enchantments (4)
Lands (20)
1
Mountain
$0.35
3
Swamp
$1.05
2
Wooded Foothills
$69.98
4
Bloodstained Mire
$119.96
4
Polluted Delta
$151.96
2
Blood Crypt
$35.98
1
Phyrexian Tower
$39.99
60 Cards
$856.96
Sideboard
1 Cards
$1.29

This is a combo-midrange deck that is capable of storming off with Underworld Breach to win with Tendrils of Agony, but also has somewhat of a fair backup gameplan off the back of generically good creatures like Dragon's Rage Channeler, Orcish Bowmasters, Deathrite Shaman, and discard spells like Thoughtseize that are great at slowing the opponent down.

For the combo side of the deck, you have a number of efficient ways to fill the graveyard to fuel Underworld Breach like Stitcher's Supplier, Dragon's Rage Channeler, Mishra's Bauble, and fetch lands, and then you rely on Dark Ritual in order to produce the mana to storm off which you can find off tutor effects like Demonic Tutor and Diabolic Intent so there’s a good amount of redundancy for assembling your combo pieces. Because of this you can assemble the combo very consistently and often times quite early on which means you’re usually in a good position to race, especially if you open with a discard spell or two to slow the opponent down.

Overall the biggest strength of the deck is it’s attacking from two different angles whereby if the opponent is good at keeping your early creatures off the board, you can often just win via the combo, and if the opponent is good at shutting off Underworld Breach with counterspells or graveyard hate, you can often win by just beating down with your creatures, plus you can afford to run interaction to slow down the faster linear decks too.

Weaknesses: The combo side of the deck is vulnerable to both counterspells and graveyard hate – graveyard hate is relatively uncommon in best of 1, but some decks like Domain Zoo, Control, or tempo decks do run counterspells, and if they can keep you off the combo you’re either forced to beat them with your midrange gameplan (which sometimes won’t be enough), or dig for another Underworld Breach which slows you down quite a lot.

Additionally more focused combo decks that are capable of assembling their combo faster such as Belcher than you can be an issue if you don’t open with early discard spells.

When is it good to play? This will be a good choice into most metagames as it’s resilient and has ways to disrupt the opponent’s gameplan too.

Dimir Dredge

Dimir Dredge
by Altheriax
Buy on TCGplayer $50.22
Timeless
best of 1
0 mythic
34 rare
16 uncommon
10 common
0
1
2
3
4
5
6+
Creatures (26)
4
Narcomoeba
$1.96
4
Bloodghast
$19.96
4
Prized Amalgam
$2.36
2
Wonder
$1.98
Instants (4)
Sorceries (8)
4
Creeping Chill
$1.40
Enchantments (4)
Lands (18)
1
Island
$0.35
1
Swamp
$0.35
2
Flooded Strand
$59.98
4
Polluted Delta
$151.96
4
Watery Grave
$59.96
60 Cards
$392.28

This is an aggressive deck that is very all in on the graveyard and is capable of swarming the battlefield very quickly, especially off a turn 2 Glimpse the Unthinkable. Narcomoeba, Bloodghast, Prized Amalgam, and Silversmote Ghoul are all cards that can return themselves from the graveyard to the battlefield for free when their requirements are met, and similarly Creeping Chill and Wonder provide you benefits for free when they’re milled over meaning that you can get a ton of power in play and value for free simply by milling yourself.

Glimpse the Unthinkable is by far the best card in the deck since it has the best mill to mana value ratio which is largely why the deck is also running Founding the Third Path as a way to recast it whilst also getting additional mill value on chapter 2. Outside of that you have Stitcher's Supplier, Otherworldly Gaze and Merfolk Secretkeeper that fill out the 1 drop slot nicely and help get you off to a fast start which is important since this deck is all about racing from the board early on.

One of the biggest advantages this version gets over its Historic counterpart is fetch lands which enables you to find Islands much more consistently which then makes Wonder a much more consistent finisher since it gives your whole board flying when its in the graveyard.

Weaknesses: Being an all-in graveyard deck makes you very vulnerable to graveyard hate – thankfully it’s not very common in best of 1 but some incidental graveyard hate does see play in the form of Deathrite Shaman and Bojuka Bog from the Titan deck. Additionally since you’re so reliant on winning via damage you can struggle against other decks that are capable of committing to the board in the early game, or combo decks especially if you don’t have the fastest start or get unlucky with your early mills.

