Single Combat
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Illustrated by Livia Prima
not legal
standard
legal
historic
legal
pioneer
legal
explorer
legal
modern
legal
legacy
not legal
pauper
legal
commander
legal
brawl
not legal
alchemy