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Wilds of Eldraine Leaks – A Lot of Cards! (19 New Cards Added)

Many cards from Wilds of Eldraine has been leaked!

Spoilers for the next upcoming Standard expansion Wilds of Eldraine, is set to begin next week – and as is tradition, a set of leaked images are being shared around. Some cards are already known thanks to the First Look preview and Mark Rosewater has given us teasers for the set. The leaks appear to have come from Discord, which is now being shared en masse on reddit. For the curious ones, let’s take a look!

Credits:

Before you view the cards, remember: These are unofficial, unconfirmed leaks from a third party source so view at your own risk!

19 Cards

Below cards have been posted on reddit:

New Image

New Mechanics

  • Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
  • Role Tokens: When a card enters the battlefield, create a Role token attached to target creature you control:
    • Wicked “+1/+1 and when this aura is put into a graveyard each opponent loses 1 life”
    • Sorcerer “+1/+1 and whenever this creature attacks scry 1”
    • Cursed “Enchanted creature is a 1/1”
  • Celebration: Keyword ability that triggers if two or more nonland permanents entered the battlefield under your control.
  • Adventure: Returning mechanic from the original set.

Image 1

Three Blind Mice2W
Enchantment – Saga (R)
I – Create a 1/1 white Mouse creature token.
II, III – Create a token that’s a copy of target token you control.
IV – Creatures you control get +1/+1 and gain vigilance until end of turn.

Torch The Tower R
Instant (Common)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker.
If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Lord Skitter’s Blessing 1B
Enchantment (R)
When ~ enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Heartflame Duelist 1W
Creature – Human Knight (Rare)Instant and sorcery spells you control have lifelink.
3/1
//
Heartflame Slash 2R
Instant – Adventure
Heartflame Slash deals 3 damage to any target.

Thunderous Debut 6GG
Sorcery (Rare)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Image 2

Hylda’s Crown of Winter 3
Legendary Artifact (R)
1, T: Tap target creature. This ability costs 1 less to activate during your turn.
3, Sacrifice Hylda’s Crown of Winter: Draw a card for each tapped creature your opponents control.

Mosswood Dreadknight 1G
Creature – Human Knight (R)
Trample
When ~ dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
3/2
//
Dread Whispers 1B
Sorcery – Adventure
You draw a card and you lose 1 life.

Sentinel of Lost Lore 1GG
Creature – Elf Knight (R)
When ~ enters the battlefield, choose one or more:
* Return target card you own in exile that has an Adventure to your hand.
* Put target card you don’t own in exile that has an Adventure on the bottom of its owner’s library.
* Exile target player’s graveyard.
3/4

Imodane, the Pyrohammer 2RR
Legendary Creature – Human Knight (R)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4/4

Image 3

Stroke of Midnight 2W
Instant (UC)
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Tanglespan Lookout 2G
Creature – Satyr (UC)
Whenever an Aura enters the battlefield under your control, draw a card.
2/3

Realm-Scorcher Hellkite 4RR
Creature – Dragon (M)Bargain
*(You may sacrifice an artifact, enchantment, or token as you cast this spell.)
*Flying, haste
When ~ enters the battlefield, if it was bargained, add four mana in any combination of colors.
1R: ~ deals 1 damage to any target.

Beluna Grandsquall GUR
Legendary Creature – Giant Noble (M)
Trample
Permanent spells you cast that have an Adventure cost 1 less to cast.
//
Seek Thrills 2GUR
Instant – Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Unknown names:

Food Fight 1R

Faerie Dreamthief B

Feral Encounter GG

Restless Bivouac
Land (R)
~ enters the battlefield tapped.
T: Add R or W.
?RW: Until end of turn, ~ becomes a ?/? red and white ? creature with ? until end of turn. It’s still a land.
Whenever ~ attacks, ?

Image 4

Restless Vinestalk
Land (R)
~ enters the battlefield tapped.
T: Add G or U.
3GU: Until end of turn, ~ becomes a 5/5 green and blue Plant creature with trample. It’s still a land.
Whenever ~ attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Unknown Peasant (1W? WW?)
Creature – Human Peasant (R)
Vigilance
At the beginning of combat on your turn, you may pay 1. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)
2/2

Unknown Lost Legacy (2BB? 3BB?)
Instant (R)
This spell costs 2 less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller’s graveyard, hand, and/or library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Expel the Interlopers 3WW
Sorcery (R)
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Gruff Triplets 3GGG
Creature – Satyr Warrior (R)
Trample
When ~ enters the battlefield, if it isn’t a token, create two tokens that are copies of it.
When ~ dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3/3

Song of Totentanz XR
Sorcery (R)
Create X 1/1 black Rat creature tokens with “This creature can’t block.” Creatures you control gain haste until end of turn.

Image 5

Moonshaker Cavalry (officially spoiled)

Asinine Antics 2UU
Sorcery (M)
You may cast ~ as though it had flash if you pay 2 more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Spiteful Hexmage B
Creature – Human Warlock (R)
When ~ enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
3/2

Scalding Viper 1R
Creature – Elemental Snake (R)
Whenever an opponent casts a spell with mana value 3 or less, ~ deals 1 damage to that player.
2/1
//
Steam Clean 1U
Sorcery – Adventure
Return target nonland permanent to its owner’s hand.

Image 6

Restless Spire
Land (R)
~ enters the battlefield tapped.
T: Add U or R.
UR: Until end of turn, ~ becomes a 2/1 blue and red elemental creature with “As long as it’s your turn, this creature has first strike.” It’s still a land.
Whenever ~ attacks, scry 1.

Horned Loch-Whale 4UU
Creature – Whale (R)
Flash
Ward 2
~ enters the battlefield tapped unless it’s your turn.
//
Lagoon Breach 1U
Instant – Adventure
The owner of target attacking creature you don’t control puts it on the top or bottom of their library.

Raging Battle Mouse 1R
Creature – Mouse (R)
The second spell you cast each turn costs 1 less to cast.
Celebration – At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn.
2/1

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