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Timeless Dragon

Bo1 Timeless Metagame Tier List and Rankings

Our Arena Best of One Timeless (Bo1) metagame tier list in MTG Arena comes with the latest up to date decklists and descriptions, their weaknesses, and when it is good to play.

Introduction

Discover the best Magic: The Gathering Arena Timeless decks and archetypes that the players are using to climb the ranked ladder and win tournaments. Our MTG Arena Best of One (Bo1) Timeless Meta Tier List regularly reviews and ranks the top decks in the format, carefully curated by our expert Altheriax. We also follow up our choices based on a variety of factors and sources, with a comprehensive analysis of the data available.

Meta Overview and Changes

Hey everyone! I’m really excited to bring you my very first Timeless tier list since I’ve been absolutely loving the format and playing a ton since its release.

I do want to preface this by saying that even though the format has been around for a few weeks at this point, data is still relatively scarce so this tier list will be slightly more subjective than usual because of that. I’ve looked at as much data as possible as well as gone through a ton of lists from the community that people have been doing well with, combined with my personal experience of the format too.

There will also be some archetypes not included here if refined versions have yet to emerge (for example Tainted Pact + Thassa's Oracle is an archetype that has a lot of potential but I haven’t been able to arrive at a refined version I’m happy with and I haven’t found versions online that look fully refined either yet), so I don’t feel I can correctly assess the power level of these decks until more optimal versions have been found, but I will be updating this list once they have and as more decks and archetypes emerge.

Timeless Best of One (Bo1) Meta Tier List

TierDeck NameGuide
Tier 1Rakdos Breach
Tier 1Rakdos Burn
Tier 1Dimir Dredge
Tier 1Rakdos Midrange
Tier 1Jund Midrange
Tier 1Golgari Belcher
Tier 2Domain Zoo
Tier 2Sultai Midrange
Tier 2Beseech Storm
Tier 2Izzet Phoenix
Tier 2Natural Order TitanGuide
Tier 3Mono Red Moon
Tier 35 Color Midrange

Tier 1 Decks

Rakdos Breach

Rakdos Breach
by Altheriax
Buy on TCGplayer $2178.1
Timeless
best of 1
0 mythic
39 rare
13 uncommon
8 common
0
1
2
3
4
5
6+
Companion
Creatures (16)
4
Deathrite Shaman
$13.96
4
Orcish Bowmasters
$231.96
Instants (4)
4
Dark Ritual
$7.96
Sorceries (12)
4
Thoughtseize
$59.96
1
Demonic Tutor
$39.99
4
Diabolic Intent
$37.96
Artifacts (4)
Enchantments (4)
Lands (20)
1
Mountain
$0.35
3
Swamp
$1.05
2
Wooded Foothills
$59.98
4
Bloodstained Mire
$131.96
4
Polluted Delta
$159.96
2
Blood Crypt
$35.98
1
Phyrexian Tower
$37.99
60 Cards
$899.34
Sideboard
1 Cards
$1.49

This is a combo-midrange deck that is capable of storming off with Underworld Breach to win with Tendrils of Agony, but also has somewhat of a fair backup gameplan off the back of generically good creatures like Dragon's Rage Channeler, Orcish Bowmasters, Deathrite Shaman, and discard spells like Thoughtseize that are great at slowing the opponent down.

For the combo side of the deck, you have a number of efficient ways to fill the graveyard to fuel Underworld Breach like Stitcher's Supplier, Dragon's Rage Channeler, Mishra's Bauble, and fetch lands, and then you rely on Dark Ritual in order to produce the mana to storm off which you can find off tutor effects like Demonic Tutor and Diabolic Intent so there’s a good amount of redundancy for assembling your combo pieces. Because of this you can assemble the combo very consistently and often times quite early on which means you’re usually in a good position to race, especially if you open with a discard spell or two to slow the opponent down.

Overall the biggest strength of the deck is it’s attacking from two different angles whereby if the opponent is good at keeping your early creatures off the board, you can often just win via the combo, and if the opponent is good at shutting off Underworld Breach with counterspells or graveyard hate, you can often win by just beating down with your creatures, plus you can afford to run interaction to slow down the faster linear decks too.

Weaknesses: The combo side of the deck is vulnerable to both counterspells and graveyard hate – graveyard hate is relatively uncommon in best of 1, but some decks like Domain Zoo, Control, or tempo decks do run counterspells, and if they can keep you off the combo you’re either forced to beat them with your midrange gameplan (which sometimes won’t be enough), or dig for another Underworld Breach which slows you down quite a lot.

