It’s spoiler time once again! On Tuesday, March 26, 2024 at 9:00 am PT, the official previews for Outlaws of Thunder Junction will begin, due for release to MTG Arena on April 16, 2024! This is the 12th and final expansion to be introduced to Standard before rotation. With some cards already revealed on its first look preview and a lot of cards through unofficial leaks, you can also check out some of the cards below in our articles below if you cannot wait!
As is the ritual before the beginning of the preview season for each set, MTG’s head designer Mark Rosewater (often shortened to MaRo) gives us a bit of a teaser about what we can expect from the set over on his Tumblr, Blogatog. It usually includes abilities, creature types, and other unusual or noteworthy text that will appear on cards from the set, along with some clues about returning characters and more.
This morning, MaRo published the teaser for Outlaws of Thunder Junction if you are still following along:
Maro’s Teaser for Outlaws of Thunder Junction
Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
A new batch of five related creature types
A card capable of returning three different card types from the graveyard to the battlefield
A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
Dual lands with a land subtype that has never been on dual lands before
A new modal mechanic that introduces something different to think about
A card that can swap/exchange control of up to three different card types
A new creature token that has an ability no creature token has ever had before
A typal card for Skeletons and Zombies
Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, */* Blue Ox
Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica
Next, here are some rules text that will be showing up on cards:
“Then repeat this process X more times.”
“if it wasn’t cast or no mana was spent to cast it.”
“Plotting cards from your hand costs {2} less.”
“You can’t cast this spell during your first, second, or third turns of the game.”
“That card gains flashback {0}”
“Target creature becomes a white Rabbit with a base power and toughness 0/1.”
“When you win that flip, copy that spell.”
“If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
“you get that many additional upkeep steps after this phase.”
Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.
Wrap Up
MaRo’s teasers are always chock full of information and insight into the set, and it’s definitely worth giving the full list a read.
That’s all we have for you concerning Outlaws of Thunder Junction for now. What are some of the tidbits from Mark Rosewater’s teaser that have you the most excited for Outlaws of Thunder Junction? Got any predictions? Let us know in the comments, and we’ll keep you up-to-date with the latest news and spoilers. We’ll see you next week on its debut stream!