The fourth day of previews for Kamigawa: Neon Dynasty has come to an end, bringing us to the halfway point of the spoiler sesaon. While we didn’t get a ton of new cards today, we’re gearing up for another busy day of spoilers tomorrow and each day following until previews finish up on Thursday, February 3.
Highlights from today’s previews include a few more legendary creatures (there have been an absolute ton so far), another of the cards from the new Shrine cycle, and a handful of other commons and uncommons.
We have compiled all of the card previews from Sunday, January 30 into one easy-to-browse list broken down by rarity. You can also find spoilers from the previous days, as well as more Neon Dynasty content, by following the links below:
- Previous Day: Kamigawa: Neon Dynasty Spoilers – Day Three Roundup
- Next day: Coming tomorrow!
- Kamigawa: Neon Dynasty Set Guide: Release Date, Spoilers, and More
- Kamigawa: Neon Dynasty Spoilers
- Kamigawa: Neon Dynasty Leaks
- MaRo’s Kamigawa: Neon Dynasty Teaser Has Arrived
Mythic
Nashi, Moon Sage’s Scion
- Card Name: Nashi, Moon Sage’s Scion
- Mana Cost: {1}{B}{B}
- Card Type: Legendary Creature – Rat Ninja
- Rarity: Mythic
- Card Text:
Ninjutsu {3}{B}
Whenever Nashi, Moon Sage’s Scion deals combat damage to a player, exile the top card of each player’s library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - Power/Toughness: 3/2
Rare
Raiyuu, Storm’s Edge
- Card Name: Raiyuu, Storm’s Edge
- Card Type: Legendary Creature – Human Samurai
- Rarity: Rare
- Card Text:
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase. - Power/Toughness: 3/3
Satsuki, the Living Lore
- Card Name: Satsuki, the Living Lore
- Mana Cost: {G}{W}
- Card Type: Legendary Creature – Human Druid
- Rarity: Rare
- Card Text:
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one –
• Return target Saga or enchantment creature you control to its owner’s hand.
• Return target Saga card from your graveyard to your hand. - Power/Toughness: 1/3
Uncommon
Awakened Awareness
- Card Name: Awakened Awareness
- Mana Cost: {X}{U}{U}
- Card Type: Enchantment – Aura
- Rarity: Uncommon
- Card Text:
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Circuit Mender
- Card Name: Circuit Mender
- Mana Cost: {3}
- Card Type: Artifact Creature – Insect
- Rarity: Uncommon
- Card Text:
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card. - Power/Toughness: 2/3
Generous Visitor
- Card Name: Generous Visitor
- Mana Cost: {G}
- Card Type: Creature – Spirit
- Rarity: Uncommon
- Card Text:
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. - Power/Toughness: 1/1
Go-Shintai of Ancient Wars
- Card Name: Go-Shintai of Ancient Wars
- Mana Cost: {2}{R}
- Card Type: Legendary Enchantment Creature – Shrine
- Rarity: Uncommon
- Card Text:
First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. - Power/Toughness: 2/2
Heiko Yamazaki, the General
- Card Name: Heiko Yamazaki, the General
- Mana Cost: {3}{R}
- Card Type: Legendary Creature – Human Samurai
- Rarity: Uncommon
- Card Text:
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. - Power/Toughness: 3/3
Historian’s Wisdom
- Card Name: Historian’s Wisdom
- Mana Cost: {2}{G}
- Card Type: Enchantment – Aura
- Rarity: Uncommon
- Card Text:
Enchant artifact or creature
When Historian’s Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Prodigy’s Prototype
- Card Name: Prodigy’s Prototype
- Mana Cost: {1}{W}{U}
- Card Type: Artifact – Vehicle
- Rarity: Uncommon
- Card Text:
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 2 - Power/Toughness: 3/4
Common
Armguard Familiar
- Card Name: Armguard Familiar
- Mana Cost: {1}{U}
- Card Type: Artifact Creature – Equipment Beast
- Rarity: Common
- Card Text:
Ward {2}
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} - Power/Toughness: 2/1
Guardians of Oboro
- Card Name: Guardians of Oboro
- Mana Cost: {2}{U}
- Card Type: Creature – Moonfolk Samurai
- Rarity: Common
- Card Text:
Defender
Modified creatures you control can attack as though they didn’t have defender. - Power/Toughness: 3/4
Moon-Circuit Hacker
- Card Name: Moon-Circuit Hacker
- Mana Cost: {1}{U}
- Card Type: Enchantment Creature – Human Ninja
- Rarity: Common
- Card Text:
Ninjutsu {U}
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. - Power/Toughness: 2/1
Sunblade Samurai
- Card Name: Sunblade Samurai
- Mana Cost: {4}{W}
- Card Type: Enchantment Creature – Human Samurai
- Rarity: Common
- Card Text:
Vigilance
Channel – {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. - Power/Toughness: 4/4
We’ll be back tomorrow with more previews and continuing each day until they’re finished, so stay tuned and stay up-to-date with our full spoilers page in the meantime.