Additionally more focused combo decks that are capable of assembling their combo faster such as Belcher than you can be an issue if you don’t open with early discard spells.

When is it good to play? This will be a good choice into most metagames as it’s resilient and has ways to disrupt the opponent’s gameplan too.

Rakdos Burn

Rakdos Burn
by Altheriax
Buy on TCGplayer $699.1
Timeless
best of 1
4 mythic
30 rare
12 uncommon
14 common
0
1
2
3
4
5
6+
Companion
Instants (4)
4
Lightning Bolt
$3.96
Sorceries (8)
Enchantments (12)
4
Roiling Vortex
$11.96
Lands (20)
2
Mountain
$0.70
4
Wooded Foothills
$119.96
4
Bloodstained Mire
$131.96
3
Sunbaked Canyon
$25.47
3
Blood Crypt
$53.97
60 Cards
$803.3
Sideboard
1 Cards
$1.49

This is a deck that is looking to punish people for dealing damage to themselves with fetch and shock lands with a bunch of cheap aggressive creatures and burn spells to burn the opponent out.

The creatures in this list are all very efficient and good at forcing through damage over the course of multiple turns which should hopefully put the opponent within range that you can finish them off with your burn spells, and with Lightning Bolt being in the format you have a pretty high density of efficient burn spells which gives you great reach to close out games even if the opponent can keep your creatures off the board.

Moving into black also gives you access to Lurrus of the Dream-Den as a great mana sink if you run out of resources, Bump in the Night as another efficient source of direct damage, Okiba Reckoner Raid as another source of direct damage and pressure once it flips, and Orcish Bowmasters which is one of the best cards in the format and is great at dealing chip damage which plays well with your overall gameplan.

Additionally this list runs 4 Roiling Vortex which is a great consistent source of damage against slower interactive decks, provides a way to prevent lifegain, and can deal huge amounts of damage to combo cards that rely on casting spells for free such as Beseech the Mirror. The filtering from Dragon's Rage Channeler also helps you to not run out of gas, but having access to Lurrus of the Dream-Den gives the deck a failsafe even if you do.

Weaknesses: There are a number of cards that see play which provide incidental lifegain which are very effective at stabilizing against you such as Deathrite Shaman, Titan of Industry, and Oko, Thief of Crowns – this isn’t as much of an issue in best of 1 most of the best incindental lifegain cards like Uro, Titan of Nature's Wrath and Omnath, Locus of Creation only see play in 3-5 color midrange decks which are less common in best of 1, and you do have access to Roiling Vortex to shut it off, but it’s still an issue against specific decks.

Additionally since you’re reliant on red damage-based removal you tend to struggle to answer bigger creatures which can be a problem against a deck like Zoo running Territorial Kavu, or Titan because of Primeval Titan and Titan of Industry.

When is it good to play? Burn is generally a good choice when decks are running fetch shock manabases, and aren’t running much incidental lifegain.

Dimir Dredge

Dimir Dredge
by Altheriax
Buy on TCGplayer $310.79
Timeless
best of 1
0 mythic
34 rare
16 uncommon
10 common
0
1
2
3
4
5
6+
Creatures (26)
4
Narcomoeba
$2.76
4
Bloodghast
$13.96
4
Prized Amalgam
$3.16
2
Wonder
$1.98
Instants (4)
Sorceries (8)
4
Creeping Chill
$1.40
Enchantments (4)
Lands (18)
1
Island
$0.35
1
Swamp
$0.35
2
Flooded Strand
$55.98
4
Polluted Delta
$159.96
4
Darkslick Shores
$19.96
4
Watery Grave
$59.96
60 Cards
$411.08

This is an aggressive deck that is very all in on the graveyard and is capable of swarming the battlefield very quickly, especially off a turn 2 Glimpse the Unthinkable. Narcomoeba, Bloodghast, Prized Amalgam, and Silversmote Ghoul are all cards that can return themselves from the graveyard to the battlefield for free when their requirements are met, and similarly Creeping Chill and Wonder provide you benefits for free when they’re milled over meaning that you can get a ton of power in play and value for free simply by milling yourself.

Glimpse the Unthinkable is by far the best card in the deck since it has the best mill to mana value ratio which is largely why the deck is also running Founding the Third Path as a way to recast it whilst also getting additional mill value on chapter 2. Outside of that you have Stitcher's Supplier, Otherworldly Gaze and Merfolk Secretkeeper that fill out the 1 drop slot nicely and help get you off to a fast start which is important since this deck is all about racing from the board early on.

