Arena Standard (BO1) Metagame Tier List and Rankings: Innistrad: Crimson Vow – January 2022

Innistrad: Crimson Vow

Introduction

Discover the best Magic: The Gathering Arena Standard decks and archetypes that the players are using to climb the ranked ladder and win tournaments. Our MTG Arena (BO1) Standard metagame regularly reviews and ranks the top decks in a tier list, as we also follow up with our comprehensive analysis and review from data available.


Meta Snapshot – December 29, 2021


Tier List and Rankings

  • Tier 1: The best of the best. The most consistent decks that sport the highest win rates and generally, the highest play rates.
  • Tier 2: Very solid decks that are slightly lacking in some capacity, whether it’s consistency or power compared to the Tier One archetypes. These can still be strong choices for ladder or for tournaments if you are highly skilled with the archetype or play them during the right metas.
  • Tier 3: Either these decks are poorly positioned or have a lot of power/consistency issues. These are decks that see play, but are generally worse choices than your other options.
  • Tier 4: Off-meta or decks that are not in the rankings, but we have coverage on.

Tier 1 Decks

Mono White Aggro

Bo1 Monowhite Aggro
by DoggertQBones
Standard
Aggro
best of 1
4 mythic
46 rare
10 uncommon
0 common
0
1
2
3
4
5
6+
60 Cards
$214.22

Monowhite Aggro looks to use efficient creatures and interaction to decimate the opponent before they can enact their game plan.

Mono Black Control

Bo1 Monoblack Control
by DoggertQBones
Standard
Control
best of 1
9 mythic
24 rare
17 uncommon
10 common
0
1
2
3
4
5
6+
Planeswalkers (5)
1
Professor Onyx
$17.99
Creatures (13)
4
Eyetwitch
$1.00
4
Shambling Ghast
$1.96
1
Fell Stinger
$0.25
Instants (8)
4
Deadly Dispute
$13.96
4
Infernal Grasp
$9.96
Sorceries (6)
Enchantments (4)
Lands (24)
15
Snow-Covered Swamp
$22.35
4
Field of Ruin
$1.00
4
Faceless Haven
$29.96
60 Cards
$486.5
7 Cards
$3.93

Utilizing utility creatures and a boatload of removal, Monoblack preys upon the creature decks of the format.

Mono Green Aggro

Bo1 Monogreen Aggro
by DoggertQBones
Standard
Aggro
best of 1
0 mythic
50 rare
4 uncommon
6 common
0
1
2
3
4
5
6+
Creatures (25)
2
Lotus Cobra
$8.98
4
Kazandu Mammoth
$1.00
Instants (2)
2
Snakeskin Veil
$1.98
Sorceries (4)
4
Blizzard Brawl
$1.00
Artifacts (4)
Enchantments (2)
2
Ranger Class
$18.98
Lands (23)
3
Faceless Haven
$22.47
60 Cards
$162.22

Monogreen trades the velocity of Monowhite Aggro for more powerful threats and better mid game options.

Jeskai Turns

Bo1 Jeskai Turns
by DoggertQBones
Standard
Control
best of 1
9 mythic
29 rare
19 uncommon
3 common
0
1
2
3
4
5
6+
Creatures (3)
Instants (16)
4
Fading Hope
$1.16
1
Wash Away
$0.99
4
Divide by Zero
$1.00
4
Memory Deluge
$43.96
Sorceries (20)
4
Sunset Revelry
$1.00
4
Doomskar
$19.96
2
Emeria’s Call
$7.98
Lands (21)
1
Island
$2.99
1
Mountain
$1.99
1
Plains
$1.99
4
Deserted Beach
$35.96
2
Sundown Pass
$14.98
60 Cards
$390.28
7 Cards
$3.47

Jeskai looks to keep all the strength of it’s more streamlined Izzet version, but utilize White for extremely strong anti-creature options like Sunset Revelry and Doomskar.

