13 Upgraded Standard 2022 Decks of Innistrad: Midnight Hunt Standard

Liesa, Forgotten Archangel Art by Dmitry Burmak
Liesa, Forgotten Archangel Art by Dmitry Burmak

Hello everyone! Like many of you reading this right now, I had an absolute blast playing Standard 2022 not only to get away from Eldraine and Ikoria cards, but to get a taste of what new Standard might look like! Best of One versus Best of Three is pretty different, but to see nearly every strategy explored to it’s fullest extent before Innistrad is something we’ve never had prior to a big set rotation? Does this mean the format is going to be solved before we play it? Absolutely not!

Smaller set Standard environments are always unique as there isn’t many cards to work with, so even adding a 5th set to a 4 set standard is going to have some big changes. That being said, we don’t have to ignore what everyone worked so hard to find out since July! The final 2022 tier list won’t be a perfect barometer, but if we take the most popular strategies and upgrade them with Innistrad cards, we could find a nice baseline of decks to try once Innistrad is released.

With that, the decks I chose to upgrade (when applicable) are all on the 2022 Tier List – Final Update that was released this week, but I’ll be sure to have the original deck here as well so you don’t have to switch back and forth. Secondly, although I won’t be including sideboards in this article, I will build with Bo3 in mind which is generally just going to mean eschewing the Lesson package unless it is absolutely vital to the deck’s success. If you want to play these decks specifically for Best of One, you can compare what I changed from the old deck and switch it back to your liking. Lastly, these decks will be in the same order of the tier list, but that doesn’t necessarily mean that they are still going to be better than the “worse” options come Innistrad. Let’s get into it!

Mono White Aggro

Standard 2022 White Weenie Version 2 by Bohe 

Creatures (32)
3
Reidane, God of the Worthy
4
Codespell Cleric
4
Monk of the Open Hand
4
Usher of the Fallen
4
Clarion Spirit
4
Luminarch Aspirant
4
Elite Spellbinder
4
Skyclave Apparition
1
Legion Angel
Spells (2)
2
Kabira Takedown
Enchantments (4)
2
Paladin Class
2
Sparring Regimen
Lands (22)
4
Faceless Haven
18
Snow-Covered Plains
Cards (60)
Sideboard (15)
4
Portable Hole
1
Academic Probation
1
Divine Smite
1
Environmental Sciences
3
Guardian of Faith
1
Reduce to Memory
3
Legion Angel
1
Mascot Exhibition
Innistrad Monowhite Aggro
by DoggertQBones
Standard
Aggro
best of 3
4 mythic
20 rare
14 uncommon
22 common
0
1
2
3
4
5
6+
Instants (2)
2
Kabira Takedown
$0.98
Lands (22)
4
Faceless Haven
$35.96
60 Cards
$218.42
Sideboard
2
Legion Angel
$1.98
2 Cards
$1.98

First up was 2022’s best deck: Monowhite Aggro. Despite already being great, it actually got a few really nice tools! First, Intrepid Adversary functions as a decent 2 drop that’s a great mana sink later in the game, almost a better Paladin Class in that sense. Past that though, it was really hard to find room in the deck for more tools. I really like Brutal Cathar as an additional piece of interaction and you would definitely play more in the board. Lastly, Adeline, Resplendent Cathar is a really nice tool to pressure Control decks or to bully creature decks alike! I’m thinking you only want 1, but I could see an additional copy.

