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Simic Mill Standard 2022

Simic Mill Standard 2022
by Bartleby
Buy on TCGplayer $101.14
Standard
Control
best of 1
6 mythic
12 rare
17 uncommon
25 common
0
1
2
3
4
5
6+
Planeswalkers (3)
3
Wrenn and Seven
$22.47
Creatures (10)
4
Ruin Crab
$9.16
Instants (9)
4
Fading Hope
$5.96
3
Divide by Zero
$1.05
Sorceries (14)
3
Field Trip
$1.05
2
Consuming Tide
$1.98
2
Vastwood Surge
$0.70
Lands (24)
4
Evolving Wilds
$1.40
1
Field of Ruin
$0.49
60 Cards
$157.22

Visual view

Simic Mill Standard 2022
Standard
by Bartleby
6 mythic
12 rare
17 uncommon
25 common
0
1
2
3
4
5
6+

Description

I brewed this deck to be fundamentally a really strong mill deck. It features quite a few early bounce spells (Fading Hope, Divide by Zero and Consuming Tide) and synergy with land drops to mill cards for Ruin Crab. If you can get an early Ruin Crab out there, you use your Field Trips and Divide by Zeros and Vastwood Surges to gain mana advantage (while milling additional cards of your opponent) along with Quandrix Cultivator and Wrenn and Seven. Fading Hope, Divide by Zero and Consuming Tide also counter spells or bounce their creatures, buying you time. With a lot of lands on the board, the options open up. Wrenn and Seven\’s token creature acts as a significant threat while Wrenn draws more lands and/or places them on the board as it builds towards additional token creatures. Ancient Greenwarden enhances your Ruin Crab\’s effects while acting as a defender against flyers and other larger creatures. If you draw a Koma, it either acts as a finisher or a huge wall to prevent damage from your opponent\’s main threats. With all these lands, you then have the opportunity to use the kicker on Maddening Cacophony (mill half their deck) or combine Maddening Cacophony or Tasha\’s Hideous Laughter with Teach by Example, thereby doubling the effects of either spell. In effect, you build your large creatures to compliment your milling capabilities and to hold off their attacks. Further, opponents often use their removal spells early to get rid of your Ruin Crabs, rather than your finishers. I\’ve played 100+ games with this deck and have a 56%-win percentage. It does very well against mid-range decks and weakest against early aggro (Mono White, Mono Green) in which you don\’t draw a Consuming Tide.

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