One of the biggest advantages this version gets over its Historic counterpart is fetch lands which enables you to find Islands much more consistently which then makes Wonder a much more consistent finisher since it gives your whole board flying when its in the graveyard.

Weaknesses: Being an all-in graveyard deck makes you very vulnerable to graveyard hate – thankfully it’s not very common in best of 1 but some incidental graveyard hate does see play in the form of Deathrite Shaman and Bojuka Bog from the Titan deck. Additionally since you’re so reliant on winning via damage you can struggle against other decks that are capable of committing to the board in the early game, or combo decks especially if you don’t have the fastest start or get unlucky with your early mills.

When is it good to play? Dredge is a generically strong deck that should be a decent choice assuming graveyard hate or other faster combo decks aren’t very popular.

Rakdos Midrange

Rakdos Midrange
by Altheriax
Buy on TCGplayer $828.53
Timeless
best of 1
4 mythic
42 rare
12 uncommon
2 common
0
1
2
3
4
5
6+
Companion
Instants (8)
4
Fatal Push
$9.96
4
Lightning Bolt
$3.96
Sorceries (8)
4
Thoughtseize
$59.96
Artifacts (4)
Lands (20)
2
Swamp
$0.70
2
Wooded Foothills
$59.98
3
Polluted Delta
$119.97
4
Bloodstained Mire
$131.96
1
Overgrown Tomb
$14.99
4
Blood Crypt
$71.96
60 Cards
$938.32
Sideboard
1 Cards
$1.49

This is a fair midrange deck comprised of some of the most generically strong threats and efficient interaction the format has to offer. In terms of interaction you have very strong removal in the form of Fatal Push and Lightning Bolt to keep opposing cheap creatures in check, and 8 discard spells which is generally good across the board, but is particularly strong against both control and combo.

You then also run Dreadhorde Arcanist as a way to reuse all of these cheap pieces of interaction to really leverage your early advantage, which is generally much better in best of 1 where the decks are usually more linear which means less interaction (so your Dreadhorde Arcanist is more likely to survive), and where disruption is key to keep the opponent off their synergies as otherwise you’re just forced to race where whoever wins the die roll can make a huge impact.

On top of that you have a lot of very generically powerful and efficient threats that are great at capitalizing on the foothold you gain through your early interaction such as Ragavan, Nimble Pilferer, Dragon's Rage Channeler, Deathrite Shaman, and Orcish Bowmasters, and you have Lurrus of the Dream-Den as another threat that snowballs the game if left unchecked (especially when combined with Mishra's Bauble), and is a great failsafe if you flood out or run out of resources.

Weaknesses: Even though you do have really solid interaction, you need it to line up well against the opponent’s deck to buy enough time for your threats to take over the game, and so drawing a bunch of creature removal against a combo deck for example is a real problem. Additionally there are a few decks that tend to go bigger than you and have a very high density of powerful topdecks which discard spells can’t stop such as Natural Order Titan and Sultai Midrange.

When is it good to play? This will be a good choice in most metagames as long as ‘bigger’ value based decks like Titan and Sultai Midrange aren’t very popular.

Jund Midrange

Jund Midrange
by Altheriax
Buy on TCGplayer $737.34
Timeless
best of 1
4 mythic
42 rare
12 uncommon
2 common
0
1
2
3
4
5
6+
Companion
Creatures (24)
4
Deathrite Shaman
$13.96
4
Questing Druid
$21.96
4
Tarmogoyf
$47.96
4
Orcish Bowmasters
$231.96
Instants (8)
4
Fatal Push
$9.96
4
Lightning Bolt
$3.96
Sorceries (4)
4
Thoughtseize
$59.96
Artifacts (4)
Lands (20)
1
Forest
$0.35
1
Swamp
$0.35
2
Wooded Foothills
$59.98
4
Bloodstained Mire
$131.96
2
Blooming Marsh
$17.98
3
Stomping Ground
$41.97
2
Overgrown Tomb
$29.98
3
Blood Crypt
$53.97
60 Cards
$925.52
Sideboard
1 Cards
$1.49

This is very similar to the aforementioned Rakdos Midrange list but it’s splashing into green in order to run Tarmogoyf and Questing Druid over Dreadhorde Arcanist and Inquisition of Kozilek. The main benefit of Tarmogoyf is it enables you to close games out a lot quicker which generally gives Jund a much faster clock, and Questing Druid gives the deck better card advantage and another scaling threat that applies pressure more quickly.