When is it good to play? Dredge is a generically strong deck that should be a decent choice assuming graveyard hate or other faster combo decks aren’t very popular.

Izzet Tempo

Izzet Tempo
by Altheriax
Buy on TCGplayer $241.89
Timeless
best of 1
6 mythic
20 rare
17 uncommon
17 common
0
1
2
3
4
5
6+
Creatures (11)
4
Ledger Shredder
$67.96
Instants (21)
4
Lightning Bolt
$5.96
3
Brainstorm
$4.47
4
Spell Pierce
$2.36
4
Unholy Heat
$1.40
2
Stern Scolding
$1.38
3
Counterspell
$7.47
1
Memory Lapse
$0.59
Sorceries (3)
3
Treasure Cruise
$1.05
Artifacts (4)
Enchantments (3)
3
Blood Moon
$23.97
Lands (18)
3
Island
$1.05
4
Flooded Strand
$119.96
4
Polluted Delta
$151.96
4
Steam Vents
$71.96
60 Cards
$706.6

This is a low to the ground aggressive deck running cheap efficient creatures, removal, and counterspells to keep you ahead on board and win via tempo. All of your creatures in Dragon's Rage Channeler, Ledger Shredder, and Ragavan, Nimble Pilferer snowball the game if left unchecked, so if you can get them down early and protect them, you start to pull ahead in terms of both card advantage and damage.

Running creature removal like Lightning Bolt and Unholy Heat give you good ways to slow down aggressive decks, and counterspells like Spell Pierce and Counterspell are generally good across the board but are especially important against combo decks like Show and Tell, Belcher, and Geist if you’re on the play.

Additionally you have Blood Moon which can often steal games on its own against multicolored decks, Stern Scolding which is good against opposing cheap creatures (especially Orcish Bowmasters since you have multiple 1 toughness creatures and cards that draw), and Treasure Cruise which helps pull you ahead, and is very easy to enable due to the cheap interaction, fetch lands, and Mishra's Bauble that will fill your graveyard quickly.

Weaknesses: Tempo decks typically struggle to recover from behind which means you can struggle against fast aggressive decks like Domain Zoo especially on the draw. Speaking of which, you’re reliant on red damage-based removal which means you can struggle to kill bigger creatures like Territorial Kavu unless you can get delirium online fast for Unholy Heat. Finally you also rely on your interaction lining up well which can be awkward if you draw your creature removal against control or combo, or your counterspells against fast aggro decks.

When is it good to play? Izzet Tempo will usually be a good choice as long as low to the ground aggro decks aren’t very popular.

Golgari Belcher

Golgari Belcher
by Altheriax
Buy on TCGplayer $200.46
Timeless
best of 1
12 mythic
15 rare
22 uncommon
11 common
0
1
2
3
4
5
6+
Creatures (4)
Instants (9)
4
Dark Ritual
$7.96
4
Hagra Mauling
$5.16
Sorceries (23)
1
Demonic Tutor
$44.99
1
Channel
$0.35
4
Beseech the Mirror
$111.96
1
Irencrag Feat
$0.49
Artifacts (20)
4
Chromatic Star
$1.40
Enchantments (4)
60 Cards
$327.72

This decklist is a slightly modified version of Zac Young’s list with Assassin's Trophy added as a tutorable out to hate cards such as Leyline of Sanctity.

This is an all-in linear combo deck that is trying to get Goblin Charbelcher into play and activate it as fast as possible in order to kill the opponent. This deck runs only the double-faced modal lands from Zendikar Rising which count as spells when they’re not on the battlefield meaning that Goblin Charbelcher will almost always be lethal unless the opponent is at a very high life total. The main two ways you have of accelerating into Goblin Charbelcher is Dark Ritual and Channel with Channel being by far the more powerful of the two, although it is restricted meaning it’s more difficult to find.

