It has almost been 20 years since the original Lorwyn release, and I can still remember playing that prerelease! Crazy how time flies when you’re playing Magic! There’s some fun new mechanics, as well as a return to some well-supported Typal (Tribal) archetypes. Let’s jump right on in!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
There are a total of 6 (including this card) non-rare Giants in the set, but lets not forget the myrad of Shapeshifters, like Gangly Stompling. The card isn’t too powerful by itself, but it’s strength depends on the amount of creatures in your deck that will gain double strike.
Only being able to remove counters at sorcery speed means you won’t be able to threaten it’s activation during combat – making it a very telegraphed card. I think it can still be alright, especially threatening to take out 2 blockers for a big attack.
I’m not a huge fan of this card as of now, but it’s really dependent on how the format plays out. Make sure you are trying to play this before you play a land for turn!
I’m not too sold on this guy, as it can’t really get involved in combat without dying. The passive can’t be ignored, however – and can threaten significant direct damage with some of the bigger elementals, like Kulrath Zealot.
This does have a pretty low floor, doing next to nothing if you don’t have creatures in play to support it. If you have a creature deck with a common type (9-10+) I’d run this.
The activated ability likely won’t come up too often, outside of shapeshifters, but if you can power out big elementals -this thing looks really strong.
For those interested, there are 0 Goats in the set, so the +3/+0 will only work on shapeshifters. Having said that, like any other traditional Threaten, this works best in combination with sacrifice or Blight effects.
It takes a little bit of set up, but if you’re able to follow this up with a removal spell and get a free copy – well that’s something worth daydreaming about.
This works nicely with a few ETB or die triggers, like Eclipsed Flamekin, among others. I wouldn’t play this in any deck that doesn’t have some very potent targets.
I’m not a huge fan of this card, but it could be fine in aggressive decks. On the average game, your opponent will benefite from the double mana first, play a haste creature, and kill this thing, using all of the advantage and you’ve had none!
This is a brutal board wipe (and direct damage) if you have a big enough creature. The blight being part of the casting cost is huge, meaning it can’t be interrupted.
Red has some very nice burn spells this set, as evidenced by the top commons above. The creatures are on the smaller side, and looks to be more interested in going fast/wide. It’s lacking in combat tricks to enable that strategy, so you’ll need to lean on other colors for that strategy. I’ll be breaking down Green next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".