Plea for Power
Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Illustrated by John Severin Brassell
not legal
standard
not legal
historic
not legal
pioneer
not legal
explorer
not legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
not legal
alchemy