Hey everyone! We’re back today to go over some of the combos and synergies of Dominaria United limited. We’re going to mostly be focusing on commons and uncommons because no one wants to hear that you should play Defiler of Vigor and green creatures (even though you definitely should). These are just little pockets of synergy that can help your deck perform better than the sum of its parts.
Coalition Warbrute and Twinferno
Just enlist a large monster with Coalition Warbrute, smash the face, and use the double strike option on Twinferno to give your opponent the ultimate white elephant gift, a one-way trip to Cleaveland. Coming from someone who grew up in Ohio, I can assure you that is not a place they want to end up.
Bone Splinters and In Thrall to the Pit
A tale as old as time… We’re not talking Beauty and the Beast here. We’re talking about robbing your opponent of their best creature and sacrificing it for your own personal profit. I’m pretty sure there’s a joke here about that being the American way, but I’ll leave that up to your imagination.
Oh, who am I kidding? Every time you profit off of taking advantage of your opponent’s misfortune, just yell “Murica!” and everyone will completely understand. In this particular case, it’s about tossing the corpse of their former creature at the best one they have left. Once you’ve run the ol double deuce on your opponent, I’m sure you can find a way to win from there.
Raff, Weatherlight Stalwart and Samite Herbalist
You can just sit back on defense with Raff, Weatherlight Stalwart and drop an end step instant to tap him and Samite Herbalist to scry 1, gain a life, and draw a card. That part is pretty self-explanatory.
If you want to get tricksy, start out by activating Raff’s pump ability and attacking with vigilance. While in combat you can pop off a trick like Heroic Charge and still get to use the card draw package off of this sweet little combo.
Bite Down and any creature with Enlist
The instant speed of Bite Down really shines through with Enlist because you can pump up the jams on your creature and use Bite Down to punch up on a much large creature before it has the opportunity to block.
Zar Ojanen, Scion of Efrava or Radha, Coalition Warlord with any creature with Enlist
The trick with these two legendary creatures is that they don’t require attacking to trigger their abilities. That’s right, a mere tapping will suffice to add a whole bunch of power and toughness to your side of the battlefield. While you can also use Raff, Weatherlight Stalwart to pull this off, the easiest way is to just enlist their assistance on the way to victory.
There’s also the ultimate boss move of using Impede Momentum on your own Radha, Coalition Warlord to pump something up for lethal. Of course, you could just attack, but that’s not nearly as fun and we’re going for style points here.
Disclaimer: Neither Josh nor MTG Arena Zone is responsible if you go for comical lethal and end up losing because of it. Don’t actually do that unless it is 100% lethal… Not 99%… 100%.
Baird, Argivian Recruiter and Flowstone Kavu
Baird, Argivian Recruiter actually combos with a lot of things including any creature that survived combat after Enlisting. He is even permanently enabled with a Take Up the Shield counter hanging around. I’m highlighting this one because I feel like it is one that goes unnoticed.
Flowstone Kavu usually has an easier time getting through because of menace, but even in a board stall you can still just casually pump it once to qualify for receiving the free dude at end of turn.
Griffin Protector and Captain’s Call
They protect, they snack, they attack like a freaking Mahamoti Djinn. Griffin Protector is normally a decent attacker as long as you play a creature before combat. But hear me out… What if you played a whole bunch of creatures before smashing the face? Three soldier tokens with a free giant growth tossed in seems like a mighty fine deal for only four mana.
Lagomos, Hand of Hatred and Gibbering Barricade
A continuous string of hasty 2/1s can be an annoying thing for your opponent to deal with. Unfortunately, they really don’t do a lot once they are outclassed by your opponents’ creatures so you need to find a way to leverage them to your advantage.
Golden Argosy and Drag to the Bottom
Alright, I will throw one double rare combo in just for fun. All you have to do is stash your entire team in the boat, attack to exile them all, and then drag that boat to the bottom of the ocean along with the entirety of your opponent’s side. Your side comes back with nothing left to oppose them except your opponent’s face. At least one of you got to have a great time.
Thanks for stopping by to check out some of the combos and synergies from Dominaria United. I spared you the pile of “Play Domain cards and five land types” parts, but I’d recommend having a go at that as well. Don’t forget to come back tomorrow for the official premier of my stupendously amazing full draft guide for Dominaria United.
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