Hall of Storm Giants
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Illustrated by Alex Stone
not legal
standard
legal
historic
legal
pioneer
legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
legal
Historic Brawl
not legal
alchemy