Through the Omenpaths is the Arena Exclusive set web-slingingenwebbing to Arena September 23rd. This set is a little different from the paper counterpart: Marvel’s Spider-Man, due to licensing issues that we don’t need to get into. I’m just clarifying for anyone confused about what the new set is, and why Peter Parker is called Surris, Spidersilk Innovator on Arena. With that out of the way, let’s start breaking down the cards for the new set!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This is a pretty good definition of a “ticking time bomb”. The longer this sticks around, the bigger the Fireball to your opponent’s face is. It also gets you a lot of free mana along the way, so long as you’re casting spells.
For the most part this should be treated as a 1 mana cantrip. The second option is a bit weak at sorcery speed, but I think this card is still playable.
I actually don’t mind this card all that much. It’s good in red aggressive decks, to either use as a combat trick, or a large menace creature later in the game.
You don’t really need any other spiders to justify this as a 3/2 for 2 mana, which is a solid floor. Riot is a powerful ability, and red has 6 other spider creatures, and many more from other colors. It’s not hard to get a few other spiders in your deck.
To remind you: Suspect is a counter that gives the creature menace and is unable to block. This can be used on itself, a different attacker, or to take out an opposing blocker. It provides a good amount of flexibility, and rewards you with treasure.
This should be treated somewhat similarly to Elvish Visionary. The upside is that you can flip it into a giant flyer, which is a nice bonus if you can pull it off.
The floor of this card is decent enough for a 3 drop, that you’re always happy to play it. It’s fairly easy to trigger this at least once, and that’s good enough on it’s own.
Red is a little lighter on removal than one would expect. It does have the most mayhem outlets and payoffs out of the 5 colors. I’d also note that red has one of the highest counts of spider cards (Green has the most), to keep in mind for spider synergies. I’ll be breaking down Green next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".