The deck does have access to tutor effects though in Demonic Tutor and Wishclaw Talisman meaning it can find both Goblin Charbelcher and Channel relatively consistently, and Channel can win you the game on the spot with Goblin Charbelcher. To increase consistency of finding Goblin Charbelcher or Channel even further, you have Beseech the Mirror which can find either of them and cast it as you can pay the bargain cost, as well as being able to cast Irencrag Feat if you already have Goblin Charbelcher and need the mana to cast and activate it.

Achieving triple black in a list without any dual lands is difficult, but this is helped in a big way by artifacts like Chromatic Star and Wizard's Rockets that can turn your green mana into black, and are also great bargain enablers for Beseech the Mirror

Weaknesses: The manabase is both slow and painful since it’s all modal lands which can be punished by the faster decks in the format, and is also punished hard by land destruction effects such as Boseiju, Who Endures, Field of Ruin, and Assassin's Trophy since you’re not running any actual lands. Additionally as an all-in combo deck you’re vulnerable to both discard spells and counterspells that both see a good amount of play, although you do have 4 Leyline of Sanctity to provide insulation against discard if you open with it.

When is it good to play? Belcher is generally a good choice when the rest of the format is linear since you can race most non-interactive decks. You typically tend to struggle the most if discard spells and counterspells are commonly played.

Rakdos Midrange

Rakdos Midrange
by Altheriax
Buy on TCGplayer $423.08
Timeless
best of 1
8 mythic
38 rare
12 uncommon
2 common
0
1
2
3
4
5
6+
Companion
Instants (8)
4
Fatal Push
$9.16
4
Lightning Bolt
$5.96
Sorceries (8)
4
Thoughtseize
$47.96
Artifacts (4)
Lands (20)
2
Swamp
$0.70
2
Wooded Foothills
$69.98
3
Polluted Delta
$113.97
4
Bloodstained Mire
$119.96
1
Overgrown Tomb
$14.99
4
Blood Crypt
$71.96
60 Cards
$890.96
Sideboard
1 Cards
$1.29

This is a fair midrange deck comprised of some of the most generically strong threats and efficient interaction the format has to offer. In terms of interaction you have very strong removal in the form of Fatal Push and Lightning Bolt to keep opposing cheap creatures in check, and 8 discard spells which is generally good across the board, but is particularly strong against both control and combo.

You then also run Dreadhorde Arcanist as a way to reuse all of these cheap pieces of interaction to really leverage your early advantage, which is generally much better in best of 1 where the decks are usually more linear which means less interaction (so your Dreadhorde Arcanist is more likely to survive), and where disruption is key to keep the opponent off their synergies as otherwise you’re just forced to race where whoever wins the die roll can make a huge impact.

On top of that you have a lot of very generically powerful and efficient threats that are great at capitalizing on the foothold you gain through your early interaction such as Ragavan, Nimble Pilferer, Dragon's Rage Channeler, Deathrite Shaman, and Orcish Bowmasters, and you have Lurrus of the Dream-Den as another threat that snowballs the game if left unchecked (especially when combined with Mishra's Bauble), and is a great failsafe if you flood out or run out of resources.

Weaknesses: Even though you do have really solid interaction, you need it to line up well against the opponent’s deck to buy enough time for your threats to take over the game, and so drawing a bunch of creature removal against a combo deck for example is a real problem. Additionally there are a few decks that tend to go bigger than you and have a very high density of powerful topdecks which discard spells can’t stop such as Natural Order Titan and Sultai Midrange.

When is it good to play? This will be a good choice in most metagames as long as ‘bigger’ value based decks like Titan and Sultai Midrange aren’t very popular.

Jund Midrange

Jund Midrange
by Altheriax
Buy on TCGplayer $422.41
Timeless
best of 1
8 mythic
38 rare
12 uncommon
2 common
0
1
2
3
4
5
6+
Companion
Creatures (24)
4
Deathrite Shaman
$11.96
4
Questing Druid
$17.96
4
Tarmogoyf
$37.96
4
Orcish Bowmasters
$199.96
Instants (8)
4
Fatal Push
$9.16
4
Lightning Bolt
$5.96
Sorceries (4)
4
Thoughtseize
$47.96
Artifacts (4)
Lands (20)
1
Forest
$0.35
1
Swamp
$0.35
2
Wooded Foothills
$69.98
4
Bloodstained Mire
$119.96
2
Blooming Marsh
$4.98
3
Stomping Ground
$41.97
2
Overgrown Tomb
$29.98
3
Blood Crypt
$53.97
60 Cards
$864.52
Sideboard
1 Cards
$1.29

This is very similar to the aforementioned Rakdos Midrange list but it’s splashing into green in order to run Tarmogoyf and Questing Druid over Dreadhorde Arcanist and Inquisition of Kozilek. The main benefit of Tarmogoyf is it enables you to close games out a lot quicker which generally gives Jund a much faster clock, and Questing Druid gives the deck better card advantage and another scaling threat that applies pressure more quickly.