In turn however you do run fewer discard spells, and give yourself fewer points of interaction compared to the more streamlined Dreadhorde Arcanist version, and you have a slightly more painful manabase, but you do have a bigger threat density and a faster clock.

Overall I think it’s really close between the two lists and which is better will generally depend on the metagame – I think the Dreadhorde Arcanist version is typically better if there’s more combo decks seeing play, but Jund’s bigger threat density is more important if other decks are more focused on board presence.

Weaknesses: The same weaknesses as the Rakdos list apply here too but you’re more vulnerable to fast combo decks due to fewer discard spells and no Dreadhorde Arcanist which can buy them back. You could potentially trim on creature removal to run more discard spells to help this somewhat (and having a faster clock gives the combo decks less time to recover from early discard which helps) but you then make yourself weaker against creature decks so you’ll need a good read on the meta to tweak the interaction suite.

When is it good to play? Similar to Rakdos Midrange this will be a good choice in most metagames assuming decks like Titan and bigger midrange decks like Sultai aren’t popular, and I prefer this variant when there’s less combo and more decks that care about board presence.

Golgari Belcher

Golgari Belcher
by Altheriax
Buy on TCGplayer $1661.43
Timeless
best of 1
12 mythic
15 rare
22 uncommon
11 common
0
1
2
3
4
5
6+
Creatures (4)
Instants (9)
4
Dark Ritual
$7.96
4
Hagra Mauling
$5.96
Sorceries (23)
1
Demonic Tutor
$39.99
1
Channel
$0.35
1
Irencrag Feat
$0.49
Artifacts (20)
4
Chromatic Star
$1.40
Enchantments (4)
60 Cards
$312.22

This decklist is a slightly modified version of Zac Young’s list with Assassin's Trophy added as a tutorable out to hate cards such as Leyline of Sanctity.

This is an all-in linear combo deck that is trying to get Goblin Charbelcher into play and activate it as fast as possible in order to kill the opponent. This deck runs only the double-faced modal lands from Zendikar Rising which count as spells when they’re not on the battlefield meaning that Goblin Charbelcher will almost always be lethal unless the opponent is at a very high life total. The main two ways you have of accelerating into Goblin Charbelcher is Dark Ritual and Channel with Channel being by far the more powerful of the two, although it is restricted meaning it’s more difficult to find.

The deck does have access to tutor effects though in Demonic Tutor and Wishclaw Talisman meaning it can find both Goblin Charbelcher and Channel relatively consistently, and Channel can win you the game on the spot with Goblin Charbelcher. To increase consistency of finding Goblin Charbelcher or Channel even further, you have Beseech the Mirror which can find either of them and cast it as you can pay the bargain cost, as well as being able to cast Irencrag Feat if you already have Goblin Charbelcher and need the mana to cast and activate it.

Achieving triple black in a list without any dual lands is difficult, but this is helped in a big way by artifacts like Chromatic Star and Wizard's Rockets that can turn your green mana into black, and are also great bargain enablers for Beseech the Mirror

Weaknesses: The manabase is both slow and painful since it’s all modal lands which can be punished by the faster decks in the format, and is also punished hard by land destruction effects such as Boseiju, Who Endures, Field of Ruin, and Assassin's Trophy since you’re not running any actual lands. Additionally as an all-in combo deck you’re vulnerable to both discard spells and counterspells that both see a good amount of play, although you do have 4 Leyline of Sanctity to provide insulation against discard if you open with it.

When is it good to play? Belcher is generally a good choice when the rest of the format is linear since you can race most non-interactive decks. You typically tend to struggle the most if discard spells and counterspells are commonly played.

Tier 2 Decks

Domain Zoo

Domain Zoo
by Altheriax
Buy on TCGplayer $870.6
Timeless
best of 1
7 mythic
31 rare
12 uncommon
10 common
0
1
2
3
4
5
6+
Companion
Planeswalkers (3)
Creatures (20)
4
Wild Nacatl
$2.36
4
Nishoba Brawler
$1.40
4
Orcish Bowmasters
$231.96
Instants (8)
4
Lightning Bolt
$3.96
4
Stubborn Denial
$7.96
Sorceries (4)
4
Tribal Flames
$1.56
Enchantments (4)
4
Leyline Binding
$51.96
Lands (21)
1
Forest
$0.35
1
Plains
$0.35
4
Wooded Foothills
$119.96
4
Flooded Strand
$111.96
4
Windswept Heath
$99.96
1
Breeding Pool
$19.99
1
Temple Garden
$13.99
1
Steam Vents
$13.99
1
Raugrin Triome
$19.99
1
Sacred Foundry
$16.99
1
Overgrown Tomb
$14.99
1
Zagoth Triome
$19.99
60 Cards
$992.56
Sideboard
1 Cards
$0.99

This is probably the best aggressive deck in the format right now, which has incredibly efficient creatures and removal, and can force through a lot of damage very quickly.