Mono Green Aggro

2022 Monogreen v3 

Creatures (24)
4
Kazandu Mammoth
4
Tangled Florahedron
2
Jaspera Sentinel
4
Swarm Shambler
4
Werewolf Pack Leader
4
Old-Growth Troll
2
Gnarled Professor
Spells (6)
4
Blizzard Brawl
2
Snakeskin Veil
Artifacts (4)
4
Esika's Chariot
Enchantments (4)
4
Ranger Class
Lands (22)
2
Faceless Haven
2
Lair of the Hydra
18
Snow-Covered Forest
Cards (60)
Sideboard (7)
1
Fractal Summoning
1
Basic Conjuration
1
Containment Breach
1
Expanded Anatomy
1
Pest Summoning
1
Introduction to Annihilation
1
Mascot Exhibition
Innistrad Monogreen Aggro
by DoggertQBones
Standard
Aggro
best of 3
4 mythic
28 rare
8 uncommon
20 common
0
1
2
3
4
5
6+
Creatures (26)
4
Swarm Shambler
$1.00
4
Kazandu Mammoth
$2.36
4
Primal Adversary
$43.96
Sorceries (4)
4
Blizzard Brawl
$1.00
Artifacts (4)
Enchantments (4)
4
Ranger Class
$67.96
Lands (22)
2
Faceless Haven
$17.98
60 Cards
$257.6

Monogreen is up next and I would argue that it didn’t really get much from Innistrad, but what it did get was very good. Primal Adversary is both an awesome 3 drop to pressure the opponent and an insanely powerful mana sink in the late game. Considering we have so many utility lands, Old-Growth Troll using up lands, and now Primal Adversary putting lands in harms way, I’m unsure if the deck should start playing more lands or it’s just happy having so much to do with it’s mana. Time will tell it seems.

Orzhov Midrange

2022 Orzhov Midrange 

Planeswalkers (4)
4
Kaya the Inexorable
Creatures (18)
2
Eyetwitch
4
Shambling Ghast
4
Professor of Symbology
4
Elite Spellbinder
4
Skullport Merchant
Spells (12)
4
Deadly Dispute
4
Vanishing Verse
4
Blood on the Snow
Lands (26)
4
Brightclimb Pathway
4
Faceless Haven
7
Snow-Covered Plains
7
Snow-Covered Swamp
4
Snowfield Sinkhole
Cards (60)
Sideboard (7)
1
Confront the Past
3
Environmental Sciences
3
Mascot Exhibition
Innistrad Orzhov Midrange
by DoggertQBones
Standard
Midrange
best of 3
4 mythic
26 rare
4 uncommon
26 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Instants (4)
4
Vanishing Verse
$15.96
Sorceries (4)
Lands (26)
4
Faceless Haven
$35.96
60 Cards
$173.54

Orzhov unfortunately got very little from Innistrad (for the main board at least, a lot of interesting board tools to consider), but I am a pretty big fan of Liesa, Forgotten Archangel. She’s a great stabilizing tool and you can wrath away a full board, get her back, then get back all your other creatures as well! That sounds like an unbeatable combination that’s likely to be present.

Bant Party

Standard 2022 Bant Party Version 2 

Creatures (29)
4
Archpriest of Iona
4
Jaspera Sentinel
4
Luminarch Aspirant
4
Masked Vandal
3
Tajuru Paragon
4
Linvala, Shield of Sea Gate
4
Squad Commander
2
Tazri, Beacon of Unity
Spells (4)
4
Spoils of Adventure
Enchantments (4)
4
The Bears of Littjara
Lands (23)
4
Barkchannel Pathway
4
Branchloft Pathway
1
Brightclimb Pathway
2
Clearwater Pathway
3
Cragcrown Pathway
4
Hengegate Pathway
1
Needleverge Pathway
4
Temple of the Dragon Queen
Cards (60)
Innistrad Bant Party
by DoggertQBones
Standard
Tribal
best of 3
2 mythic
46 rare
4 uncommon
8 common
0
1
2
3
4
5
6+
Instants (4)
Enchantments (4)
60 Cards
$210.98

It’s a set specific deck outside of the set, so no surprise it doesn’t want anything from the new set. The lands are definitely nice as I never liked the idea of Temple of the Dragon Queen so getting to change those out is nice, but it’s hard to say how many of the new lands you want. I don’t think it’s a playset of both as that’ll lead to too many hands of really bad mana, so I’m thinking 4-5 is probably the right number.

