Master of Winds
Master of Winds
Creature — Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Illustrated by Yigit Koroglu
1/4
not legal
standard
not legal
historic
legal
pioneer
legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
not legal
alchemy