Temur Bombardment

Temur Bombardment
by gilgamesh
Buy on TCGplayer $499.22
Standard
Ramp
best of 1
4 mythic
26 rare
11 uncommon
19 common
0
1
2
3
4
5
6+
Instants (23)
3
Play with Fire
$1.77
2
Rona's Vortex
$0.70
3
Impulse
$1.05
2
Tear Asunder
$0.98
1
Negate
$0.35
4
Big Score
$7.16
Sorceries (7)
4
Herd Migration
$1.96
Artifacts (2)
2
The Celestus
$2.58
Enchantments (4)
Lands (24)
2
Forest
$0.70
2
Island
$0.70
2
Mountain
$0.70
1
Swamp
$0.35
2
Rockfall Vale
$7.98
4
Xander's Lounge
$71.96
60 Cards
$345.08

Visual view

Temur Bombardment
Standard
by gilgamesh
4 mythic
26 rare
11 uncommon
19 common
0
1
2
3
4
5
6+

Description

I was worried Bombardment might be dead after rotation, but I was happy to discover that Joint Exploration and Herd Migration do a decent enough job replacing Expressive Iteration and Magma Opus if we move from Izzet to Temur. But the real star of adding Green is Tamiyo\’s Safekeeping. Safekeeping is not only a 1 mana instant speed trigger for Bombardment, but also protects it from whatever answers your opponent might have. Don\’t rush to play it right away just to trigger Bombardment – stay in control and hold it until you need it, waiting an extra turn to start going off if you have to.

A good start with this deck involves either playing Impulse or discarding Herd Migration on turn 2, followed by either Joint Exploration or The Celestus on turn 3, followed by a Big Score on turn 4 giving you more than enough mana to deploy Arcane Bombardment on turn 5 and then start triggering it right away with your 1 or 2 mana instants. Once it starts triggering, you continue to gain card advantage while also working towards eventually recurring a Herd Migration every turn to finish the game.

The black splash isn\’t really for Rona\’s Vortex and Tear Asunder… it\’s really for the Tri-Lands. There\’s no Temur Tri-Land in standard. This matters because Herd Migration needs to see basic land types in order to create enough 3/3 Beasts to be worthwhile. Being able to kick Vortex and Asunder is just a bonus. You could potentially go for a white splash instead or as well, if you prefer.

I don\’t believe this is the final form of this deck, but rather a solid starting point. The 4-ofs feel pretty essential as 4-ofs, but the rest are more flexible. Impulse and Play with Fire would probably be my first cuts, depending on whether you\’re worried about fast or slow opponents.

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