Orzhov Angels

2022 Orzhov Angels v2 

Creatures (12)
4
Youthful Valkyrie
2
Resplendent Marshal
4
Righteous Valkyrie
2
Legion Angel
Spells (16)
4
Emeria's Call
1
Flunk
2
Power Word Kill
4
Vanishing Verse
2
Soul Shatter
3
Starnheim Unleashed
Enchantments (8)
4
Firja's Retribution
4
Rampage of the Valkyries
Lands (24)
4
Brightclimb Pathway
9
Plains
4
Shineshadow Snarl
7
Swamp
Cards (60)
Sideboard (2)
2
Legion Angel
Orzhov Angels
by DoggertQBones
Standard
Tribal
best of 3
7 mythic
27 rare
10 uncommon
16 common
0
1
2
3
4
5
6+
Creatures (12)
2
Legion Angel
$1.98
Instants (9)
1
Flunk
$0.25
4
Vanishing Verse
$15.96
1
Infernal Grasp
$1.99
3
Soul Shatter
$11.97
Sorceries (7)
4
Emeria’s Call
$13.96
Enchantments (8)
Lands (24)
9
Plains
$2.25
7
Swamp
$1.75
60 Cards
$180.12
Sideboard
2
Legion Angel
$1.98
2 Cards
$1.98

In functionally the same boat as Orzhov Midrange, Angels didn’t get much, but will also happily take Liesa, Forgotten Archangel as just another strong Angel to have in the deck. I do fear that the deck may be getting too clunky as the curve is creeping up so it may need some Loyal Warhound to balance things out. I think it will largely depend on what decks we see to help determine where we want the curve to be.

Temur Ramp

2022 Temur Ramp 

Creatures (14)
4
Tangled Florahedron
4
Prosperous Innkeeper
4
Quandrix Cultivator
2
Koma, Cosmos Serpent
Spells (18)
4
Dragon's Fire
3
Divide by Zero
3
Field Trip
4
Alrund's Epiphany
4
Magma Opus
Enchantments (4)
4
Battle of Frost and Fire
Lands (24)
4
Barkchannel Pathway
4
Cragcrown Pathway
3
Forest
2
Frostboil Snarl
3
Island
2
Mountain
4
Riverglide Pathway
2
Vineglimmer Snarl
Cards (60)
Sideboard (7)
2
Environmental Sciences
1
Containment Breach
2
Teachings of the Archaics
2
Mascot Exhibition
Innistrad Temur Ramp
by DoggertQBones
Standard
Midrange
best of 3
11 mythic
26 rare
16 uncommon
7 common
0
1
2
3
4
5
6+
Creatures (15)
Instants (9)
1
Negate
$1.79
4
Cathartic Pyre
$1.00
4
Magma Opus
$15.96
Sorceries (8)
Artifacts (4)
4
Skyclave Relic
$17.96
Lands (24)
2
Forest
$0.50
3
Island
$0.75
1
Mountain
$0.59
1
Frostboil Snarl
$6.49
4
Rockfall Vale
$33.96
60 Cards
$311.08

I’m using my creative liberty here to bring you Temur Ramp over Simic Ramp. I don’t know if Simic is good or not, but I do know Temur played way better for me. Anyway, I would say moving from Bo1 to Bo3 likely hurt this deck more than the others as I really liked Field Trip and Divide by Zero, but this deck is definitely going to need it’s sideboard slots to compete in the metagame.

To make up for the lost ramp, I put in 4 Skyclave Relic which actually seems quite good as the mana fixing is definitely important. Furthermore, we got access to Burn Down the House which seems like an excellent anti-creature deck tool to replace Battle of Frost and Fire. On that note, if the fifth damage doesn’t seem to matter, I think Battle is likely better with the Scry and Draw in the later chapters, but in the blind, I want the extra damage. Lastly, getting an upgraded land for the deck is definitely huge, especially a Red one now that we’re playing a double red spell.