Izzet Turns

Bo1 Izzet Turns
by DoggertQBones
Standard
Control
best of 1
4 mythic
18 rare
22 uncommon
16 common
0
1
2
3
4
5
6+
Instants (27)
3
Fading Hope
$0.75
1
Negate
$2.49
2
Cinderclasm
$0.50
3
Cathartic Pyre
$0.75
4
Divide by Zero
$1.00
4
Memory Deluge
$43.96
Sorceries (8)
Enchantments (3)
Lands (22)
7
Island
$1.75
7
Mountain
$1.75
3
Frostboil Snarl
$16.47
60 Cards
$179.04
7 Cards
$4.27

With removal to stall into a combo finish, Izzet Turns is a threat to any deck in Standard but is particularly strong against midrange strategies.


Tier 2 Decks

Orzhov Midrange

Bo1 Orzhov Control
by DoggertQBones
Standard
best of 1
8 mythic
30 rare
10 uncommon
12 common
0
1
2
3
4
5
6+
Planeswalkers (6)
Creatures (15)
4
Eyetwitch
$1.00
4
Shambling Ghast
$1.96
Instants (8)
4
Vanishing Verse
$11.96
4
Deadly Dispute
$13.96
Sorceries (4)
Enchantments (2)
Lands (25)
2
Field of Ruin
$0.50
4
Faceless Haven
$29.96
60 Cards
$397.7
7 Cards
$3.93

Orzhov is a derivation of Monoblack Midrange that splashes White for powerful options like Vanishing Verse and Edgar Markov.

Mono Red Goblins

Bo1 Monored Goblins
by DoggertQBones
Standard
Tribal
best of 1
0 mythic
27 rare
19 uncommon
14 common
0
1
2
3
4
5
6+
Instants (8)
4
Frost Bite
$1.00
Sorceries (5)
2
Roil Eruption
$0.50
Lands (23)
60 Cards
$41.14

With synergistic threats and plenty of cheap removal, Goblins has the best of both worlds in a metagame filled with other aggressive decks.

Orzhov Clerics

Bo1 Orzhov Clerics
by DoggertQBones
Standard
Tribal
best of 1
4 mythic
38 rare
6 uncommon
12 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Instants (4)
4
Vanishing Verse
$11.96
Sorceries (2)
Artifacts (4)
4
Pyre of Heroes
$11.16
Lands (21)
6
Plains
$11.94
2
Swamp
$7.98
60 Cards
$277.14

Between Cleric synergies, life gain synergies, and Pyre of Heroes for consistency, Clerics is the most synergistic deck in Standard and has plenty of power to back that up.

Izzet Control

Bo1 Izzet Control
by DoggertQBones
Standard
Control
best of 1
3 mythic
18 rare
22 uncommon
17 common
0
1
2
3
4
5
6+
Creatures (9)
4
Smoldering Egg
$15.96
Instants (25)
3
Consider
$6.87
4
Fading Hope
$1.00
2
Wash Away
$1.98
3
Abrade
$0.75
4
Divide by Zero
$1.00
Sorceries (4)
Artifacts (2)
2
The Celestus
$6.98
Lands (20)
4
Island
$1.00
5
Mountain
$1.25
1
Field of Ruin
$0.25
60 Cards
$235.06
7 Cards
$3.23

Rather than utilize a combo finish, Izzet Control looks to answer every threat and win the game with either Lier, Disciple of the Drowned or Hullbreaker Horror.

Selesnya Humans

Bo1 Selesnya Humans
by DoggertQBones
Standard
Tribal
best of 1
5 mythic
37 rare
2 uncommon
16 common
0
1
2
3
4
5
6+
60 Cards
$191.46

Combining the very best threats in White and Green, Humans looks to have a proactive game plan backed up by the powerful Human synergies.

