As a fan of Avatar: The Last Airbender, I think this is one of the best crossovers Magic has had, in terms of how well the IP transfers to the card game. The elemental “bending” abilities are all fun, and I look forward to seeing how they play out in limited. Let’s jump into breaking down some cards!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This will likely threaten lethal the turn after you play it. It’s not amazing if you can’t attack, since you can only activate during your turn, but it is definitely a huge threat.
You should come out on top with this creature. By the time you have to hand him over to your opponent, it will be turn 6, and will hopefully be a bit small by then. You can also easily find a way to sacrifice him before handing him over.
This set seems pretty fast, and there aren’t a lot of 4 power creatures that cost 4 or less. So you will likely end up on defense a good amount of the time with this. I could absolutely be wrong though :).
33/49 of Selesnya creatures are allys. In addition, White has a good amount of ally tokens to put into play. This will be solid in most every Selesnya deck.
I’m not a huge believer in this card, but I’m also not sure how reliable the fodder in Orzhov will play out. It can attack as a 7/7 on turn 5, so I don’t want to write it off just yet.
This thing accrues some sick value the longer it stays around. The floor being a 4/4 for 4 means there’s not really any opportunity cost your missing out on.
5/6 worth of stats for 5 mana is good enough. The attack ability can absolutely do some work if you’re able to clear the path/get them through with a trick.
This card is a really deep card, and will be hard to navigate. At the end of the day, the trigger is a may, so you can always opt out if you don’t want to start going for “it”.
The most likely candidate for a “free” card, is a lesson. There are very few non-rare sagas (2 to be exact), and shrines don’t seem all that exciting either. In short, you want to play this only with a high lesson count.
You only really need 1 lesson in your graveyard to get a good amount of value from this. If you’ve got 3+ lessons in your yard, this thing is an absolute powerhouse.
Assuming you can cast this, it’s incredibly easy to draw extra cards, including just attacking with Aang. It’s unlikely you can flip him, so the front side is what your banking on.
That’s it for Multicolor! I’ll be breaking down Colorless & Lands tomorrow! Until then.
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".