In turn however you do run fewer discard spells, and give yourself fewer points of interaction compared to the more streamlined Dreadhorde Arcanist version, and you have a slightly more painful manabase, but you do have a bigger threat density and a faster clock.

Overall I think it’s really close between the two lists and which is better will generally depend on the metagame – I think the Dreadhorde Arcanist version is typically better if there’s more combo decks seeing play, but Jund’s bigger threat density is more important if other decks are more focused on board presence.

Weaknesses: The same weaknesses as the Rakdos list apply here too but you’re more vulnerable to fast combo decks due to fewer discard spells and no Dreadhorde Arcanist which can buy them back. You could potentially trim on creature removal to run more discard spells to help this somewhat (and having a faster clock gives the combo decks less time to recover from early discard which helps) but you then make yourself weaker against creature decks so you’ll need a good read on the meta to tweak the interaction suite.

When is it good to play? Similar to Rakdos Midrange this will be a good choice in most metagames assuming decks like Titan and bigger midrange decks like Sultai aren’t popular, and I prefer this variant when there’s less combo and more decks that care about board presence.

Beseech Storm

Beseech Storm by DraftsGoneBad
by Altheriax
Buy on TCGplayer $460.75
Timeless
best of 1
8 mythic
22 rare
13 uncommon
17 common
0
1
2
3
4
5
6+
Creatures (11)
4
Ornithopter
$1.56
4
Shambling Ghast
$1.96
3
Orcish Bowmasters
$149.97
Instants (6)
4
Dark Ritual
$7.96
Sorceries (8)
1
Demonic Tutor
$44.99
4
Beseech the Mirror
$111.96
Artifacts (8)
4
Springleaf Drum
$2.36
Enchantments (9)
4
Necropotence
$59.96
Lands (18)
7
Swamp
$2.45
4
Blooming Marsh
$9.96
1
Polluted Delta
$37.99
1
Overgrown Tomb
$14.99
4
Phyrexian Tower
$159.96
60 Cards
$659.82

This is a combo deck that is looking to storm off using Dark Ritual and Beseech the Mirror alongside a bunch of other cheap spells that can produce mana, ending on Tendrils of Agony to achieve lethal. This list runs a lot of fast mana in order to ramp to the combo such as Dark Ritual, Phyrexian Tower, Springleaf Drum, and the treasure token off Shambling Ghast, as well as being able to cast multiple spells in the turn to up the storm count before you go for Beseech the Mirror.

Beseech the Mirror itself can provide up to 5 extra storm count assuming you have 4 bargain enablers in play and have the remaining three copies of Beseech the Mirror in your library, since you can go through all 4 copies finishing on a Tendrils of Agony.

Speaking of which this list runs 3 copies of Tendrils of Agony firstly so you’re always likely to have one left in your library to cast off Beseech the Mirror, but it’s also decent to draw because you can often pull off ‘fair’ storm turns without Beseech the Mirror where you can chain together multiple cheap spells and finish with a Tendrils of Agony which is often good enough for lethal if you’ve gotten in for early damage or the opponent’s taken damage off their manabase.

You also have Necropotence as an incredibly strong card advantage engine to help assemble your combo which you can also get into play on turn 1 via Dark Ritual, Leyline of Sanctity to provide you with some insulation against discard spells, and Underworld Breach as a tutorable way to achieve a higher storm count if you have enough cards in your graveyard.

Weaknesses: This deck tends to mulligan pretty aggressively which makes it vulnerable to both discard spells and counterspells – you do have Leyline of Sanctity to help against discard spells but you won’t always open with it. Additionally unlike Breach you’re very much all in on the combo which means if the opponent can keep you off it, or you have a slightly slower start, you can often end up being outraced.

