Tarkir: Dragonstorm will release on 4/8 to online platforms, so I’ll be breaking down each card to help you get accquainted! Much like it’s predecessor, TDM is a “wedge” set, that encourages you to play one of the supported color combinations; Abzan, Jeskai, Mardu, Sultai, or Temur. While 1-2 color decks are supported, the most powerful cards are often three colors, so you will be incentivized to support them.
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This seems like replaceable top end filler. I do enjoy the fact that it pops out a zombie druid token, which makes me think that the crocodile ate a druid at some point.
This is definitely a card for decks looking to play the long game. It’s very cheap, so it’s easy to see how casting this a few times within a game will make a big impact during longer matches.
This is a creature that wants to be in fast decks, but Black is one of the slower colors this set. It’s playable in the right decks, but the floor is pretty low.
The omen half of this card is pretty nice, and the dragon half is a decent defensive creature. Be careful when casting the omen that your target doesn’t die in response.
This card is designed for Abzan decks, where it can often be a 6/6 for 4. You also get to cast it twice, and the second time comes with 1/3 counters to get the buff.
This reminds me a bit of Phyrexian Processor. I don’t think there will be many instances where you will make this creature bigger, but it will give you something to put on the battlefield during the turns you don’t have any great plays.
This creature can definitely be a bit awkward at times, but when it’s good, it’s very good. Putting decay tokens on your opponent’s whole team is incredibly powerful, and it’s not difficult to get him in your graveyard.
There will be plenty of games where the omen half won’t line up all that well, so don’t hesitate to play the big dragon on turn 4. If you do get to kill some creatures beforehand, that’s just upside!
This gets better the more self mill your deck has. It can be an annoying threat the longer the games go, and also helps get your creatures with renew into your graveyard. There’s not a huge downside to put this into most decks.
Like most Diabolic Edict effects, this can be a bit awkward at times. But it does do a great job at shutting off renew and harmonize cards in the late game, when this is at it’s weakest.
This is a great card for Mardu when paired with mobilize creatures. It triggers on each creature death, and turns into a very fast clock. It can be a bit slow/awkward in some of the late game oriented black decks.
This removal spell isn’t for every black deck. You really want to make sure you have fodder, like mobilize tokens, so you don’t end up 2-for-1’ing your self.
Black has some solid removal, but is really lacking in the creature department, with most of the creatures around filler level. It doesn’t look like it contributes all too much to Mardu, but has some great defensive qualities for Abzan and Sultai. I’m tackling Red next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".