Water Weird
Water Weird
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
Illustrated by Brent Hollowell
3/4
not legal
standard
legal
historic
not legal
pioneer
not legal
explorer
not legal
modern
not legal
legacy
not legal
pauper
not legal
commander
legal
brawl
not legal
alchemy