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MTG Arena and Digital Premier Play 2022: What You Need to Know

Get ready, MTG Arena fans – Wizards of the Coast has announced a new way to take your competitive play to the next level. According to an announcement on April 21, 2022, Wizards is looking to revamp the competitive scene in MTG Arena, which has led to the addition of a Digital Premier Play in Arena.

Queue the new Arena Championship, an event that will happen three times a year in the same way that the Pro Tours do. The Arena Championship will feature different formats, so you may find that one Arena Championship doesn’t fit your play style as much as another.

There’s even more good news. There are multiple ways to earn a spot in the Arena Championships, making it widely accessible for all kinds of players. The first step is getting to Qualifier Weekends. Find our summary and the full article from Wizards of the Coast below!

Wizards of the Coast

How to Enter in Qualifier Weekend

Before you can take part in the Arena Championship, you’ll need to get through the Qualifier Weekend. There will be four Qualifier weekends feeding into each Arena Championship and the first Qualifier weekend will be May 28-29.

To get there, you have a few different ways to get into the Qualifier Weekend:

The first way is to finish in the top 250 players at the end of a ranked season, in either Constructed or Limited.

The second way is to win 6 or more matches on the second day of an Arena Open, which will automatically get you a seat.

The last way to enter is through a Qualifier Play-In, which happens twice before a Qualifier Weekend. This will require 20,000 gold, 4,000 gems, or 20 Play-In Points. Play-In Points are awarded through other events in Arena or by placing in the top 1,200 of ladder play. There are two types of Qualifier Play-Ins:

  • One week before the Qualifier Weekend, there’s a Best-of-One event. Players that win 6 times before losing 2 times are able to go to the Qualifier Weekend.
  • One day before the Qualifier Weekend, there’s a Best-of-Three event. Players that will 4 times before taking 1 loss are able to go to the Qualifier Weekend.

Advancing through Qualifier Weekend

Once you’ve gotten into a Qualifier Weekend, you’ll have to get through 2 days of Best-of-Three matches. The goal is to win 7 times before you lose 2 times each day. If you can do that on Day 1, then you go on to Day 2. If you do that on Day 2, then you go on to the Arena Championship!

That’s not the only way to get into the Championship. If the four Qualifier Weekends prior to the Arena Championship don’t gather 32 players, the players who had the most wins through each weekend will be brought in until there are at least 32 players.


Prize Structure of Qualifier Weekends

Qualifier Weekend Day 1Qualifier Weekend Day 2
Event length: 7 wins or 2 lossesEvent length: 7 wins or 2 losses
0 wins: 500 gems0 wins: 250 gems
1 win: 1,000 gems1 win: 500 gems
2 wins: 3,000 gems2 wins: 1,000 gems
3 wins: 5,000 gems3 wins: 1,500 gems
4 wins: 7,500 gems4 wins: 2,000 gems
5 wins: 10,000 gems5 wins: 2,500 gems
6 wins: 15,000 gems6 wins: 3,000 gems
7 wins: 20,000 gems and entry to Day 27 wins: 5,000 gems and qualification for Arena Championship (and Pro Tour, once available)

The Arena Championship

The top 32 players over the Qualifier Weekends will compete for a prize pool of $200,000. The winner and runner-up of each Arena Championship a year will be invited to the Magic World Championship.

Starting in September 2022, anyone that makes it to an Arena Championship will also be invited to play in a Pro Tour.

The new Arena Championship is a great way for people who want to take the game to a new competitive level, and it’s also a great way to just farm rewards. The Qualifier Play-Ins and the Qualifier Weekend have numerous rewards to win, so it’s worth taking a shot if you have the chance!


MTG Arena Premier Play in 2022

When much of public gaming around the world closed down in early 2020, Magic: The Gathering Arena became one of the most practical ways for many players to engage with Magic, and especially with Magic‘s competitive system. With the return of the Pro Tour and high-level tabletop playMTG Arena had an opportunity to update its role in the greater Premier Play system—while also offering its own unique events for digital players.

Alongside new events, we are refreshing how the MTG Arena competitive path works. During the past two years, playing the ranked ladders has been the primary way for a player to begin their competitive journey. As part of reworking our system, and looking to offer a greater variety of paths, we’re de-emphasizing ladder play while creating new, flexible pathways for players to find their competitive footing on MTG Arena. Whether you play daily or only once in a while, we hope to have a competitive path that works for you.

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Let’s dig into the details, starting at the top:

WELCOME TO THE ARENA CHAMPIONSHIP

The new top rung on the MTG Arena competitive track is the Arena Championship! Arena Championships will happen three times per year, just like the new Pro Tour.

Each Championship will feature 32 top players, determined by four months’ worth of competitive ladder and event play, competing for a $200,000 prize pool.

Arena Championships will mark the pinnacle of competition within MTG Arena. Those players will also be competing to go to the Magic World Championship—each of the three winners and three runners-up of Arena Championships will also earn a seat at the most prestigious Magic event of the year!