Wild Nacatl, Territorial Kavu, and Nishoba Brawler all represent incredibly good stats for their mana cost assuming you can get domain online early (which is very easy due to your fetch lands), and Territorial Kavu and Nishoba Brawler specifically are very important creatures since they turn on ferocious for Stubborn Denial making it a 1 mana hard counterspell which is very strong in any matchup, but particularly good against combo, ramp, and control.

The deck also has very efficient interaction outside of that like Leyline Binding, plus Lightning Bolt and Tribal Flames which both give you great reach too allowing you to close out games even if your creatures are answered. On top of that you also get access to some of the most generically powerful cards in the format like Ragavan, Nimble Pilferer, Orcish Bowmasters and Oko, Thief of Crowns, and a big selection of sideboard cards since you’re already in 5 colors.

Weaknesses: As a 5 color deck you’re naturally very soft to Blood Moon – you do have counterplay in the form of Leyline Binding, Stubborn Denial, but if the opponent can resolve it and you don’t have your relevant basics fetched, it can often lock you out of the game. Additionally Titan can be a tricky matchup if they can hardcast Primeval Titan or you don’t get Stubborn Denial online quickly to stop Natural Order, and decks with a lot of removal can slow you down a lot too.

When is it good to play? Zoo will generally be a good choice as long as Blood Moon isn’t very popular.

Sultai Midrange

Sultai Midrange
by Altheriax
Buy on TCGplayer $783.68
Timeless
best of 1
5 mythic
40 rare
8 uncommon
7 common
0
1
2
3
4
5
6+
Companion
Planeswalkers (4)
Creatures (13)
4
Deathrite Shaman
$13.96
4
Orcish Bowmasters
$231.96
Instants (16)
4
Brainstorm
$5.96
4
Fatal Push
$9.96
4
Memory Lapse
$1.96
Sorceries (4)
4
Treasure Cruise
$1.56
Artifacts (4)
Lands (19)
1
Forest
$0.35
1
Island
$0.35
1
Swamp
$0.35
4
Polluted Delta
$159.96
3
Flooded Strand
$83.97
2
Wooded Foothills
$59.98
2
Breeding Pool
$39.98
2
Watery Grave
$29.98
2
Overgrown Tomb
$29.98
60 Cards
$880.28
Sideboard
1 Cards
$0.99

This is another strong midrange deck that gets access to some of the most efficient interaction and proactive threats in the format. Being Sultai instead of Rakdos or Jund gives you access to acceleration in the form of Deathrite Shaman and Delighted Halfling which can ramp into one of the best midrange cards in the whole format in Oko, Thief of Crowns, as well as counterspells like Memory Lapse, and incredible card advantage tools like Treasure Cruise, Brainstorm, and Uro, Titan of Nature's Wrath.

Counterspells specifically make you much better at cementing your position once you’re ahead (unlike Rakdos or Jund that have to rely on discard spells and are therefore very weak to the opponent drawing well off the top), and Memory Lapse in particular is an excellent tempo counterspell that really helps you press the advantage if you already have Oko, Thief of Crowns or Uro, Titan of Nature's Wrath in play.

Having access to bigger threats and very good card advantage naturally gives you a good matchup against the smaller midrange decks like Rakdos and Jund, and overall gives you a solid matchup against most other fair decks outside of Titan.

Weaknesses: While I think Sultai is a more generically strong deck than Rakdos, I think the slightly more expensive threats and interaction make it more vulnerable to the more linear streamlined decks in best of 1.

Sultai suffers from the same issue as Rakdos and Jund whereby you need your early interaction to line up well in order for your threats to take over the game, but relying on slightly more expensive interaction like Memory Lapse instead of Thoughtseize makes stopping fast linear decks like Breach, Belcher, and Dredge more difficult. Additionally you also tend to struggle a lot against Titan even with Memory Lapse since they usually go way over the top.

When is it good to play? Sultai is a great choice when the format is largely comprised of non-Titan fair decks.

