Table of Contents
- Kamigawa: Neon Dynasty Limited Articles
- Akki Ember-Keeper
- Akki Ronin
- Akki War Paint
- Ambitious Assault
- Atsushi, the Blazing Sky
- Bronzeplate Boar
- Crackling Emergence
- Dragonspark Reactor
- Experimental Synthesizer
- Explosive Entry
- Explosive Singularity
- Fable of the Mirror-Breaker
- Flame Discharge
- Gift of Wrath
- Go-Shintai of Ancient Wars
- Goro-Goro, Disciple of Ryusei
- Heiko Yamazaki, the General
- Invoke Calamity
- Ironhoof Boar
- Kami of Industry
- Kami’s Flare
- Kindled Fury
- Kumano Faces Kakkazan
- Lizard Blades
- March of Reckless Joy
- Ogre-Head Helm
- Peerless Samurai
- Rabbit Battery
- Reinforced Ronin
- Scrap Welder
- Scrapyard Steelbreaker
- Seismic Wave
- The Shattered States Era
- Simian Sling
- Sokenzan Smelter
- Tempered in Solitude
- Thundering Raiju
- Towashi Songshaper
- Twinshot Sniper
- Unstoppable Ogre
- Upriser Renegade
- Voltage Surge
Kamigawa: Neon Dynasty Limited Articles
- Kamigawa: Neon Dynasty Limited Guide: Part 1 – Themes and Mechanics
- Kamigawa: Neon Dynasty Limited Guide: Part 2 – Best Spells and Archetypes
- Kamigawa: Neon Dynasty Sealed Guide
- Kamigawa: Neon Dynasty (NEO) Limited Tier List
- Kamigawa: Neon Dynasty Limited Set Review: White
- Kamigawa: Neon Dynasty Limited Set Review: Blue
- Kamigawa: Neon Dynasty Limited Set Review: Black
- Kamigawa: Neon Dynasty Limited Set Review: Red
- Kamigawa: Neon Dynasty Limited Set Review: Green
- Kamigawa: Neon Dynasty Limited Set Review: Multicolored
- Kamigawa: Neon Dynasty Limited Set Review: Artifacts and Lands
- 5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Tovolar's Huntmaster, The Meathook Massacre, Starnheim Unleashed)
- 4.5: Incredible bomb that still gives your opponent a slim chance. (Adeline, Resplendent Cathar, Alrund's Epiphany, Grand Master of Flowers)
- 4.0: Great rare or the absolute best uncommons and removal. (Froghemoth, Morbid Opportunist, Skullport Merchant)
- 3.5: Great role filler or removal that you never cut. (Magic Missile, Cathartic Pyre, Battle Cry Goblin)
- 3.0: Good playable that I’m basically never cutting. (Usher of the Fallen, Search Party Captain, Dragon Turtle)
- 2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Mourning Patrol, Steadfast Paladin, Goblin Morningstar)
- 2.0: Mediocre filler that normally is your 20-23rd card(s). (Contact Other Plane, Mindleech Ghoul, Timberland Guide)
- 1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Secrets of the Key, Spiked Pit Trap, Village Rites)
- 1.0: Bad filler. Gets cut most of the time. (Secret Door, Mystic Skull, Funeral Longboat)
- 0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. (You See a Guard Approach, Bramble Armor, Compelled Duel)
- 0.0: Unplayable in every possible situation. (Mimic, Change of Fortune, Curse of Shaken Faith)
It’s mostly a curve filler and the one toughness leaves it pretty vulnerable if it is going to be good. The best use for this is to get an extra dork every time your equipped creatures die so you can slap that equipment right back on for round two.
Having three toughness means that Akki Ronin can usually get at least one early rummage in to help you get out of a mana bind. As long as you are running the exalted theme he can keep the hits coming all game long. Still mostly a situational card that will be cut from most decks.
Akki War Paint
I’m sure there will be times when a couple of these get dropped on a cheap evasive creature and the game ends before it even begins. Most of the time the creature will just get removed or bounced leaving you down a card. If this had an extra toughness on it or if
It seems pretty ambitious to think you can go wide and modify your creatures at the same time. To be fair, it only takes a single modification to draw a card off of this so I don’t mind playing a copy as a trick that can sometimes just end the game.
Atsushi, the Blazing Sky
Not quite as busted as the rest of the mythic dragon cycle, but still a huge beating. I also think the flavor would be better if it had haste instead of trample. If they manage to kill this early the three treasure tokens could let you do something crazy, but in most cases you will just be taking the
I hate the initial stat line because a 3/2 for three feels like it is always just waiting to trade down for a two drop. The reconfigure cost is really expensive, but it does make whatever you put it on hit like a truck.
This may seem decent to the untrained eye, but you are basically putting yourself down a land whenever you attack with this. That means it really costs three mana with an additional mana required to attack with it every other turn. That is either setting you back too far too early or by the time the mana doesn’t matter, neither does this random 3/3.
It’s going to take six mana and a bunch of other artifacts being played to do anything with this. Even when it does go off, it’s still just a removal spell that deals a few damage to the opponent too. Unless I’m really heavy on artifacts and against a slow deck, I’m leaving this in the board.
I want to love this card for all the value you could get out of it, but it just lines up so awkwardly. Assuming you hit something that costs three, you really can’t play it before turn four unless you need to hit a land drop. It’s also going to be hard to find a good turn to pop it before turn six when a single 2/2 doesn’t have much value left.
The first artifact removal is easily main deckable in Neon Dynasty and this one even hooks you up with a bonus counter to modify your creature. I will always try to round up a few extra for my sideboard because they can absolutely destroy some decks.
