Hey all, Strickles here with a Standard Bo1 deck for this weekend’s Bo1 Qualifier Play-In. I haven’t played much Bo1 Standard really ever, (I’m a paper boomer who grew up on Bo3) but I knew it was full of aggressive decks like Mono-Red and Boros Convoke. As I played games in the format and got a feel for it I found that there were also a good amount of U/W Control decks and most decks were either trying to be aggressive or controlling. It is hard to play a midrange deck in a polarized format like that, as midrange decks really need the sideboard to help them adjust to matchups for games two and three. So after much trial and error, I landed on the list below as a control deck that has a good time against the variety of aggressive decks and can go toe-to-toe with the other control decks. Let’s get into it!
Planeswalkers (6)
Creatures (11)
Instants (8)
Sorceries (1)
Lands (25)
60 Cards
$459.6
Key Cards and Gameplan
The deck can be split up into a few different categories: Threats, Answers, and Lifegain.
Threats– The deck makes use of a variety of Planeswalkers to provide card advantage, defense, and ways to finish the game. The Wandering Emperor is removal and lifegain against aggro decks, a stream of threats against control decks, and Flash is a nice advantage against both. Sorin the Mirthless gives us lifelink blockers against aggro, card advantage against control, and can finish the game with his ultimate from time to time. Ashiok, Wicked Manipulator fills a similar role to Sorin the Mirthless, giving us card advantage in the matchups we need it, and blockers in the matchups that we need. Last of our planeswalkers is Kaya, Intangible Slayer. At a whopping 7 mana, it is really our ultimate late game threat. The ability to drain our opponent for 3 a turn gives us a great clock against other control decks, while the removal can help stabilize the board. Activating her card draw ability twice is usually also enough to put the game away.
Our other threats are a variety of creatures that provide utility along the way. Deep-Cavern Bat gives us hand disruption and lifelink, Graveyard Trespasser is hard to answer, exiles cards from the graveyard, and gains life.
Answers- The deck plays a wide variety of answers to catch a wide variety of problems. Because in Bo1 you aren’t sure what you will face up against, it is hard to go all in on a plan as a control deck, which is why most of our answers are 1-ofs or 2-ofs. Against Boros Convoke we have Temporary Lockdown to reset the battlefield, as well as one
Lifegain- The worst feeling as a control deck when playing against Mono-Red Aggro, is stabilizing the board at a low life total and then dying to a Lightning Strike off the top of their deck. The aggressive decks in the format are fast and even after cleaning up the board on turn 3 or 4 you’ll be under constant threat of dying. So, we play a lot of lifegain in our threats and answers so that we can get our life total backup to a comfortable spot as the game goes on. Almost all of our planeswalkers and all of our creatures can gain us life. From our answers,
Tips and Tricks for Various Matchups:
Control and Ramp: Our biggest concern against U/W control are their copies of Jace, the Perfected Mind milling us out. They are a must answer threat, and are the main reason that I’ve included a couple cards to specifically answer planeswalkers. While using Kaya, Intangible Slayer to continuously draw cards against control decks and the domain ramp deck, her plus ability to drain 3 life gives us a really fast clock and puts her at really high loyalty and thanks to her hexproof protecting her from Leyline Binding and Get Lost, she is virtually impossible for those decks to remove. We do have a lot of removal in the deck that can feel like dead cards in these matchups, but extra copies of removal can be looted away with The Celestus, pitched to grow a March of Wretched Sorrow to take out a high loyalty planeswalker, or eventually take out creature lands such as Restless Anchorage, The Wandering Emperor tokens, Sunfall tokens, or Mirrex tokens, so be patient and you will find use for those cards.
Aggressive Decks: Deep-Cavern Bat is difficult to use against aggressive decks because you don’t always want to block and give them their card back. Evaluate the game state and if you feel you can stabilize without blocking, use the bat to gain one life every turn by attacking. If you are about to deploy a Temporary Lockdown, it may be best to block with the bat first, especially if the card it took is something that would fall victim to the lockdown in hopes that they will deploy it, as it will also get exiled to the enchantment.
Aftermath Analyst Decks: These matchups can be tough as we don’t always have the fastest clock to pressure them and they are a very consistent deck.
Wrapping Up
Standard Bo1 was a unique challenge but I think this deck has a good shot against a variety of the popular decks, and in Bo1 playing a deck that no one expects can give you an edge since there won’t know what cards to play around and there are no sideboard games for them to adjust to your strategy. So don’t be afraid to try something new on the ladder and if it feels good give it a shot in the qualifier! As always, to all those competing this weekend best of luck!
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