Beseech Storm

Beseech Storm by DraftsGoneBad
by Altheriax
Buy on TCGplayer $2017.67
Timeless
best of 1
8 mythic
22 rare
13 uncommon
17 common
0
1
2
3
4
5
6+
Creatures (11)
4
Ornithopter
$1.40
4
Shambling Ghast
$2.36
3
Orcish Bowmasters
$173.97
Instants (6)
4
Dark Ritual
$7.96
Sorceries (8)
1
Demonic Tutor
$39.99
Artifacts (8)
4
Springleaf Drum
$2.76
Enchantments (9)
4
Necropotence
$55.96
Lands (18)
7
Swamp
$2.45
4
Blooming Marsh
$35.96
1
Polluted Delta
$39.99
1
Overgrown Tomb
$14.99
4
Phyrexian Tower
$151.96
60 Cards
$686.16

This is a combo deck that is looking to storm off using Dark Ritual and Beseech the Mirror alongside a bunch of other cheap spells that can produce mana, ending on Tendrils of Agony to achieve lethal. This list runs a lot of fast mana in order to ramp to the combo such as Dark Ritual, Phyrexian Tower, Springleaf Drum, and the treasure token off Shambling Ghast, as well as being able to cast multiple spells in the turn to up the storm count before you go for Beseech the Mirror.

Beseech the Mirror itself can provide up to 5 extra storm count assuming you have 4 bargain enablers in play and have the remaining three copies of Beseech the Mirror in your library, since you can go through all 4 copies finishing on a Tendrils of Agony.

Speaking of which this list runs 3 copies of Tendrils of Agony firstly so you’re always likely to have one left in your library to cast off Beseech the Mirror, but it’s also decent to draw because you can often pull off ‘fair’ storm turns without Beseech the Mirror where you can chain together multiple cheap spells and finish with a Tendrils of Agony which is often good enough for lethal if you’ve gotten in for early damage or the opponent’s taken damage off their manabase.

You also have Necropotence as an incredibly strong card advantage engine to help assemble your combo which you can also get into play on turn 1 via Dark Ritual, Leyline of Sanctity to provide you with some insulation against discard spells, and Underworld Breach as a tutorable way to achieve a higher storm count if you have enough cards in your graveyard.

Weaknesses: This deck tends to mulligan pretty aggressively which makes it vulnerable to both discard spells and counterspells – you do have Leyline of Sanctity to help against discard spells but you won’t always open with it. Additionally unlike Breach you’re very much all in on the combo which means if the opponent can keep you off it, or you have a slightly slower start, you can often end up being outraced.

When is it good to play? This is generally a good choice as long as discard spells, counterspells, and storm hate cards aren’t seeing much play.

Izzet Phoenix

Izzet Phoenix
by Altheriax
Buy on TCGplayer $397.62
Timeless
best of 1
4 mythic
22 rare
14 uncommon
20 common
0
1
2
3
4
5
6+
Companion
Creatures (12)
4
Ledger Shredder
$55.96
Instants (18)
4
Lightning Bolt
$3.96
4
Brainstorm
$5.96
4
Unholy Heat
$1.96
4
Consider
$1.96
2
Lightning Axe
$0.70
Sorceries (8)
4
Treasure Cruise
$1.56
Artifacts (4)
Lands (18)
3
Island
$1.05
1
Mountain
$0.35
4
Polluted Delta
$159.96
4
Flooded Strand
$111.96
4
Steam Vents
$55.96
60 Cards
$488.2
Sideboard
1 Cards
$0.99

This is a deck that is looking to chain multiple instants and sorceries together in order to bring Arclight Phoenix back from the graveyard either to apply pressure, or repeatedly block in order to stabilize. This list has multiple ways of pitching Arclight Phoenix into the graveyard via Faithless Looting, Ledger Shredder, Lightning Axe, and flipping them from the deck to the graveyard off Dragon's Rage Channeler and Consider.

This deck is incredibly fast and can fill the graveyard very quickly via fetch lands, cheap spells, and Dragon's Rage Channeler which also enables Treasure Cruise incredibly quickly meaning the deck has a lot of ways of grinding into longer games too.

Three other really big additions the deck gets in Timeless is Brainstorm which is great at helping you find what you need, fetchlands which are great alongside Brainstorm at shuffling back your worst two cards as well as enabling delirium faster for Dragon's Rage Channeler and Unholy Heat, and Mishra's Bauble which is great at triggering both Dragon's Rage Channeler and Ledger Shredder, and enabling delirium faster too.

Finally one of the biggest weaknesses of Phoenix in general is graveyard hate which doesn’t see much play in best of 1 outside of Deathrite Shaman and Bojuka Bog which means you usually get to abuse the raw power of Arclight Phoenix and Treasure Cruise uncontested.