Boros Goblins

2022 Boros Goblins 

Creatures (26)
4
Fireblade Charger
4
Goblin Javelineer
2
Raging Goblin
4
Tin Street Cadet
4
Battle Cry Goblin
4
Hobgoblin Bandit Lord
4
Goblin Trashmaster
Spells (2)
2
You See a Pair of Goblins
Enchantments (8)
4
Rally the Ranks
4
Showdown of the Skalds
Lands (24)
1
Den of the Bugbear
4
Furycalm Snarl
11
Mountain
4
Needleverge Pathway
4
Plains
Cards (60)

I guess I was lying when I said Temur was the deck hurt most moving from Best of One to Best of Three, as Goblins literally can’t exist in Best of 3 Standard. Three of the cards: Raging Goblin, Tin Street Cadet, and Goblin Trashmaster are only for Bo1 play and without them the deck doesn’t have a critical mass of Goblins. Unfortunate.

Izzet Dragons

2022 Izzet Dragons v2 

Creatures (8)
3
Galazeth Prismari
4
Goldspan Dragon
1
Iymrith, Desert Doom
Spells (27)
1
Shatterskull Smashing
4
Frost Bite
2
Disdainful Stroke
3
Dragon's Fire
4
Expressive Iteration
2
Heated Debate
4
Saw It Coming
3
Behold the Multiverse
4
Alrund's Epiphany
Lands (25)
3
Faceless Haven
4
Riverglide Pathway
8
Snow-Covered Island
6
Snow-Covered Mountain
4
Volatile Fjord
Cards (60)
Izzet Dragons
by DoggertQBones
Standard
Control
best of 3
13 mythic
11 rare
8 uncommon
28 common
0
1
2
3
4
5
6+
Creatures (12)
4
Smoldering Egg
$19.96
4
Goldspan Dragon
$219.96
Instants (14)
4
Frost Bite
$1.00
3
Dragon’s Fire
$0.75
4
Saw It Coming
$5.96
Sorceries (9)
Lands (25)
3
Faceless Haven
$26.97
4
Volatile Fjord
$3.96
60 Cards
$489.4

I decided to condense Jeskai Dragons and Izzet into one as Jeskai was a functional derivative of Izzet, but I digress. The core is the same, but I think Smoldering Egg is an absolute slam dunk for this deck. It defends early, gives the deck more early plays, and adds to the threat density later in the game. It’s the perfect card for the archetype and I imagine it’s going to play out a lot better with it.

Selesnya Magecraft

2022 GW Magecraft v2 

Creatures (21)
2
Clever Lumimancer
4
Monk of the Open Hand
4
Clarion Spirit
4
Dragonsguard Elite
4
Leonin Lightscribe
3
Mavinda, Students' Advocate
Spells (19)
4
Blizzard Brawl
4
Charge Through
4
Guiding Voice
4
Snakeskin Veil
1
Wild Shape
2
Show of Confidence
Lands (20)
4
Arctic Treeline
4
Branchloft Pathway
2
Hall of Oracles
4
Snow-Covered Forest
6
Snow-Covered Plains
Cards (60)
Sideboard (7)
1
Academic Probation
1
Environmental Sciences
1
Basic Conjuration
1
Containment Breach
1
Expanded Anatomy
1
Inkling Summoning
1
Mascot Exhibition
Innistrad Selesnya Magecraft
by DoggertQBones
Standard
Aggro
best of 3
3 mythic
16 rare
20 uncommon
21 common
0
1
2
3
4
5
6+
Instants (15)
4
Snakeskin Veil
$3.96
4
Charge Through
$1.00
2
Wild Shape
$0.50
Sorceries (4)
4
Blizzard Brawl
$1.00
60 Cards
$87.6

Unfortunately the only thing Magecraft got was a better land and a likely need to move away from the Guiding Voice package. Maybe the deck will still end up playing Guiding Voice and lessons, but it’s hard to say without seeing what tools we would want for the sideboard.

