Armed // Dangerous
Armed
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by David Palumbo
Dangerous
Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by David Palumbo
not legal
standard
not legal
historic
legal
pioneer
not legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
not legal
alchemy