So, how do you claim your seat at an Arena Championship? It’s through a familiar path: our monthly Qualifier Weekend event.

QUALIFIER WEEKEND: OUT WITH THE OLD, IN WITH THE NEW

Many elements of Qualifier Weekend events on MTG Arena will be recognizable, but the details—and especially the stakes—are changing.

Players can earn their spot in Qualifier Weekends through two paths—ladder play or event play. (Find the details on this in the next section.)

There will be four Qualifier Weekends feeding each Arena Championship. The Qualifier Weekend itself still consists of two days of Best-of-Three matches in a shared format. Players will try to reach seven match wins before taking two match losses on each day, competing for the following:

  • Players can win up to 20,000 gems in prizes on Day 1, with those who reach seven wins also earning the ability to continue into Day 2.
  • Players who win seven matches during Day 2 qualify for an Arena Championship. This is in effect starting with the very next Qualifier Weekend event taking place on May 28–29.
  • After all Qualifier Weekends that feed an Arena Championship are complete, additional players will be invited to bring the event to 32 competitors. These remaining invitations will go to players with the most total match wins in those contributing Qualifier Weekend Day 2 events.
  • Beginning in September, in addition to feeding Arena Championship events, Qualifier Weekends will also lead to tabletop play. Players who reach seven wins during Day 2 will qualify for both an upcoming Arena Championship on MTG Arena and a designated upcoming Pro Tour!

FULL QUALIFIER WEEKEND STRUCTURES

Qualifier Weekend Day 1Qualifier Weekend Day 2
Event length: 7 wins or 2 lossesEvent length: 7 wins or 2 losses
0 wins: 500 gems0 wins: 250 gems
1 win: 1,000 gems1 win: 500 gems
2 wins: 3,000 gems2 wins: 1,000 gems
3 wins: 5,000 gems3 wins: 1,500 gems
4 wins: 7,500 gems4 wins: 2,000 gems
5 wins: 10,000 gems5 wins: 2,500 gems
6 wins: 15,000 gems6 wins: 3,000 gems
7 wins: 20,000 gems and entry to Day 27 wins: 5,000 gems and qualification for Arena Championship (and Pro Tour, once available)

WHERE DO I START?

As mentioned above, players must still earn their entry to a Qualifier Weekend, and there are now two main paths to get there.

The first new path to that entry is the Qualifier Play-In event. This open event allows players to earn their seat through a single session of focused play, rather than a month-long ladder climb. Each month will have two Qualifier Play-In opportunities:

  • A single-day, Best-of-One Qualifier Play-In takes place one week before the Qualifier Weekend. Players will need to reach six wins before taking two losses to advance.
  • A single-day, Best-of-Three Qualifier Play-In takes place one day before the Qualifier Weekend. Players will need to reach four wins before taking one loss to advance.

Players can enter a Qualifier Play-In with a 20,000 gold or 4,000 gem entry fee or by collecting 20 Play-In Points from regular events in MTG Arena. Reaching maximum wins in any evergreen Constructed event (such as a Historic event or Traditional Historic event) or in a Traditional Draft event will now award Play-In Points in addition to gems and packs. (For those new structures, see further below.)

FULL QUALIFIER PLAY-IN STRUCTURES

Best-of-One Qualifier Play-InBest-of-Three Qualifier Play-In
Entry fee: 20,000 gold or 4,000 gems or 20 Play-In PointsEntry fee: 20,000 gold or 4,000 gems or 20 Play-In Points
Event length: 6 wins or 2 lossesEvent length: 4 wins or 1 loss
0 wins: 500 gems0 wins: 500 gems
1 win: 1,000 gems1 win: 2,000 gems
2 wins: 1,500 gems2 wins: 4,500 gems
3 wins: 3,000 gems3 wins: 6,000 gems
4 wins: 4,500 gems4 wins: 6,000 gems and entry token to Qualifier Weekend
5 wins: 6,000 gems 
6 wins: 6,000 gems and entry token to Qualifier Weekend 

Player Profile: One-Time Oko

Oko doesn’t play that much MTG Arena, as his favorite format is Commander in person with friends. But he also enjoys drafting, so he knows the latest set well. He logs on Friday to play the Limited format Qualifier Play-In, and he reaches maximum wins. He then wins out on both Day 1 and Day 2 of the Qualifier Weekend, earning a seat at the next Arena Championship for his weekend’s play.


Player Profile: Garruk the Grinder

Garruk spends most of his MTG Arena time playing Traditional Alchemy events to build his collection. He earns maximum-win rewards frequently, sometimes multiple times in a weekend. He has collected enough Play-In Points to enter the Qualifier Play-In, but this month’s format is Limited. He decides to save his points for next month when the format will be Alchemy. He expects to have enough points to enter multiple times and make sure he gets his chance at the Qualifier Weekend.


