Standard Gruul Bard Class by gilgamesh – #511 Mythic – February 2022 Ranked Season

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Gruul Bard by Gilgamesh #511 Mythic
by gilgamesh
Standard
Tribal
best of 1
11 mythic
39 rare
5 uncommon
5 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Instants (1)
1
Kazuul's Fury
$0.49
Sorceries (3)
Enchantments (4)
4
Bard Class
$1.96
Lands (21)
3
Forest
$0.75
2
Mountain
$0.50
4
Rockfall Vale
$9.96
60 Cards
$258.94

Visual view

Gruul Bard by Gilgamesh #511 Mythic
Standard
by gilgamesh
11 mythic
39 rare
5 uncommon
5 common
0
1
2
3
4
5
6+

Description

As expected (see my previous submissions), the new additions from Kamigawa have given this deck the tools it needs to be a real player in BO1 – I was able to pilot it from low Diamond to rank 511 in Mythic within 24 hours of Kamigawa\’s release (still hanging out around 700 in Mythic as I write this a couple days later). PLAY THIS DECK! It\’s really fun and it can hang with the best of them, but I\’ve yet to run up against a true mirror (not surprising since I\’ve been working on this with just my brother, easy_being_green, for the last six months or so) – so far the other versions I\’ve run up against are all taking very different approaches (less all-in on the Bard Class + Birgi combo, more snow lands, more non-legendaries like Jaspera Sentinel or Cemetery Prowler). But I think the results speak for themselves, and I really think this is the correct way to play Bard Class in BO1!

I\’ve made a couple minor changes from my pre-release brew: I\’ve gone up to 25 lands, including the four MDFCs, as our third and fifth land drops are crucial (third land lets you play a discounted 1R or 1RG creature for 1 on turn 3 after leveling up Bard Class, fifth land lets us get Bard Class to level 3). One of the lands is Kazuul\’s Fury though – you usually don\’t need it, but every once in a while it\’s your one out, and it\’s easy enough to find when digging with Bard Class. I\’ve also added one copy of Boseiju Who Endures – it also doesn\’t come up often, but I have channeled it a few times so playing a single copy doesn\’t hurt, even two might be okay but we really want to make sure we leave enough room for some basics due to Kodama\’s ability and running two has some downside since it\’s Legendary. Also, since Boseiju\’s channel ability needs to be from hand, not from exile, digging for it with Bard Class doesn\’t work. I ended up cutting Esika\’s Chariot – in the old version it was important that you could go wide enough so that once everybody got haste you could get past whatever board they had in the way, and the ability to drop Chariot to add two (non-legendary) creatures was great, but in the new version with trample from Kodama that\’s not as important and we really just want to keep the deck as streamlined and focused on the goal as possible (chain off Bard Class and then win that very same turn with haste and trample). I also ended up going down to 3 Plarggs and keeping 4 Birgis, instead of the other way around like I was first planning. Birgi is just so often the absolute best topdeck in the mid-late game (when Bard Class is level 3), and while it\’s not quite as important to find her early on in the chain as it used to be (Goro-Goro with Esika can turn everybody into mana dorks with haste, allowing you to dig pretty far even without Birgi) she\’s still the only one who can enable it by herself and go pretty much indefinitely. And since Goro-Goro is usually the win-con you\’re digging for when you start chaining, relying on having both it and Esika to enable the chain feels like a mistake.

For those who haven\’t read the previous writeups, the goal here is simple: play Bard Class turn 2, level it up turn 3 and then immediately play a Targ Nar (for free) and/or one of our many 1R or 1RG creatures (for 1), continue building the board on turn 4 with discounted creatures, and then level up Bard Class on turn 5 in order to go off by chaining legendary into legendary – best case scenario you get Birgi down early, meaning every time you play a (already discounted) legendary you get to see two new cards and get a mana back, which basically lets you dig forever. You dig until you find Goro-Goro, give everybody haste, and just win it right there. If the opponent\’s board getting in the way is an issue then you also want to dig for Kodama so everybody can get trample, which usually lets you get a giant Targ Nar through (Esika turns everybody into mana dorks, allowing you to pump Targ Nar a bunch of times).