Song of Creation Storm
Song of Creation StormHistoric
Song of Creation Combo
Do you like busted combos? Do you like tricky stack interactions, drawing your entire deck and casting Grapeshot?
Song of Creativity combo decks have never really been very competitive in Historic… until now! Thanks to Alchemy and New Capenna we now have some game changing tools to make this archetype truly formidable. But, not gonna lie, the deck is tricky to pilot optimally. If you’ve played storm in Modern, you will understand. Can you reach mythic with it? Definitely (I did). Is it competitive at the highest levels against top players? I\’d say no… but it\’s fun as hell if you like playing on the stack and lots of quick clicking to pull something off that catches lots of players off-guard.
*BTW, credit and shoutout to Kanister for the inspiration from his modern deck. I just worked on it for Historic adding the relevant Alchemy cards as I mainly play MTG on Arena.*
Song of Creativity combo decks usually center around playing lots of 0 mana spells and closing out with a win condition like Thassa’s Oracle (banned in Historic). They usually needed a to hit Song, a permanent to generate mana and a lucky string of 0 cost spells to reach their win. But now we can do better…
First: An Offer You Can’t Refuse.
This card is ridiculous. Busted. One mana to counter a noncreature spell…. We counter our own 0 mana noncreature spells and net mana.
Second: Settle the Wilds.
From Alchemy. Ramp on turn 3 and seek your core combo piece?!?! Crazy. This essentially acts like copy 4-8 of Song of Creation. If you’ve played a lot of combo, you know how important redundancy is for key components. This also means we don’t have to mulligan nearly as much, giving us more lands and more 0 mana spells to go off with. Very important.
3rd: Strike it Rich.
1 mana for 1 treasure and 3 mana from the grave. Key for mana fixing and keeping the combo chain going.
Fourth: We are no longer reliant on Birgi, Steamkin, or other mana generators. The deck can just go off from Offer treasures. That being said, my list runs Underworld Breach to increase consistency and have more paths to win.
Here is my in-progress, Bo1 list:
1 Jegantha, the Wellspring
4 Strike It Rich
4 Song of Creation
4 Stomping Ground
4 Pact of Negation
4 Mox Amber
4 Tormod\’s Crypt
4 Stonecoil Serpent
4 Breeding Pool
4 Steam Vents
2 Stormcarved Coast
1 Dreamroot Cascade
2 Rockfall Vale
4 An Offer You Can\’t Refuse
1 Underworld Breach
1 Otawara, Soaring City
4 Settle the Wilds
1 Ketria Triome
4 Chamber Sentry
1 Boseiju, Who Endures
1 Enhanced Surveillance
1 Jegantha, the Wellspring
Be forewarned: This deck is unusual and challenging to pilot. You need to make quick decisions and know how to combo off consistently. You also need to hold priority, i.e. full control mode. Luckily there is a general formula for how to proceed.
- Get your yourself to 3 lands + Settle the Wilds or 4 lands and Song of Creativity. While you can technically go off T2 or T3 if you create enough treasures, you might not have the gas to combo off. You roll the dice and take your chance…
- Once you play Song of Creativity you want to play an additional blue source, preferably a blue AND red source so that you can cast An Offer You Can’t Refuse and Strike it Rich when needed.
- Your number one priority is to play your noncreature+Offer combo to start netting mana. If you have to, you can Pact your own creature to then counter the Pact with Offer. Short of all this you want to prioritize the sequence below.
- You usually want to cast Strike it Rich (not from grave) to trigger song and keep your mana consistent as soon as possible.
- Then you should cast your 0 mana creatures to draw as much as possible.
- Once you have noncreature spells (Mox, Tormod’s Crypt, Pact) you can cast them and counter them with Offer, netting mana.
- Pact of Negation is tricky. Sometimes you need it for your opponent’s interaction, or to resolve Song against a counter. Sometimes you want to simply use it to counter a 0 mana creature to draw deeper (or make it so your opponent doesn\’t gain life from it entering the battlefield if they have Soul Warden or the like). Just keep in mind you are using it to draw so you need to counter your own spells. Don’t counter Offer or Strike it Rich. Pact, however, IS a great target for An Offer You Cant Refuse. (You can even counter your counter that’s countering another counter.lol)
- When you have 3 mana and some 0 cost cards, preferably with an Offer in hand or graveyard, you can cast Underworld Breach. Prioritize casting Offer again as soon as possible. Alternately, if you are up against grave hate, you can totally get to 4 mana naturally without playing Breach at all.
- Next: cast Grapeshot and win! You even if they counter the copies still resolve (Storm count + 1) and the copies resolve on top of the Song draw 2 trigger so you can win before milling yourself to death.
Couple of final points:
- We have 1 copy of Enhanced Surveillance to avoid milling ourselves to death. I used to run Clear the Mind but Surveillance only costs 2 making it far more usable if we\’re tight on mana. Because the deck draws so fast, we can occasionally get to the end without having a big enough storm count (especially against lifegain).
- Hand disruption is tough, but with Settle the Wilds + Song of Creation we have a bit more resilience. Just remember that Settle seeks a card equal to the number of lands after it puts a basic onto the battlefield. We have 2 basics so you have to play it at the right time and manage your basics.
- Karn, Thalia, Narset and Roiling Vortex are unfortunately our worst enemies and fairly commonly played. Life gain is also hard to beat. Our leverage is that we can go off T3/T4 very consistently. Realize that you have the green and blue channel lands from Kamigawa for certain sticky situations (like the above). You can also Grapeshot a Thalia or a Soul Warden at the start of the game and replay it from the grave with Breach.
- I played around with Bo3 but with so few flex slots, it’s really hard to effectively sideboard and keep the deck functioning consistently and with enough advantage against all the hate opponents can sideboard. With Bo1 reaping a pretty consistent 55-65% winrate, I\’d stick with that.