Groan… Why does this card exist? It has one place and that is as a finisher in an aggressive deck. It might say any target, but you have already failed your mission if you point this anywhere besides the face. Seriously though, the set hasn’t come out yet and I’m already over all the bad beat stories that start with “I was at ten”.
Fable of the Mirror-Breaker
Instant speed makes up for the having to pay one more mana than the toughness of what you want to kill. Having a modified creature can make a pretty big difference if you’re trying to double spell, but in general you’ll tap out and kill whatever creature you want with this.
Gift of Wrath
I like this a lot more than I like
Go-Shintai of Ancient Wars
The 2/2 first striking body for three is pretty medium, but together with having the option to ping your opponent every turn it forms a solid, but unspectacular card. Bump it up half a grade if you have another playable shrine as the damage can add up pretty quickly.
Goro-Goro, Disciple of Ryusei
All it takes is one little modification and this starts taking over the game. The best part is that he doesn’t have to be the one attacking to use his ability so you don’t have to risk your bomb to kick off the Dragon train.
Heiko Yamazaki, the General
There are enough artifacts in Neon Dynasty that the general will be a value machine. It gets even more disgusting with a card like
It would be a calamity if you ever played this card. Don’t be that person.
This falls under the umbrella of a card being decent early and late combining to make a slightly better overall card. The trick improves if you pair this with any ninjitsu color as your opponent will be incentivized to block.
Kami of Industry
Nothing spectacular here besides a big old butt to get in the way. If the ability didn’t require a sacrifice at end of turn, this would be an entire grade higher.
Kami Hame Haha your creature is dead. The two mana, three damage red spell with a bonus is always in the discussion for best common and this one is no different. According to my buddy Sierkovitz, this kills 73.1% of the creatures in the set. That’s some seriously hefty lifting for a two mana common.
This is one of the worst tricks we’ve seen in quite some time. Unfortunately I know I’m going to get blown out by it at some point because I’m never going to play around it.
Kumano Faces Kakkazan
Stage one might be the equivalent of walking over to your opponent and gently poking them with a stick, but something is still better than nothing. As
Outside of having the wonderful text of equipment lizard, this is just a dynamic card. It’s the rare equipment creature where you’re not overpaying for the convenience and versatility it provides. Of course, double strike also stacks quite well with other equipment.
March of Reckless Joy
A more malleable
Neon Dynasty red is seriously stacked with some amazing equipment creatures. This one puts “bear with upside” to shame by being able to both pump up your other creatures for a reasonable cost and then cash it in for three cards.
Peerless is false advertising here because while this is a perfectly acceptable body, it’s trigger is fairly underwhelming. Sure it will be nice to drop a five drop on turn four, but it’s value will show noticeable depreciation as the game goes on.
It keeps going and going and going… It’s nice to see that WotC’s design team is as old as I am. Ignoring the meme, this is just a wonderful little glue card. It will probably be able to crack in for a couple of early damage before getting relegated to equipment duty. Giving every creature you play haste and +1+1 for only one mana is a very strong ability that’ll keep you going…and I’ll stop there.
I’ve seen some hate on this card and I don’t think it’s justified at all. One mana to shock the face as a once a turn repeatable effect that you can eventually just cycle away into another card seems just fine to me. It’s one of the few early drops that still maintains its value in the late game by having the option to replace itself.
I’m not sure exactly what type of shenanigans I’m going to get in with this, but I can assure you that there will be hijinks a plenty. Worst case scenario you end up with a
While a 3/4 for four isn’t great, this will play much bigger due to the cheap threat of activation. It’s going to be difficult for them to block, but eventually they are going to have to because two extra power for each artifact can add up quick. The biggest drawback is actually being an artifact which makes it vulnerable to a wider variety of removal.
The only real problem with this card is that a lot of the one toughness creatures you want to pick off with it are artifact creatures. If it hit all creatures, it would be making serious waves in the format. As it is, it’s still an early pick that is going to make the cut every time.
The Shattered States Era
This is not an era that I ever want to be involved in. The
A bear with the upside of upgrading your old, sad artifacts into a shiny new 3/1 haste creature. The opportunity cost is so low for having this in your deck this that I would play it even if I only had a couple of artifacts.
Tempered in Solitude
This card is great in one solitary archetype and very medium in every other deck. I think this presents the opportunity to pick it up later in the draft, maybe even wheeling it, if you are drafting Boros “exalted”.
Pick this bad boy if you’re into something that hits hard and fast. Thundering Raiju can come out hot as a hasty 4/4 for four or spread the love around to deal additional damage to your opponent. Just an all around good card, easy first pick.
Little kid me would think you were insane if you told him that there would be an artifact creature DJ, but here we are. Mostly just a curve filler, nothing special.
Four mana for a 2/3 that kills almost half the creatures in the set when it drops. Yes please! On top of that, it can go face or channel into a two-mana shock. That’s a ton of versatile options on one piece of cardboard.
Ewwwww…. A 4/1 with a mediocre one time ability. It’s guess it’s great if your opponent is mana screwed and not playing anything. I would need to have a very low curve, hyper aggressive deck to even consider playing this.
This renegade is a grower, not a shower. It has a lot of upside in the modification archetype as equipping to another creature is sort of like equipping it to this at the same time. Even putting any kind of counter on another creature bumps this up to a 3/3 for two mana and it only gets better from there.
A Shock that kills half the creatures in the format with the option to sacrifice an artifact to bump that up to an astonishing 91.7% (yet again credit to Sierkovitz for doing my math homework for me). Such an obviously good card that we’ll be debating between this and