Gruul Aggro

2022 Gruul Aggro 

Creatures (23)
4
Kazandu Mammoth
4
Jaspera Sentinel
4
Dragonkin Berserker
4
Magda, Brazen Outlaw
3
Gnarled Professor
4
Goldspan Dragon
Spells (8)
3
Shatterskull Smashing
4
Shock
1
Snakeskin Veil
Artifacts (4)
4
Esika's Chariot
Enchantments (4)
4
Ranger Class
Lands (21)
4
Cragcrown Pathway
2
Den of the Bugbear
7
Forest
2
Lair of the Hydra
6
Mountain
Cards (60)
Sideboard (7)
1
Environmental Sciences
1
Basic Conjuration
1
Containment Breach
1
Expanded Anatomy
1
Elemental Summoning
2
Mascot Exhibition
Innistrad Gruul Aggro
by DoggertQBones
Standard
Aggro
best of 3
10 mythic
33 rare
4 uncommon
13 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Creatures (21)
2
Kazandu Mammoth
$1.18
1
Primal Adversary
$10.99
4
Goldspan Dragon
$219.96
Instants (4)
4
Play with Fire
$1.40
Sorceries (4)
Artifacts (4)
Enchantments (4)
4
Ranger Class
$67.96
Lands (22)
5
Forest
$1.25
4
Mountain
$2.36
4
Rockfall Vale
$33.96
60 Cards
$542.28

Gruul got a lot from Innistrad, so much it’s hard to fit it all in the deck! First off, Reckless Stormseeker is an excellent aggressive tool that’s great by itself, great when it flips, and absolutely disgusting with Esika’s Chariot. Next, we finally get Rockfall Vale so the mana is much cleaner, something I struggled with in 2022. Lastly, we get the insanely powerful Arlinn, the Pack’s Hope and Primal Adversary. I put in one of each since I knew both are excellent, but it’s hard to say the exact number we want without testing.

Dimir Control

Tian Fa Mun Dimir Control 

Planeswalkers (3)
2
Mordenkainen
1
Professor Onyx
Spells (32)
2
Jwari Disruption
4
Flunk
2
Negate
2
Divide by Zero
3
Poison the Cup
4
Saw It Coming
2
Baleful Mastery
4
Behold the Multiverse
3
Crippling Fear
2
Graven Lore
2
Shadows' Verdict
2
Blood on the Snow
Lands (25)
4
Clearwater Pathway
3
Hall of Storm Giants
4
Ice Tunnel
5
Snow-Covered Island
9
Snow-Covered Swamp
Cards (60)
Sideboard (7)
1
Confront the Past
1
Environmental Sciences
1
Fractal Summoning
1
Pest Summoning
1
Teachings of the Archaics
1
Elemental Summoning
1
Mascot Exhibition
Innistrad Dimir Control
by DoggertQBones
Standard
Control
best of 3
6 mythic
25 rare
13 uncommon
16 common
0
1
2
3
4
5
6+
Planeswalkers (3)
1
Professor Onyx
$17.99
2
Mordenkainen
$11.98
Creatures (2)
Instants (24)
2
Negate
$3.58
4
Flunk
$1.00
1
Power Word Kill
$0.59
4
Siphon Insight
$5.96
2
Poison the Cup
$0.50
4
Saw It Coming
$5.96
1
Baleful Mastery
$3.49
4
Memory Deluge
$37.96
Sorceries (5)
3
Crippling Fear
$5.37
Enchantments (1)
Lands (25)
5
Island
$1.25
9
Swamp
$2.25
4
Shipwreck Marsh
$35.96
60 Cards
$289.3

Building a Control deck day 1 is difficult, but I think this is a reasonable base to start off with. Dimir got a nice selection of cards (and more for the sideboard) starting off with an upgraded land that was desperately needed. Next, we have some really nice card draw with Siphon Insight which is a really weird Think Twice and Memory Deluge which is half Behold the Multiverse and half expensive Dig Through Time. Finally, I’m playing one The Meathook Massacre as it could be a small wrath early and a big one later which will also net you some life in the process. The meta will need to stabilize a bit before Control can truly shine, but I do like the look of this list.