Sultai Ramp

Bo1 Sultai Ramp
by DoggertQBones
Standard
Ramp
best of 1
10 mythic
30 rare
17 uncommon
3 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$87.96
Creatures (12)
Instants (2)
1
Infernal Grasp
$2.49
Sorceries (8)
Artifacts (4)
Enchantments (7)
Lands (23)
1
Forest
$0.35
4
Darkbore Pathway
$37.96
4
Shipwreck Marsh
$67.96
2
Woodland Chasm
$1.58
60 Cards
$476.82

Using 12 two drop accelerants, Sultai can quickly deploy powerful cards ahead of the curve to overwhelm their opponents.

Azorius Control

Bo1 Azorius Control
by DoggertQBones
Standard
Control
best of 1
10 mythic
24 rare
12 uncommon
14 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Instants (20)
2
Test of Talents
$1.58
4
Fateful Absence
$17.96
4
Saw It Coming
$3.96
3
Memory Deluge
$32.97
Sorceries (10)
4
Doomskar
$19.96
2
Emeria’s Call
$7.98
Artifacts (3)
Lands (23)
6
Island
$17.94
4
Plains
$7.96
3
Field of Ruin
$0.75
4
Deserted Beach
$35.96
60 Cards
$264.62

The truest form of Control, Azorius will slowly grind out any strategy and then try to end the game through Strixhaven Stadium triggers.

Rakdos Midrange

Bo1 Rakdos Midrange
by DoggertQBones
Standard
Midrange
best of 1
6 mythic
29 rare
12 uncommon
13 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Instants (4)
4
Deadly Dispute
$11.96
Sorceries (5)
Lands (24)
4
Faceless Haven
$27.96
4
Sulfurous Mire
$3.96
60 Cards
$336.94
6 Cards
$3.62

Another deck taking after Monoblack Midrange, Rakdos goes Red for the opportunity to play busted Dragons like Immersturm Predator and Goldspan Dragon.

Jund Midrange

Bo1 Jund Midrange
by DoggertQBones
Standard
Midrange
best of 1
11 mythic
35 rare
7 uncommon
7 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Instants (3)
3
Infernal Grasp
$7.47
Sorceries (4)
Artifacts (4)
Lands (23)
3
Forest
$1.05
4
Darkbore Pathway
$37.96
4
Haunted Ridge
$51.96
2
Rockfall Vale
$13.98
60 Cards
$513.92

Acting as a more traditional midrange deck, Jund has a lot of early ramp to accelerate into strong mid game threats.

Monoblack Zombies

Bo1 Monoblack Zombies
by DoggertQBones
Standard
Tribal
best of 1
12 mythic
34 rare
8 uncommon
6 common
0
1
2
3
4
5
6+
Instants (2)
2
Infernal Grasp
$4.98
Sorceries (5)
3
Eaten Alive
$0.75
Enchantments (3)
Lands (23)
17
Snow-Covered Swamp
$25.33
4
Faceless Haven
$29.96
60 Cards
$481.14

With the extremely powerful Champion of the Perished and other undead offerings, Monoblack looks to be the new spin on aggressive strategies in Standard.


Tier 3 Decks

Selesnya Magecraft

Bo1 Selesnya Magecraft
by DoggertQBones
Standard
Aggro
best of 1
2 mythic
28 rare
18 uncommon
12 common
0
1
2
3
4
5
6+
Instants (14)
4
Snakeskin Veil
$3.96
4
Charge Through
$1.00
4
Wild Shape
$1.00
Sorceries (8)
4
Blizzard Brawl
$1.00
Lands (20)
60 Cards
$69.46

A different take on Selesnya, Magecraft looks to play out cheap threats, buff them with cheap spells, and run over the opponent before they can recover.

Gruul Werewolves

Bo1 Gruul Werewolves
by DoggertQBones
Standard
Tribal
best of 1
4 mythic
40 rare
6 uncommon
10 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Instants (6)
2
Snakeskin Veil
$1.98
4
Frost Bite
$1.00
Sorceries (2)
2
Blizzard Brawl
$0.50
Enchantments (4)
4
Ranger Class
$37.96
Lands (24)
2
Rockfall Vale
$13.98
4
Highland Forest
$3.96
60 Cards
$201.6

With plenty of Werewolves and Wolves to fill out the curve, Werewolves has a nice blend of synergy and raw strength.

