The full patch notes for the MTG Arena Alchemy: Dominaria game update brings 30 new cards to Alchemy and Historic, some rebalances for Historic and Streets of New Capenna limited (see here for details), collection progress tracking, more stuff to buy (including Warhammer 40,000 cosmetics that cost real money rather than Gems and Gold), and as always, a bunch of fixes and improvements. For further information about the update and upcoming events, check out our dedicated set guide.
The update otherwise went smoothly, other than an issue with players being able to enter draft events and as the queues were turned off, players in the middle of drafts were forced to retire. Please report any issues directly to Wizards of the Coast Support if you didn’t receive a refund for your lost draft.
Draft tokens have been sent to all players who were affected by yesterday's issue or had their draft force completed. The error has been addressed and we apologize for any inconveniences experienced.
In addition, please remember to claim your 3 free Alchemy: Dominaria packs using the code PlayDMUA! Even if you don’t use the cards, being able to progress your Wildcard track is always useful nonetheless.
Alchemy: Dominaria is here! Reinforce your deck and show off how you play Magic with new cards from Alchemy: Dominaria and Unfinity Avatars!
We now have an in-game way to track the progress of your collection! Go to Profile, click the “Set Collection” button, and you can see your progress across all of the full sets on Arena
The system will first show your progress to 1x collection of the set, then it will flip over to tracking 4x once that’s complete
Click or tap on any set to see a breakdown of your progress by color and rarity
Fixed a bug in draft where a card could sometimes appear in the card list as the wrong card during the draft, then pop back to being the picked card at the end
Fixed a bug that caused the Decks tab on mobile to improperly have it’s “Something New” dot on permanently
M21, IKO, and THB Mythic Packs have been added to the store in the Packs tab
Note: An earlier article said ELD Mythic Packs would be available in this build. Due to a late-discovered bug, we have had to delay releasing ELD Mythic Packs.
Players can now craft decks in deck folders directly
Tokyo lands and Dracula lands now have rarity L, meaning they’ll show up with other basic lands, instead of being Rares
Minor adjustments to some text in the Profile screen
Gameplay
When your opponent plays a Sheoldred (or similar card with a trigger when you draw), we will now place an automatic stop on your upkeep if you have responses
We’ve adjusted autotap preference so that you’re more likely to tap a creature than take damage from a pain land. If you’re running a complicated mana base CHECK YOUR TAP PREVIEW
Made card names easier to read on cards with the stained glass style
The pulse on View Battlefield is now suppressed if you’re opening a browser from inside a browser. At that point it JUST pulsed, and the extra pulses were just annoying
Basic lands that have gained additional intrinsic mana abilities now use the fancy mana wheel like other permanents that can tap for different types of mana
Fixed a bug where the Orb rewards weren’t displaying properly when hovered over on the Mastery Track
Fixed a bug that caused the Renewal Egg to show up in screens where it shouldn’t (Also, it won’t show back up for ~10 months anyway, but when it does it will only be on the proper screen)
Fixed a typo on the Advanced Filters screen
Starter decks now appear correctly as Alchemy instead of Standard
Gameplay
Fixed an issue where Verdant Mastery was putting land cards you’d put on the battlefield back into your hand
If additional creatures were cast by Serra Paragon while other creatures cast with it are still alive, the still alive creatures gained an additional instance of the ability. This has been fixed
Fixed a bug where the “won’t untap” chains on cards in-game could cover counters on those cards
Fixed a bug where the Domain VFX on the stack could cover the Domain badge
Fixed a bug where the “damaged slashes” on cards in game could layer inappropriately
Fixed an issue where Faceless Agent was pulling non-changelings before changelings. I know some of you were playing decks that took advantage of this, and I want you to know I’m not sorry
Fixed a bug that caused Serra Paragon’s exile trigger for permanents cast from your graveyard to not be properly applied/granted to creatures cast with Mutate or to the resulting Mutate stack
Split cards and cards with Aftermath were showing elements of the wrong facet in each side. Fixed!
Most vehicles show summoning sickness even as artifacts, but Weatherlight Compleated didn’t. Probably something with the lack of a crew ability. Anyway, now it does!
Fixed an issue with creature Gideon looking all wonky on the Battlefield
Okay, so! If you have a mutate pile and then you use Metamorphic Alteration to make that pile a copy of an Old Growth Troll, and then it dies, and you attach each of the cards from the pile to forests, it will display additional instances of the abilities. Now, it doesn’t MATTER, because you can’t activate more than one of them, but maybe someday it would matter, so we fixed it
Fixed an issue where some class abilities showed up twice on Class Enchantments higher levels
Fixed an issue where, if a rebalanced card used its own name more than once, the second usage would often not have the stylized “A” in front
Fixed an issue where when Choking Miasma killed every creature we still played individual death animations instead of the Everyone Died animation
Classes and Sagas that have been animated as creatures had slightly offset highlights. Now your Zur deck will look totally reasonable while a creature that is also the concept of being a Wizard starts punching someone
Fixed an issue where Anointed Peacekeeper’s mini-CDC had “CARDNAME” instead of the card’s name
Fixed an issue where a handful of hangers were blank in non-english languages
MDFC reminder text has been fixed
Fixed a translation issue with Liliana of the Veil’s -6 ability
Fixed issue with mistranslation of Planeswalker type in some languages
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