When is it good to play? This is generally a good choice as long as discard spells, counterspells, and storm hate cards aren’t seeing much play.

Mono Green Titan

Mono Green Titan
by Altheriax
Buy on TCGplayer $333.77
Timeless
best of 1
14 mythic
28 rare
5 uncommon
9 common
0
1
2
3
4
5
6+
Creatures (14)
4
Arboreal Grazer
$1.40
4
Primeval Titan
$19.96
Instants (8)
Sorceries (8)
4
Sylvan Scrying
$1.96
4
Natural Order
$75.96
Lands (30)
1
Forest
$0.35
4
Castle Garenbrig
$27.96
1
Cavern of Souls
$42.99
1
Khalni Garden
$1.99
1
Bojuka Bog
$0.99
3
Wooded Foothills
$104.97
3
Windswept Heath
$74.97
1
Blast Zone
$0.49
1
Westvale Abbey
$4.99
4
Sunken Citadel
$7.16
1
Lush Portico
$3.99
1
Temple Garden
$14.99
60 Cards
$592.75

Decklist Updates: The biggest addition to the deck from MKM is Archdruid's Charm which replaces Fierce Empath and provides the deck with a ton of utility – allowing you to tutor Primeval Titan, ramp and tutor any land, kill a creature (which is really nice against both Atraxa, Grand Unifier and hate cards like Strict Proctor), and kill artifacts and enchantments (which is very important against Blood Moon). The main reason this has moved further down on the tier list is mainly due to the emergence of more combo decks like Show and Tell which Titan has no good way to beat without a sideboard. If the format switches to more ‘fair’ decks then Titan should be a better option, but right now it doesn’t feel very well positioned.

This is a ramp deck that is looking to get Primeval Titan into play on turn 3 or 4 to get Field of the Dead online which gives you incredible inevitability against any fair deck.

This deck is built to maximize consistency of fast Primeval Titan starts with Natural Order and Sunken Citadel + Castle Garenbrig enabling you to get it out on turn 4, or turn 3 if you can accelerate off Arboreal Grazer or Kami of Bamboo Groves, and has a lot of redundancy with Sylvan Scrying helping to find Sunken Citadel or Castle Garenbrig depending on which one you’re missing (as well as providing access to a selection of silver bullet lands which you can also fetch with Primeval Titan), Fierce Empath helping you find Primeval Titan (as well as other toolbox creatures), and Once Upon a Time helping you find any other missing pieces.

This list is also resilient to Blood Moon (which is one of the few ways the fair decks can beat you) with multiple ways to access to basics (off 6 fetch lands, Kami of Bamboo Groves, and Generous Ent), Natural Order finding Titan of Industry Sylvan Scrying finding Boseiju, Who Endures, and Fierce Empath finding Stormkeld Vanguard and Generous Ent.

Weaknesses: Titan’s matchup spread in best of 1 is incredibly polarizing where you’re very strong against any fair deck, but really struggle against any fast combo deck since you don’t have any way to interact early on, and don’t close out the game particularly quickly. In best of 3 you at least have access to your sideboard to hedge against these matchups but in best of 1 you don’t have that option and so will almost always lose against a deck like Underworld Breach or Belcher unless they have a very slow start.

When is it good to play? Titan is a great choice assuming fast combo decks aren’t popular.

Premium >

Enjoy our content? Wish to support our work? Join our Premium community, get access to exclusive content, remove all advertisements, and more!

  • No ads: Browse the entire website ad-free, both display and video.
  • Exclusive Content: Instant access to all exclusive articles only for Premium members, at your fingertips.
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience!
  • Discord: Join our Discord server, claim your Premium role and gain access to exclusive channels where you can learn in real time!
  • Special offerFor a limited time, use coupon code L95WR9JOWV to get 50% off the Annual plan!
MTG Arena Zone Premium
Altheriax
Altheriax

Alth is an MTG Arena grinder who has been #1 on the ladder multiple times and is always looking to bring new ideas and archetypes to the format and push them to the top spots on the ladder. You can follow him on Twitter and YouTube.

Articles: 127