Weaknesses: By far the biggest issue for this deck is Orcish Bowmasters which massively punishes Brainstorm, Treasure Cruise, and Faithless Looting, and is one of the most commonly played cards in the format. This list is maindecking 10 removal spells in order to try and counteract that, but it’s still an issue since it means you’re never really happy using your removal on anything else or it may leave you open to getting punished by Orcish Bowmasters.

This brings me onto my second issue which is that you’re very soft to non-creature based combos like Underworld Breach and Belcher since you’re not running any counterspells. You could run Spell Pierce but trimming creature removal for it makes you much weaker to Orcish Bowmasters, and trimming cantrips for it makes your proactive gameplan slower and less consistent so I feel like you’re forced to pick your bad matchups in a way depending on the build.

When is it good to play? Phoenix is generally a good choice as long as you correctly assess whether Orcish Bowmasters or fast non-creature combo decks are more popular, and tweak the number of Spell Pierce and creature removal accordingly.

Natural Order Titan

Natural Order Titan
by Altheriax
Buy on TCGplayer $460.94
Timeless
best of 1
11 mythic
25 rare
6 uncommon
14 common
0
1
2
3
4
5
6+
Creatures (20)
4
Arboreal Grazer
$1.40
4
Fierce Empath
$1.40
4
Primeval Titan
$19.96
1
Generous Ent
$0.39
Instants (4)
Sorceries (8)
4
Sylvan Scrying
$3.16
4
Natural Order
$63.96
Lands (28)
1
Forest
$0.35
4
Castle Garenbrig
$21.96
1
Cavern of Souls
$47.99
1
Khalni Garden
$1.49
1
Bojuka Bog
$1.49
3
Wooded Foothills
$89.97
3
Windswept Heath
$74.97
1
Blast Zone
$0.49
1
Westvale Abbey
$5.49
4
Sunken Citadel
$3.96
1
Temple Garden
$13.99
60 Cards
$527.15

This is a ramp deck that is looking to get Primeval Titan into play on turn 3 or 4 to get Field of the Dead online which gives you incredible inevitability against any fair deck.

This deck is built to maximize consistency of fast Primeval Titan starts with Natural Order and Sunken Citadel + Castle Garenbrig enabling you to get it out on turn 4, or turn 3 if you can accelerate off Arboreal Grazer or Kami of Bamboo Groves, and has a lot of redundancy with Sylvan Scrying helping to find Sunken Citadel or Castle Garenbrig depending on which one you’re missing (as well as providing access to a selection of silver bullet lands which you can also fetch with Primeval Titan), Fierce Empath helping you find Primeval Titan (as well as other toolbox creatures), and Once Upon a Time helping you find any other missing pieces.

This list is also resilient to Blood Moon (which is one of the few ways the fair decks can beat you) with multiple ways to access to basics (off 6 fetch lands, Kami of Bamboo Groves, and Generous Ent), Natural Order finding Titan of Industry Sylvan Scrying finding Boseiju, Who Endures, and Fierce Empath finding Stormkeld Vanguard and Generous Ent.

Weaknesses: Titan’s matchup spread in best of 1 is incredibly polarizing where you’re very strong against any fair deck, but really struggle against any fast combo deck since you don’t have any way to interact early on, and don’t close out the game particularly quickly. In best of 3 you at least have access to your sideboard to hedge against these matchups but in best of 1 you don’t have that option and so will almost always lose against a deck like Underworld Breach or Belcher unless they have a very slow start.

When is it good to play? Titan is a great choice assuming fast combo decks aren’t popular.

Mono Red Moon

Mono Red Moon by MTG Joe
by Altheriax
Buy on TCGplayer $476.51
Timeless
best of 1
14 mythic
17 rare
16 uncommon
13 common
0
1
2
3
4
5
6+
Instants (10)
4
Lightning Bolt
$3.96
4
Unholy Heat
$1.96
Artifacts (4)
Enchantments (8)
4
Blood Moon
$29.96
Lands (20)
9
Mountain
$3.15
4
Bloodstained Mire
$131.96
2
Fiery Islet
$3.98
2
Ramunap Ruins
$1.98
60 Cards
$506.04

This is a mono red aggressive deck that is looking to leverage Blood Moon to cut greedy multicolored decks off their mana, and then apply pressure. Blood Moon is especially potent in best of 1 when a lot of decks won’t necessarily run many outs so it can be a really effective tool to disrupt multicolored decks, or sometimes even completely lock them out of the game.

