Tarkir: Dragonstorm will release on 4/8 to online platforms, so I’ll be breaking down each card to help you get accquainted! Much like it’s predecessor, TDM is a “wedge” set, that encourages you to play one of the supported color combinations; Abzan, Jeskai, Mardu, Sultai, or Temur. While 1-2 color decks are supported, the most powerful cards are often three colors, so you will be incentivized to support them.
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This guy seems a bit slow, and needs more than a few turns to outsize a dragon. It also requires you to have cards in your graveyard every turn in order to grow.
There aren’t any turtle spells in the set, so if you do want the three cards, he will be in his shell for a while. Even so, this is a very large creature, that’s pretty difficult to get around.
You only want one copy of this card in your deck, as it’s quite expensive. I don’t think it will line up too well that you blow your opponent out with this, but it will certainly happen from time to time.
It’s always difficult to guage how powerful counterspells will be. This seems pretty solid if you have a high dragon count, as it will hit almost everything until the very late game.
As long as you have a high enough instant/sorcery and dragon count, this is a solid inclusion. If your a math nerd, you can use a hypergeometric calculator to find out the odds in any given deck.
I do like the Dragonstorm Globe, so if you have a copy in your deck this gets a lot better. If you have the forecaster and the globe, you could justify putting Boulderborn Dragon in your deck as well.
This card doesn’t do anything on its own, and requires you to have either renew cards or other ways to exile from your graveyard in order to activate it. It’s just too narrow for me, dog.
ETB bounce creatures are typically pretty solid. This one is a little small compared to the most recent iteration, Spikeshell Harrier, but should still be serviceable.11111111111111111111111111111111111111111111111111111
By the time you want to cast this, you should have the prerequisite creature in your graveyard to do so. Costing only 3 mana will often allow you to cast the returned spell the turn you return it as well.
This is a brutal creature. It’s a gigantic flyer that sets your opponent back in a huge way. The draw spell portion of the card is even more upside to it.
This is a really cool counterspell that scales throughout the game. When you can counterspell things for one mana in the mid-game is when its power level will shine.
If you have ways to pump this creatures power, like Stormbeacon Blade, this guy is quite problematic. If he stays a 1/3 however, he can be a bit of a liability, providing your opponent with renew and harmonize cards for free.
Outside of the Jeskai oriented cards, blue is trying to play the long game. It’s also short on any reliable removal, so you will need to rely on other colors for removal. Blue also has a good amount of card advantage spells, but they all feel very slow, which to me indicates the format will be a bit slower than anticipated. I’ll be running through Black next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".