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Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway
Creature — Human Rogue Werewolf

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Illustrated by Jake Murray

1/1
Seafaring Werewolf
Creature — Werewolf

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Illustrated by Jake Murray

2/1

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