As a fan of Avatar: The Last Airbender, I think this is one of the best crossovers Magic has had, in terms of how well the IP transfers to the card game. The elemental “bending” abilities are all fun, and I look forward to seeing how they play out in limited. Let’s jump into breaking down some cards!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
A solid card selection spell. It’s cheap, instant speed, and a lesson. I’m not sure how realistic having 3 lessons in your graveyard is, but if this draws 3, it’s insane.
This one is a bit tricky to evaluate due to it’s very high variance. You can waterbend 0, and put up to 3 stun counters on a single tapped creature (or spread them around). You can also set up future attacks. I’ll have to see this one in action to get a better grasp on how strong it is.
This is a good-sized flying threat, that provides some late game card selection opportunities. I don’t think you’d ever want more than 1 copy in your deck.
This is far less exciting than it looks. If you do get to start milling a player, you likely will want to start milling yourself to get more lessons in your graveyard.
Counterspell + draw is incredibly powerful, even though the mana cost is steep. This is another card I wouldn’t really want more than one in your deck.
Big surprise, Blue is one of the slowest individual colors in the set. I do like the waterbending mechanic quite a bit, and there are some powerful cards available if you can activate them easily. It feels a little light on good evasive threats, but it certainly has plenty of control-oriented cards! I’ll be breaking down Black next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".