Simic Ramp

Bo1 Simic Ramp
by DoggertQBones
Standard
Ramp
best of 1
2 mythic
17 rare
22 uncommon
19 common
0
1
2
3
4
5
6+
Instants (12)
4
Fading Hope
$1.00
4
Divide by Zero
$1.00
1
Memory Deluge
$10.99
Sorceries (4)
4
Field Trip
$1.00
Lands (24)
6
Forest
$2.10
4
Island
$1.00
3
Field of Ruin
$0.75
1
Quandrix Campus
$0.25
60 Cards
$153.04
7 Cards
$4.51

Looking to capitalize on the many slower decks in the meta, Simic Ramp can easily go over any strategy and crush them with expensive threats.

Dimir Control

Bo1 DImir Control
by DoggertQBones
Standard
Control
best of 1
5 mythic
20 rare
21 uncommon
14 common
0
1
2
3
4
5
6+
Creatures (5)
Instants (27)
4
Consider
$9.16
3
Fading Hope
$0.87
3
Power Word Kill
$0.75
3
Infernal Grasp
$7.47
4
Divide by Zero
$1.00
4
Memory Deluge
$43.96
Sorceries (2)
Enchantments (2)
Lands (24)
4
Island
$11.96
6
Swamp
$23.94
2
Field of Ruin
$0.50
4
Shipwreck Marsh
$63.96
60 Cards
$436.94
7 Cards
$3.47

With arguably the best interaction suite in Standard, Dimir has plenty of ways to interact with the opponent before delivering the killing blow with one of your powerhouse threats.

Rakdos Vampires

Bo1 Rakdos Vampires
by DoggertQBones
Standard
Tribal
best of 1
4 mythic
31 rare
15 uncommon
10 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Instants (7)
4
Play with Fire
$5.16
3
Infernal Grasp
$7.47
Sorceries (2)
Lands (22)
4
Mountain
$7.96
2
Swamp
$7.98
4
Haunted Ridge
$51.96
2
Voldaren Estate
$4.58
60 Cards
$295.72

Receiving plenty of support from Crimson Vow made Vampires into a strong aggressive deck with many different types of synergies to work with.

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

13 Responses

  1. Ugh says:

    While the BO1 and BO3 tier lists are always a bit different, it appears that’s especially true right now with tier 1 and tier 2 a near complete flip-flop between the two articles. Can you talk a little bit about what makes some of these decks so much better for BO1, and others so much better for BO3? Is it simply that midrange decks have better sideboard plans available, or is there more to it than that? Thanks!

    • Terence says:

      Aggro decks fare much better in BO1 in general – because they are linear and with hand smoothing, the chances of getting a good hand are slightly better. This is why their weightings are a bit different in this regard. This is why you’ll also see some decks in BO1 (e.g. Mono Black Auras, Tibalt’s Trickery, etc) and not in BO3 because as you said, sideboarding makes them very weak.

    • DoggertQBones says:

      You pretty much hit the nail on the head, Ugh. Sideboards can heavily shift matchups especially in the aggro v midrange dynamic.

  2. Hannes77 says:

    Will there also be an updated metagame tier list for Historic BO1 and BO3 soon? 🙂 Last time there wasn’t one. :-/ I always highly appreciate the lists! 🙂

  3. Gratum says:

    Hello, I already have a made Mono Red Aggro deck but I’m wondering if it’s worth to craft the Winota deck. Highly appreciate the lists! Thank you.

  4. Jake says:

    Orzhov Midrange should be playing Edgar, Charmed Groom // Edgar Markov’s Coffin, not the Edgar Markov from C17.

  5. talamis says:

    Is Orzhov Angels basically unplayable at this point in BO1?

  6. ElProAsachin says:

    Hi, do you think the mill archetype (ruincrab, tasha’s Hideous Laughter, etc) is playable in standard? The metagame is very fast these days