The second main path to a Qualifier Weekend is still a top-ranked ladder finish. Players who finish in the top 250 of either the Constructed or Limited ladder at the end of a month will receive automatic entry into the next month’s Qualifier Weekend. (This will now be served by an event entry token instead of a Qualifier Badge as in the past.) Players who finish in the top 1,200 of either ladder (but not the top 250) will instead receive enough Play-In Points for one entry to a Qualifier Play-In event, described above.

Note: Since play is already underway for the April 2022 ranked ladders, players who finish in the top 1,200 of either ladder during this month will still qualify directly for the Qualifier Weekend events. The May ranked ladders will be the first ones to follow the new structure.

Finally, players who reach six, seven, or eight match wins on Day 2 of an Arena Open will also earn entry to a Qualifier Weekend. (Previously, this only applied to players who won seven or eight matches.) This begins with the May 14–15 Arena Open, which will admit players to the June Qualifier Weekend (matching the May ranked ladders that will be in progress at that time). Not every Qualifier Weekend will admit players in this way since Arena Open events happen less frequently than once a month. Note: For players familiar with the current system, be aware that entry to the Qualifier Weekend events will now be driven by event tokens instead of Qualifier Badges.


Player Profile: Huatli the Hopeful

Huatli usually finishes the ranked season in the high percentages, but this month, a strong run on the last day landed her in the low 800s. She earns an entry to the upcoming Qualifier Play-In, and she chooses to play in the Best-of-One event where she feels her Dinosaurs deck will have the best opportunity to do well. She reaches maximum wins and gets into the Qualifier Weekend, but she then reaches only three wins on Day 1. She walks away with 11,000 gems in total from the two events to help fuel her play for next month when she wants to do even better.

NOW YOU KNOW

Time for a quick recap. The three basic steps of the competitive path on MTG Arena are:

  1. Ladders and Qualifier Play-In events
  2. Qualifier Weekend events
  3. Arena Championships

Doing well enough in any of these steps will take you up the path to the next step. If you keep excelling, you will find yourself at the top of the mountain—including at a tabletop Pro Tour or even the Magic World Championship!

GETTING THE POINT

Beginning with the release of Streets of New Capenna, evergreen Constructed events for all permanent MTG Arena formats will now have updated structures that incorporate Play-In Points so that players can use these events to enter the competitive path. They also now have both higher entry fees and higher rewards that replace the previous gold and individual card rewards (ICRs) with gems and packs. These changes are intended to let players build their collection through Constructed play more quickly and reliably. These are the new structures:

CONSTRUCTED EVENT STRUCTURES

Best-of-One (ex. “Alchemy event”)Best-of-Three (ex. “Traditional Alchemy event”)
Entry fee: 2,500 gold or 375 gemsEntry fee: 5,000 gold or 750 gems
Event length: 7 wins or 3 lossesEvent length: 5 matches
0 wins: 25 gems0 wins: 50 gems and 1 pack
1 win: 50 gems1 win: 100 gems and 1 pack
2 wins: 75 gems and 1 pack2 wins: 150 gems and 2 packs
3 wins: 200 gems and 1 pack3 wins: 600 gems and 2 packs
4 wins: 300 gems and 1 pack4 wins: 800 gems and 2 packs
5 wins: 400 gems and 2 packs5 wins: 1,000 gems, 3 packs, and 4 Play-In Points
6 wins: 450 gems and 2 packs 
7 wins: 500 gems, 3 packs, and 1 Play-In Point 
  • For Alchemy events, packs will be of the latest Alchemy set.
  • For Historic events, packs will be from rotated-out sets.
  • For Standard events, packs will be of the latest Standard set.

Also beginning with Streets of New Capenna, Traditional Drafts will have a new structure. This change reduces some of the top-heaviness of the event and incorporates Play-In Points.

TRADITIONAL DRAFT STRUCTURE

  • Entry fee: 10,000 gold or 1,500 gems (unchanged)
  • Event length: 3 matches (unchanged)
  • 0 wins: 100 gems and 1 pack
  • 1 win: 250 gems and 1 pack
  • 2 wins: 1,000 gems and 3 packs
  • 3 wins: 2,500 gems, 6 packs, and 2 Play-In Points

Play-In Points earned from any of these events can be combined, and players may use their Play-In Points to enter either type of Qualifier Play-In event in any month.

THE BEGINNING OF THE PATH

Phew, we made it to the end of the article! But really, it’s just the beginning of a new competitive dream, and your path to the Arena Championships. Answers to questions, additional dates, and format details will all be available soon, and we are ready to make any needed adjustments along the way to help this path serve all of our different players. We are excited for our first Arena Championship later this year, and we hope you are, too!

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kestrelwen
kestrelwen

When it comes to Magic, Brittany's been in the game since Dominaria came out in 2018. While artifact decks have her heart, she enjoys using different decks and experimenting with unlikely combos even if it’s not the most competitive, meta deck on the market. You can keep up with her MTG and other gaming news on Twitter.

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