Orzhov Clerics

2022 Orzhov Clerics v2 

Planeswalkers (1)
1
Lolth, Spider Queen
Creatures (28)
4
Cleric of Life's Bond
4
Luminarch Aspirant
1
Nullpriest of Oblivion
4
Professor of Symbology
4
Elite Spellbinder
4
Righteous Valkyrie
4
Orah, Skyclave Hierophant
3
Angel of Destiny
Spells (11)
1
Agadeem's Awakening
4
Emeria's Call
1
Flunk
4
Vanishing Verse
1
Soul Shatter
Lands (20)
4
Brightclimb Pathway
1
Cave of the Frost Dragon
9
Plains
6
Swamp
Cards (60)
Sideboard (7)
1
Confront the Past
1
Academic Probation
1
Environmental Sciences
1
Expanded Anatomy
2
Reduce to Memory
1
Mascot Exhibition
Innistrad Orzhov Clerics
by DoggertQBones
Standard
Tribal
best of 3
7 mythic
33 rare
5 uncommon
15 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Instants (6)
1
Flunk
$0.25
4
Vanishing Verse
$15.96
1
Soul Shatter
$3.99
Sorceries (5)
4
Emeria’s Call
$13.96
Lands (21)
9
Plains
$2.25
6
Swamp
$1.50
60 Cards
$233.14

Unfortunately there were only a few Clerics introduced in Innistrad and none of them this deck is excited about. Despite that, like the other Orzhov decks, I’m still a very big Liesa, Forgotten Archangel fan and I replaced Angel of Destiny to make room. It may end up that we want a split or Angel of Destiny may even be better, but it’s hard to say without playing. Furthermore, we’re playing more Nullpriest of Oblivion and an additional land to make up for losing Professor of Symbology.

Mardu Sacrifice

 

Creatures (26)
4
Extus, Oriq Overlord
4
Eyetwitch
4
Fireblade Charger
4
Shambling Ghast
4
Kalain, Reclusive Painter
2
Orcus, Prince of Undeath
4
Goldspan Dragon
Spells (10)
2
Malakir Rebirth
2
Shatterskull Smashing
4
Deadly Dispute
2
Hunt for Specimens
Enchantments (4)
4
Showdown of the Skalds
Lands (20)
4
Blightstep Pathway
4
Brightclimb Pathway
4
Mountain
4
Needleverge Pathway
4
Swamp
Cards (60)
Sideboard (7)
1
Environmental Sciences
2
Necrotic Fumes
2
Pest Summoning
1
Start from Scratch
1
Mascot Exhibition
Innistrad Mardu Sacrifice
by DoggertQBones
Standard
Midrange
best of 3
12 mythic
20 rare
14 uncommon
14 common
0
1
2
3
4
5
6+
Instants (6)
2
Malakir Rebirth
$5.98
4
Deadly Dispute
$7.96
Sorceries (1)
Lands (22)
3
Mountain
$1.77
3
Swamp
$0.75
4
Haunted Ridge
$31.96
60 Cards
$448.66
Sideboard
2
Pest Summoning
$0.50
1
Necrotic Fumes
$0.25
5 Cards
$3.99

This is actually the one deck where I would say the Learn package is mandatory. Eyetwitch and Pest Summoning are too important to the archetype to cut, so we’d just keep them for Best of 3! I digress, Mardu got some very nice tools going into Innistrad. Jadar, Ghoulcaller of Nephalia can make constant Sacrifice fodder for Deadly Dispute and Awaken the Blood Avatar while just being solid without either. Moonveil Regent replaces Showdown of the Skalds as a more proactive option that can take full advantage of it’s ability. Lastly, getting Haunted Ridge is obviously a huge upgrade to the deck’s mana base.

