Suspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway
Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Illustrated by Jake Murray
1/1
Seafaring Werewolf
Creature — Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Illustrated by Jake Murray
2/1
legal
standard
legal
historic
legal
pioneer
legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
legal
brawl
legal
Historic Brawl
legal
alchemy