Fire-Brained Scheme

Fire-Brained Scheme
Sorcery

Choose one —

• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Illustrated by Simon Dominic

Articles with Fire-Brained Scheme

Decks with Fire-Brained Scheme