The threats in this list sit somewhere between aggro and midrange with strong early plays that can apply pressure like Ragavan, Nimble Pilferer and Dragon's Rage Channeler alongside more value generating cards like Seasoned Pyromancer and Fable of the Mirror-Breaker that are very useful in best of 1 at pitching dead cards for the specific matchup (as well as getting rid of excess Blood Moon which makes running the full 4 copies much less of an issue), and enabling Ox of Agonas which is another great way to pull ahead in the midgame.

You then also have some cheap efficient interaction in the form of Lightning Bolt, Unholy Heat (which is enabled nicely by Mishra's Bauble as a way to get delirium online easier), and Spikefield Hazard (which is flexible as a land drop when you need, and great at taking out Orcish Bowmasters and opposing Ragavan, Nimble Pilferer and Dragon's Rage Channeler).

Weaknesses: Since Blood Moon is such a key card in this deck, your gameplan is generally less potent against decks that don’t care as much about it such as Rakdos Midrange or Breach. Additionally your threats are generally a lot smaller than some other decks such as Sultai Midrange or Titan so those matchups can be difficult when you don’t find your Blood Moon.

Similarly since the deck’s threats leans more heavily towards midrange than aggro, you’ll often struggle to race against fast combo decks since you don’t have discard spells to disrupt so without Blood Moon, you’re often forced to race which can be a struggle. Finally since you’re reliant on red damage-based removal, you can struggle to answer bigger creatures like Territorial Kavu or Primeval Titan, so there are a number of matchups where the rest of your list will struggle if you don’t find the first copy of Blood Moon.

When is it good to play? This is generally a good choice when decks with greedy manabases are prevalent.

5 Color Midrange

5 Color Midrange
by Altheriax
Buy on TCGplayer $820.8
Timeless
best of 1
12 mythic
42 rare
3 uncommon
3 common
0
1
2
3
4
5
6+
Companion
Planeswalkers (6)
Instants (10)
4
Brainstorm
$5.96
Enchantments (4)
4
Leyline Binding
$51.96
Lands (23)
1
Forest
$0.35
1
Island
$0.35
1
Plains
$0.35
3
Wooded Foothills
$89.97
3
Flooded Strand
$83.97
1
Polluted Delta
$39.99
3
Windswept Heath
$74.97
1
Breeding Pool
$19.99
1
Temple Garden
$13.99
1
Steam Vents
$13.99
1
Watery Grave
$14.99
1
Stomping Ground
$13.99
1
Indatha Triome
$19.99
1
Overgrown Tomb
$14.99
60 Cards
$964.53
Sideboard
1 Cards
$0.99

This is a 5 color midrange deck running the most efficient interaction and generically strong threats available in the format across all colors. You have access to some incredibly efficient and flexible removal such as Swords to Plowshares, Fragment Reality and Leyline Binding which the black-based midrange decks don’t get access to, and some incredibly strong threats they miss out on too such as Minsc & Boo, Timeless Heroes, Jarsyl, Dark Age Scion, and Omnath, Locus of Creation, alongside all-stars like Oko, Thief of Crowns and Deathrite Shaman.

Both Deathrite Shaman and Delighted Halfling also provide you with acceleration into your strong top end threats to start snowballing advantage in your favor, and you have access to Brainstorm to help sculpt your hand, and shuffle away cards that aren’t relevant in any given spot or matchup with your high number of fetchlands (which are very important at assembling all the needed colors of mana). Even though your manabase is more clunky than the more streamlined midrange decks, the quality of your threats means that you tend to go over the top of most other midrange decks meaning you typically do well against Rakdos, Jund, and Sultai.

Weaknesses: You tend to struggle a lot against the fast combo decks even moreso than Sultai since you’re manabase is slightly clunkier and you don’t have consistent access to counterspells, meaning you can struggle against decks like Breach, Belcher, and Beseech Storm (you can answer their combo cards with Leyline Binding and Fragment Reality but they can often set up the combo before you have them available, or they force you to constantly hold open mana for them which slows down your proactive plan).

Additionally, even though you’re good against other ‘smaller’ midrange decks, you still really struggle against Titan.

When is it good to play? 5 Color Midrange is a good choice assuming the format is largely comprised of ‘smaller’ fair decks.

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Altheriax
Altheriax

Alth is an MTG Arena grinder who has been #1 on the ladder multiple times and is always looking to bring new ideas and archetypes to the format and push them to the top spots on the ladder. You can follow him on Twitter and YouTube.

Articles: 118