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Outlaws of Thunder Junction Commander decks are a supplemental product that is released with Outlaws of Thunder Junction on April 16, 2024. Each of the four Commander deck comes with a ready-to-play 100-card deck, including 2 traditional foil legendary creature cards that can serve as the deck’s commander. Each deck contains a total of 10 new-to-Magic cards.
With Outlaws of Thunder Junction, each of the “face” legends of these Commander decks is a traditional foil borderless card. These traditional foil versions of the “face” cards can only be found in Outlaws of Thunder Junction Commander decks and the Collector Booster Sample Packs. Non-foil versions can also be found in Collector Boosters.
One important thing to note for MTG Arena players! The reward track for the Outlaws of Thunder Junction Mastery Pass includes four copies of each of the commanders! They can be used in formats such as Brawl, Historic, and Timeless.
Outlaws of Thunder Junction Commander Decks
Each Commander deck also contains the following:
- 1 Outlaws of Thunder Junction Collector Booster Sample Pack with the following:
- 10 Double-sided tokens
- 1 Deck box
- 1 Life wheel
- 1 Strategy insert
Bounties
Bounties are a new addition to Commander decks with Outlaws of Thunder Junction that introduce the flavorful pursuit of noted and notorious characters of Thunder Junction.
If your game includes bounties, all players use a shared bounty deck, which consists of at least 6 of the 12 total bounty cards. The bounty deck uses no more than one of any particular bounty card. After all, once they’re caught, no sense in putting out another bounty on them, right? That’s just throwing away good loot.
Bounties begin on the starting player’s third turn. Gives the fugitives a sporting chance, you know? Each bounty card describes the condition under which a player may capture them and claim their reward. Only the player whose turn it is can claim a reward, and only one reward may be claimed per turn.
There are four different reward levels for bounties, and each bounty uses the same reward chart. If you claim a reward on the turn that bounty was first offered, you create a Treasure token—the level 1 reward. If a bounty goes unclaimed at the end of the turn, the reward level increases until the maximum reward is offered at level 4, two Treasure tokens and a card.
Once you claim a reward, set that bounty card aside. You can place it next to you for bragging rights. As the next turn begins, you’ll reveal who’s next to be on the run. If the bounty deck is depleted, there’s been a jailbreak! Shuffle all the bounty cards back together to reform the bounty deck. You’ll have to get to work catching everyone again. At least there’s more Treasure and maybe some cards in it for you.
Quick Draw (Izzet)
- The thrill-seeking, knife-throwing Atiin nomad Stella is an undisputed champ of dueling.
- HERE COMES A SHOWDOWN THROWDOWN—Become the quickest draw in Thunder Junction, casting multiple spells per turn, and duel your friends with a Blue-Red deck that’s ready-to-play right out of the box.
Decklist
Commander
Creatures (20)
Instants (9)
Sorceries (21)
Artifacts (9)
Lands (37)
99 Cards
$98.27
Desert Bloom (Naya)
- After fleeing his old life, Yuma finds new purpose caring for an infant cactusfolk.
- BRING LIFE TO THE DESERT—Discard Land cards, then rejuvenate them for a lively victory with this Red-Green-White deck that’s ready-to-play right out of the box
Decklist
Commander
Creatures (28)
Instants (8)
Sorceries (14)
Artifacts (5)
Enchantments (4)
Lands (39)
98 Cards
$72.7
Grand Larceny (Sultai)
- Once a thief, always a thief. Team up with Gonti to gain a wealth of stolen goods and outshine your opponents .
- WHAT’S THEIRS IS YOURS—Steal cards from your friends, then defeat them with all the shiny spells you’ve stolen with this Black-Green-Blue deck that’s ready-to-play right out of the box
Decklist
Commander
Creatures (37)
Sorceries (12)
Artifacts (7)
Lands (36)
98 Cards
$80.62
Most Wanted (Mardu)
- Vampire queen Olivia Voldaren failed to dominate Innistrad, but her new alliances on Thunder Junction may yet prove worthwhile.
- CRIME ALWAYS PAYS—Amass treasure and hire fierce outlaws to overpower your foes with this Red-White-Black deck that’s ready-to-play right out of the box
Decklist
Commander
Creatures (34)
Instants (6)
Sorceries (8)
Artifacts (10)
Enchantments (5)
Lands (36)
99 Cards
$85.11
Outlaws of Thunder Junction Commander Cards
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