Part the Waterveil
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by Titus Lunter
not legal
standard
not legal
historic
legal
pioneer
not legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
not legal
alchemy