Edge of Eternities is dropping 8/1, with in-person prereleases happening the weekend before. It’s the most “far-out” set thusfar (excluding “un” sets), and we be goin’ to space! The new mechanics Station and Warp, reward slower gameplay. As we evaluate the cards, it will be important to keep that in mind. Alright, let’s blast off!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This is a premium uncommon. Without using warp, this is a solid removal spell. If you can utilize the warp mechanic to flicker an ETB, take out a blocker, or remove an opponents enchant creature, that’s all upside.
This can get you a ton of value for one card if it lines up nicely. Cards like Cryogen Relic, or Melded Moxite, as well as any spacecraft or self-mill.
5 mana for a 3/4 flyer is a bit weak, and the equipment isn’t all that exciting either. It does provide two artifacts, so there is some synergy there for certain builds.
Vigilance does make this card a bit better with the spacecraft mechanic than it normally performs. It probably won’t be getting +2/+0 very often, so it’s still very replaceable.
This really doesn’t need much help to become at least 4/6 worth of stats for 3 mana. If you can trigger this a couple times within a game, you’ll likely win said game.
I would rarely consider playing thist trick without +1/+1 counter cards to support it. It seems solid enough for aggressive decks that turn it into a cantrip, though.
The warp effect seems a bit irrelevant, but it might come up from time to time. It’s still a very strong creature for 5 mana, that will warp games if not immediately answered.
This is a solid piece of removal if your deck can support it with artifacts you don’t mind losing, like Auxiliary Boosters, that help prevent getting 2-for-1’d if they kill it.
This card can be very strong if you have the creatures to support it, and the stars align. But it still has a very low floor, and may end up dead in hand more often than I’m comfortable with.
This is a bit slow, but provides a ton of value. I’m not sure how I feel about it in aggressive decks, but I certainly like it in any other White build.
This is another very powerful 2 drop, specifically because of the 2/3 statline. Everything else from that point is upside, and there’s potential for a lot of upside.
White definitely wants to be aggressive this set, and has plenty of strong options. There’s some very powerful 2 drops, like Pulsar Squadron Ace and Sunstar Expansionist supported by cheap removal, like Focus Fire, and Seam Rip. There are also a good amount of +1/+1 synergy pieces and payoffs, like Weftblade Enhancer, Honor, Dualstrike Technique, and Rayblade Trooper. I’ll be breaking down Blue next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".