The Flux
The Flux
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .
Illustrated by Alexander Gering
not legal
standard
not legal
historic
not legal
pioneer
not legal
explorer
not legal
modern
legal
legacy
not legal
pauper
legal
commander
not legal
brawl
not legal
alchemy