Edge of Eternity (EOE) Limited Set Review: White

Edge of Eternity (EOE) Limited White Card Review, Icky goes all in with the EOE spoiler review White edition!

Edge of Eternities is dropping 8/1, with in-person prereleases happening the weekend before. It’s the most “far-out” set thusfar (excluding “un” sets), and we be goin’ to space! The new mechanics Station and Warp, reward slower gameplay. As we evaluate the cards, it will be important to keep that in mind. Alright, let’s blast off!

5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)

4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)

4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)

3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)

3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)

2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)

2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)

1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)

1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)

0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)

0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)

All-Fates Stalker

Rating: 2.5 // 5.0

This is a premium uncommon. Without using warp, this is a solid removal spell. If you can utilize the warp mechanic to flicker an ETB, take out a blocker, or remove an opponents enchant creature, that’s all upside.

Astelli Reclaimer

Rating: 3.0 // 5.0

This can get you a ton of value for one card if it lines up nicely. Cards like Cryogen Relic, or Melded Moxite, as well as any spacecraft or self-mill.

Auxiliary Boosters

Rating: 1.5 // 5.0

5 mana for a 3/4 flyer is a bit weak, and the equipment isn’t all that exciting either. It does provide two artifacts, so there is some synergy there for certain builds.

Banishing Light

Rating: 2.5 // 5.0

This is still a solid removal spell.

Beyond the Quiet

Rating: 3.0 // 5.0

The floor of Wrath of God effects is when you’re ahead on board, and it is a dead card in hand. The ceiling can steal games pretty easily however.

Brightspear Zealot

Rating: 1.5 // 5.0

Vigilance does make this card a bit better with the spacecraft mechanic than it normally performs. It probably won’t be getting +2/+0 very often, so it’s still very replaceable.

Cosmogrand Zenith

Rating: 3.5 // 5.0

This really doesn’t need much help to become at least 4/6 worth of stats for 3 mana. If you can trigger this a couple times within a game, you’ll likely win said game.

Dawnstrike Vanguard

Rating: 2.0 // 5.0

This guy is pretty chunky, and is easy enough to trigger, especially with a spacecraft.

Dockworker Drone

Rating: 2.0 // 5.0

This is a decent 2 drop option for most decks, but can become much better with +1/+1 counter synergies.

Dual-Sun Adepts

Rating: 2.5 // 5.0

This is solid in most decks, and works as a nice finisher for more aggressive ones. It’s also a great creature to put counters/equipment on.

Dual-Sun Technique

Rating: 2.0 // 5.0

I would rarely consider playing thist trick without +1/+1 counter cards to support it. It seems solid enough for aggressive decks that turn it into a cantrip, though.

Emergency Eject

Rating: 2.0 // 5.0

This seems a bit better than Stroke of Midnight, but I don’t think it will be better than Banishing Light, despite being instant speed.

Exalted Sunborn

Rating: 3.0 // 5.0

The warp effect seems a bit irrelevant, but it might come up from time to time. It’s still a very strong creature for 5 mana, that will warp games if not immediately answered.

Exosuit Savior

Rating: 2.0 // 5.0

2 for a 2/1 (flyer) that leaves a piece of equipment behind is a pretty good deal.

Flight-Deck Coordinator

Rating: 1.0 // 5.0

This is mostly filler if you need a 3 drop, it’s very replaceable.

Focus Fire

Rating: 2.0 // 5.0

This doesn’t take much to upgrade into a Divine Arrow for 1 mana, and not much more to kill much bigger creatures.

Haliya, Guided by Light

Rating: 3.0 // 5.0

This isn’t all that exciting on it’s own, but there are lots of cards that will help you gain 3 life a turn, like Radiant Strike, among many others.

Hardlight Containment

Rating: 2.0 // 5.0

This is a solid piece of removal if your deck can support it with artifacts you don’t mind losing, like Auxiliary Boosters, that help prevent getting 2-for-1’d if they kill it.

Honor

Rating: 2.0 // 5.0

I like this card a lot for counter synergy decks. Please use responsibly (don’t cast it into open mana).

Honored Knight-Captain

Rating: 2.0 // 5.0

There’s not a lot of great equipment this set, but this card represents a good amount of value for 2 mana.

Knight Luminary

Rating: 2.0 // 5.0

This is a decent enough creature for go-wide decks with payoffs like Zealous Display. It’s probably not all that great in most other decks.