Dimir Rogues

Standard 2022 Rogues Version 2 by Bohe 

Creatures (16)
4
Merfolk Windrobber
4
Soaring Thought-Thief
4
Nighthawk Scavenger
4
Zareth San, the Trickster
Spells (21)
1
Agadeem's Awakening
2
Bloodchief's Thirst
3
Flunk
2
Negate
4
Saw It Coming
2
Soul Shatter
4
Behold the Multiverse
3
Crippling Fear
Lands (23)
4
Clearwater Pathway
1
Hall of Storm Giants
1
Hive of the Eye Tyrant
4
Ice Tunnel
7
Snow-Covered Island
6
Snow-Covered Swamp
Cards (60)
Sideboard (7)
1
Confront the Past
1
Environmental Sciences
1
Introduction to Prophecy
1
Necrotic Fumes
1
Teachings of the Archaics
1
Introduction to Annihilation
1
Mascot Exhibition
Innistrad Dimir Rogues
by DoggertQBones
Standard
Tribal
best of 3
0 mythic
22 rare
18 uncommon
20 common
0
1
2
3
4
5
6+
Instants (18)
2
Negate
$3.58
4
Flunk
$1.00
3
Siphon Insight
$4.47
4
Saw It Coming
$5.96
1
Soul Shatter
$3.99
Sorceries (2)
60 Cards
$141.86

The final deck of this list! Rogues didn’t pick up particularly much for the main deck as it mostly is a set specific deck, but it got some nice ones. Siphon Insight is excellent here as it gives Rogues more to do when it’s holding open mana and Shipwreck Marsh makes the mana significantly cleaner. You could play Memory Deluge over Behold the Multiverse if you wanted to, but I’m unsure how good the potential to flashback it vs the worth Foretell brings.

What decks are you most excited to play in 2022? Let me know in the comments!

Thank you for reading!

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

27 Responses

  1. noxie says:

    Can’t remember the name right now but Innistrad has a 2 mana blue wizard creature that you can sac for U to counter a non creature spell unless opponent plays 3 and you can bring it back from the graveyard. Pretty sure Bant party wants at least some copies of that card. Basically concerted defense on a cheap creature with the perfect type to fill your party.

    • DoggertQBones says:

      Malevolent Hermit seems like a great board card, but not in the main deck without knowing the meta. If it turns out there’s a million wraths game 1 then we’ll play it 100% main. You don’t want to be sacrificing the creatures in your party and it’ll be difficult to leave the Blue open most of the time.

  2. kotleta says:

    No way Im playing Orzhov midrange/control whatever it calls without Lolth, definetely would play lesser lands and 4xKayas is too much.

    • DoggertQBones says:

      With Loyal Warhound you may be able to get away with just 25 but Faceless Haven does help if you’re starting to flood so I’m unsure. 4 Kaya could very well be too much but we do also have more creatures than the previous list and if she sticks most opponents can’t win so it’s hard to say. That being said, I don’t think cutting some Kaya for Lolth is wrong in any sense.

  3. Riku says:

    Just wanted to say this new alternate decklist layout looks a lot better. I did not like the change when instants and sorceries were thrown together into “spells”. The new layout looks a lot cleaner and provides a better overview with the mana curve.

  4. Adrian says:

    Do you think Hostile Hostel could fit in Mardu Sacrifice? I really want to fit it somewere 😉

  5. David says:

    Nice work.

    I believe Predator is mandatory in the sacrifice deck, probably cutting 2 of the 1 drops (1 charger and 1 bat or 2 chargers as they get worst without showdown) and maybe 1 rebirth or 1 regent.

    Goblins will no longer exist but maybe they will be replace with a monored using some of the cheap vampires but more likely to happen when the next set arrives

    • DoggertQBones says:

      I love Predator and not playing it in Sacrifice is weird, but I found that it’s actually too much at odds with Awaken the Blood Avatar in the deck’s current build. I think Predator could be a great board card for matchups where you don’t want your Awaken or the deck has to be configured differently to better support it.

      Agreed that a Vampires list is very possible with next set, however, I actually have a tribal article coming out tomorrow so we can see what we’re working with!

