This is a very nostalgic crossover, and a close second (to Final Fantasy) for favorite crossover so far. TMT is a smaller set, with 190 cards, compared to 273 cards in ECL. I think it’s safe to assume that it will create a much less diverse experience, with drafts/games feeling repetitive at a much quicker rate. The mechanics of the set are pretty surface level (sewer pun), and the set looks a lot closer to a core set in terms of limited play.
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This is a pretty sick card drawing engine, that will draw you a card the turn it comes down. It won’t be too often that it draws 2+, but it will certainly happen.
In a set with sneak, it will be a difficult task to get creatures through to your opponent. If you have some enablers, you can play this card – otherwise, I’m not too excited to play it.
I’m not sure how I feel about this equipment. It seems fine, but equip 3 is an expensive cost. This will be a card that’s power depends on the pace of the format.
It’s pretty unlikely that you will have enough artifacts for this to be good. It can be alright in a dedicated Izzet artifact build, but it is a bit slow.
This seems like a trap for the most part. It’s definitely expensive for its initial size, and requires some specific follow-up to become relevant. I’m not ready to write it off, just be weary of how slow it can be.
Welp, this seems nuts. Trading your worst creature for your opponents best is quite the effect on a 6 mana 6/6 vigilance. It is a may ability, so it’s all good if the targets don’t line up well.
While the body half (pun intended) isn’t super exciting, the ETB is insane. If you can line this up as the last card in hand, draw 4 seems decent enough.
This is basically a better version of April, Reporter of the Weird. The stat line is a bit more appealing, and will almost always make your opponent hold back and buy you some time.
It’s really hard to justify why this card would be playable. It does reset the board if you’re close to dying, but it’s incredibly slow and unreliable.
Blue is an artifact based color, with many of the cards caring about artifacts in play. It has some really awesome tricks, great flyers, and cool card advantage options. It does look pretty slow, so cards like Crustacean Commando may end up being much better than initially anticipated. I’ll be breaking down Black next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".