Lightstall Inquisitor

Rating: 2.5 // 5.0

This is a really good 1 drop for aggressive decks. It’s likely very average for decks that don’t really care about having a one drop.

Lumen-Class Frigate

Rating: 3.5 // 5.0

This is a really nice Glorious Anthem, with a big upside of becoming a creature if games go long.

Luxknight Breacher

Rating: 1.5 // 5.0

This can be a decent creature in aggressive, go-wide white decks, but is a bit too unreliable for any other deck to want it.

Pinnacle Starcage

Rating: SB // 5.0

This can be a decent sideboard option against decks with a lot of early game threats.

Pulsar Squadron Ace

Rating: 2.5 // 5.0

2 mana for a 2/3 is typically pretty solid, as it can eat most opposing 2 drops. If it doesn’t get the counter, it’s a much better Spirited Companion.

Radiant Strike

Rating: 2.0 // 5.0

A decent removal option for more control-oriented white decks. Avoid playing this in aggressive builds.

Rayblade Trooper

Rating: 2.0 // 5.0

This is solid on its own, but is more of a 2.5 in counter-synergy decks.

Reroute Systems

Rating: 2.0 // 5.0

This is a decent enough trick for the average White deck. Despite the versatility, it can still be a tad awkward at times.

Rescue Skiff

Rating: 1.5 // 5.0

Six mana is a bit too expensive for a Reanimate effect. It’s likely going to be difficult to station this thing up that late in the game.

Scout for Survivors

Rating: 1.5 // 5.0

This card can be very strong if you have the creatures to support it, and the stars align. But it still has a very low floor, and may end up dead in hand more often than I’m comfortable with.

Seam Rip

Rating: 2.5 // 5.0

This is almost always going to be +EV, taking out a 2 drop for 1 mana, and is great at removing blockers in aggressive decks.

Squire’s Lightblade

Rating: 1.5 // 5.0

This trick is a bit too narrow for the small benefit it leaves behind. It’s not unplayable, but there are better options as far as tricks go.

Starfield Shepherd

Rating: 2.5 // 5.0

This is a bit slow, but provides a ton of value. I’m not sure how I feel about it in aggressive decks, but I certainly like it in any other White build.

Starfighter Pilot

Rating: 2.0 // 5.0

This is a fine two drop that works well with Spacecraft. It reminds me a bit of Fear of Surveillance, which was a decent enough 2 drop.

Starport Security

Rating: 1.5 // 5.0

I’m not a huge fan of this guy, as two mana is still a bit cumbersome for the ability.

Sunstar Chaplain

Rating: 3.0 // 5.0

This is an awesome two drop that can punish opponents who can’t block, or reward you for stationing your Spacecraft.

Sunstar Expansionist

Rating: 2.5 // 5.0

This is another very powerful 2 drop, specifically because of the 2/3 statline. Everything else from that point is upside, and there’s potential for a lot of upside.

Sunstar Lightsmith

Rating: 2.0 // 5.0

This is a bit awkward upfront, but it can be a nice, passive threat/engine if your opponent ignores it.

The Seriema

Rating: 2.5 // 5.0

There’s about 8 legendary creatures within White this set. I don’t think I would want to play this card without the ETB trigger, though.

Wedgelight Rammer

Rating: 1.0 // 5.0

9 is a pretty big number when the upfront cost is 4 mana for a 2/2. I’m pretty low on this thing, but I’m happy to be wrong.

Weftblade Enhancer

Rating: 2.0 // 5.0

This is a decent top end card for either aggressive, or counter based synergy decks.

Zealous Display

Rating: 1.5 // 5.0

Even though it’s a bit more versatile than Trumpet Blast, it’s still a trick that only aggressive, go-wide decks will be interested in.

Top 3 White Commons:

Banishing Light Focus Fire Radiant Strike

White definitely wants to be aggressive this set, and has plenty of strong options. There’s some very powerful 2 drops, like Pulsar Squadron Ace and Sunstar Expansionist supported by cheap removal, like Focus Fire, and Seam Rip. There are also a good amount of +1/+1 synergy pieces and payoffs, like Weftblade Enhancer, Honor, Dualstrike Technique, and Rayblade Trooper. I’ll be breaking down Blue next, stay tuned!

Lose and Learn, Learn and Win!

Iroas, God of Victory Art

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Icky
Icky

Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".

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