  6. Huib says:

    Was waiting for this kind of article, thanks!

    Two things to note though:
    1. About Liesa, Forgotten Angel you say: “She’s a great stabilizing tool and you can wrath away a full board, get her back, then get back all your other creatures as well!”. However, Liesa says ‘another nontoken creature’, so you don’t get her back as well.
    2. I think you missed a very exciting new card for Selesyna Magecraft: Homestead Courage. Two spells in one for only W and W.

    • DoggertQBones says:

      You’re more than welcome!

      1) Blood on the Snow gets something back which is what I was referring to
      2) Definitely did miss Homestead Courage! Would probably play it over the Wings of Cosmos and a Wild Shape

  7. AJ says:

    Sigardian Savior?
    Mad strong in Orzhov mid ragne, clerics, and kinda ok in angel’s

    Unless it’s too slow?

    • DoggertQBones says:

      It could be good but I think you’d need more cheap creatures to justify it as it’s pretty bad unless you’re always getting back multiple creatures. Think you’d need the small creature count to be like 20+

  8. kasper says:

    i’m wondering: why not acquisitions expert instead of elderfang disciple in the orzhov midrange upgrade? you’re getting more value from acquisitions expert, it being a 1/2, and with potentially getting to select between more than 1 card to discard. right?

    • DoggertQBones says:

      Excellent question! So I value the guarantee of a discard a bit higher than the second toughness (which seems nearly irrelevant currently) and the potential to see two cards if I have exactly Elite Spellbinder out. Expert has the flaw where if it’s killed on the stack they can whiff the ability.

      • Kasper says:

        Doesn’t Acquisitions Expert guarantee a discard? Not sure I understand what you mean? 🙂 Faceless Haven also occasionally gives the option to see two cards, btw.

        • DoggertQBones says:

          Great call on Faceless Haven, forgot to consider that. So it doesn’t guarantee a discard as you see cards equal to the amount of Party creatures you have out. Say you run it out turn 2 and they Play with Fire it in response, the amount of Party creatures is now 0 upon resolution so you see no cards.

          • Kasper says:

            Ah right, guess I’ll test it out and see if that’s a recurring problem. If so, I’ll go with Elderfang 🙂

          • DoggertQBones says:

            I think it’s more or less a toss up of what your prioritize. Getting your 1/2 killed on the stack to avoid a discard is generally going to be as good, but I’m just averse to having that happen to me.

          • kasparama says:

            Currently running this version: https://mtgazone.com/user-decks/cvlkkujmnxnp9j5j1hw/

            Have played 60 games with this deck in Diamond and Mythic with a record of 40-20.

            The inclusion of Deadly Dispute makes it possible to get your planeswalkers out by turn 3 for an early advantage in the best-case scenarios: Turn 1 – Shambling Ghast, Turn 2 – Deadly Dispute, Turn 3 – Kaya/Lolth. Also finding Eyetwitch’s access to Learn hugely important, especially late game where you can get your Confront the Pasts or Mascot Exhibitions. The one copy of Search for Glory adds some flexibility in tight situations with 3 planeswalkers to choose from, and the Dramatic Finale can be very good against aggro.

            Oh, and running 2 Elderfang and 2 Acquisitions Expert for that occasional extra intel.

            Lastly, absolutely loving your inclusion of Liesa! Having Kaya put a ghost counter on her is sooo OP!

  9. Yoshi-911 says:

    @DoggertQBones check this out

    I think this combo is sure to make an impact in Standard.
    The new card Tovolar’s Huntmaster (4GG) is a 6/6 non-legendary creature which creates two 2/2 green wolf tokens. Not bad on it’s own, but when combined with Mysic Reflection (U) costs 1 blue when foretold, you can have the tokens enter as copies of Tovolar, making instead 2 new copies of Tovolar, which will then create two 2/2 green wolf tokens each. This makes for a whopping total of (3) 6/6 creatures and (4) 2/2 creatures for a total of 26/26 p/t for just 7 mana cost!!