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afr-87-acererak-the-archlich

Bo1 Historic Rakdos Trapfinder Combo by NDuck – #81 Mythic – January 2023 Ranked Season

Best-of-One (BO1)

Decklist

Bo1 | Mythic #81 | Rakdos Combo
by NDuck
Buy on TCGplayer $513.55
Historic
Combo
best of 1
4 mythic
39 rare
8 uncommon
9 common
0
1
2
3
4
5
6+
Companion
Planeswalkers (1)
Creatures (8)
Instants (7)
4
Fatal Push
$9.96
3
Village Rites
$1.05
Sorceries (15)
4
Thoughtseize
$63.96
4
Diabolic Intent
$37.96
1
Grapeshot
$0.25
Artifacts (6)
60 Cards
$400.08
7 Cards
$36.91

Visual view

Bo1 | Mythic #81 | Rakdos Combo
Historic
by NDuck
4 mythic
39 rare
8 uncommon
9 common
0
1
2
3
4
5
6+

Description

Used the deck to climb ladder| Winrate ~ 68% (throughout \’Diamond\’ and \’Mythic\’), slightly higher throughout \’Platinum\’.

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6 Comments

  1. Is there some your video or video you could recommend, where execution of combo can be seen? I have a lot of experience playing combo decks in arena, other trapfinder variants, but I cannot understand how to execute combo on speed, enough to win.

  2. Hi,

    I found this video by “BinarySoloistMTG”: https://www.youtube.com/watch?v=lqbtWgGoNJk

    Regarding the speed, you easily have the time for 15+ iterations of “Acererak”, before time becomes an issue.. Within this time you usually find a tutor or one of your winconditions (see topic below), while also making enough mana to use them and draining your opponent down enough in the process to make them lethal.

    The link above is pretty much the same deck, with slight variations. Some info on the card choices in his build compared to the one above:

    I recommend to go 4 “Thoughtseize” over 4 “Inquisition of Kozilek”, because it hits stuff like “Goblin Charbelcher” and “Mizzix Mastery”, etc.

    His finisher is “Tendrils of Agony” over “Grapeshot”. However the double Black Symbols prevent you from having “Jegantha” as companion. Since you can go “infinite” anyway, it doesnt really matter and “Jegantha” can (rarely) come handy as sacrifice fodder or blocker.

    The “Echoing Return” is an interesting option. The above build plays “Karn”, which gives you basically access to the same effect with “Ghost Lantern”. It is rarely needed though.

    I recommend playing 1 “Karn”, since it can shut down the other most popular combo deck right now (Izzet Belcher) all by itself. It also provides a second wincondition in form of “Aetherflux Reservoir”. It is however not a must.

    It’s generally not a big issue to play one-of cards like a single “Karn”, since you can theoretically draw infinite cards, make infinite treasure tokens and also have multiple tutor effects.

    A would advise against the 3 copies of “Claim the Firstborn” and the 1 “Soul-Guide Lantern”. I tried it for quite some time and found them useless more often than not. (The “Claim the Firstborn” could however, be a sideboard option against some decks, if you want to play Bo3.)

    The copies of “Feed the Swarm” and “Bone Shards” are not that great in my opinion either. In my experience, it more useful to go for “Village Rites” since killing of one creature does not make a big difference, while drawing two cards from your sacrifice outlet (“Village Rites”) often made a difference and helped find that one combo piece or land I was missing, just in time. However “Bone Shards” can be played, if you run into “Karns” very often.

    The “Blast Zone” is not a must either , but since it enters with 1 counter, it can be used to blow up your own “Goblin Trapfinder” if you can’t find a sacrifice outlet (can also sometimes be useful against Izzet Wizards too, since it hits both “Symetry Sage” and “Soul-Scar Mage”).

    One of the most interesting options is “Brotherhood’s End”. Stuff like “Elves” can be a quite an issue for the deck, so if you feel that you can into “Elves” and/or other creature based decks like “Wizards” alot, you should put one or more copies into your deck. (*note: Playing “Brotherhood’s End” will prevent you from using “Jegantha” as companion).

    In general:

    Mulligan aggressively for “Goblin Trapfinders”. Going down to 5 cards is usually not that big of a deal for the deck. It’s easier to find a “Relic”, than to find a “Trapfinder”, since Trapfinders can be used as tutor fodder for “Diabolic Intent” (or Village Rites) to find the “Relic”. (which is a win-win combination, since you want your “Trapfinder” to die anyway)

    ——————————–

    *edit to the Deck: To be honest, I think you should cut the 2 “Dragonskull Summit” from my list and replace them with basic Swamp and basic mountain (one each). I found that to be more reliable in retrospect.

  3. The video also shows an example of the turn 2 win. Cards needed for the turn 2 win: 1 “Trapfinder”, 1 “Phyrexian Tower” and the “Relic”. You hit the “Acererak” with a probability of ~ 57% in that scenario.

    Also: If you’re in the process of digging for your wincondition, use the “Dungeon of the Mad Mage”.

    Generally: “Lost Mine of Phandelver”is quicker to make the mana needed, while also draining your opponent. “Dungeon of the Mad Mage” digs far deeper. Don’t go “Tomb of Annihilation” for obvious reasons.

  4. As a last note: I originally found a different variation of this deck on another Website. I take no credit in the creation of the deck. No idea who originally come up with this.

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