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Jorn, God of Winter

Kaldheim Spoilers January 11, 2021

Welcome to Tuesday’s edition of Kaldheim spoilers! As more and more of the new cards are revealed each day, we are getting excited to finally get to play with the new cards after a long four months since Zendikar Rising.

As always, we will keep this post throughout the day as the cards are revealed according to the schedule, as well as any other relevant information such as the full artwork where available.


khm-095-feed-the-serpent

Source: TheMaverickGal

khm-005-immobilize-with-gold

Source: Charly GAG

Translation:

“Immobilize with Gold”

Enchant permanent

Enchanted permanent can’t attack, block, or crew Vehicles, and can’t activate its abilities unless they are mana abilities.

“Intruders will be melted.” – Axgard inscription

Source: MTGNerdGirl

khm-213-harald-unites-the-elves

Source: GabySpartz

khm-212-harald-king-of-skemfar

Source: DanaFischerMTG

khm-119-withercrown

Source: Voxy

khm-121-axgard-cavalry

Source: Shinken25

Source: LadyLavinias

Source: Brian Kibler

Source: Wizards of the Coast

Here are the showcase card styles and alternate artwork for Quakebringer that was revealed yesterday!

Source: Wizards of the Coast

We presume these cards have shown up on Wizard’s card gallery because they have not been revealed by their content creator on the due date.

Coincidentally, both of these are powerful removal spells that come with a presumably big drawback. If history is any indication, players will no doubt use the red counterspell on their own spells!

Source: Making Magic

khm-105-revive-th-draugr

Source: Umotivo / DaleCaro

Translation:

“Revive the Draugr”

Instant

Choose one –

  • Return target creature card from your graveyard to your hand.
  • Return two target creature cards that share a creature type from your graveyard to your hand.
khm-163-boreal-outrider

Source: MisterMetronome

Source: Metal.de

Translation:

Kardur Doomscourge

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

khm-208-fall-of-the-impostor

Source: Metal.de

Translation:

Fall of the Impostor

Enchantment — Saga

I, II: Put a +1/+1 Counter on up to one target creature.

III: Exile a creature with the greatest power among creatures target opponent controls.

Rune of Flight

Source: Weibo

Translation:

“Rune of Flight”

Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has “Equipped creature has flying.”

khm-080-bloodsky-berserker

Source: mtg-jp.com

Translation:

“Bloodsky Berserker”

Creature – Human Berserker

When you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn.

khm-083-death-knell-berserker

Source: mtg-jp.com

Translation:

“Death Knell Berserker”

Creature – Elf Berserker

When Death Knell Berserker dies, if it had power 3 or greater, create a 2/2 black Zombie Berserker token.

Today’s Preview Outlets

  • All revealed!

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