Well, previews are finally winding down for Innistrad: Midnight Hunt, as today is the last day for new cards to be revealed according to the official schedule. Wizards has saved some serious power for the last day, so we’re in for a bit of a ride (although Tuesday’s announcement of a Delver of Secrets reprint is pretty hard to top). Today, we’ve got a powerhouse mono-green Mythic, a callback to Declaration in Stone, Unsummon gets an upgrade, even more legendary creatures, and plenty of others. Standard is about to be thrown to the wolves, and I could not be more excited.
Our Daily Roundup series will be continuing as previews roll out, but we’re going to try formatting things a little bit differently than in the past. Rather than listing all of the cards that are spoiled each day (there’s a very large volume of them), we’re going to break down the mythics, rares, and a selection of other cards that either show off new mechanics, seem impactful for constructed Standard, or are significant in some other way.
Our main spoilers page will still contain all of the spoilers from the set as they are released of course, including the draft commons and uncommons that may be omitted here.
Please let us know what you think of this change! There are a few things changing behind the scenes here at MTGA Zone and we are trying to find the best way to present the spoilers to our readers, so we are very interested in your feedback. You can leave a comment on this article or write us a message on the MTGA Zone Discord to share your thoughts.
A Few Notes:
This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
Some cards are previewed in languages other than English with no official translation immediately available. Be aware that the exact wording of cards with non-English text may not be perfectly accurate.
Not all of the cards that have been revealed are listed on this page. Instead, the most interesting and impactful cards will be highlighted here; please see our main spoilers page to find all of the cards that have been previewed so far.
Without further ado, let’s dive into some spoilers! Cards have been listed alphabetically and categorized by rarity. See below for quick links for your browsing convenience.
Mythic
Jerren, Corrupted Bishop/Ormendahl, the Corrupter
Card Name: Jerren, Corrupted Bishop
Mana Cost: {2}{B}
Card Type: Legendary Creature – Human Cleric
Rarity: Mythic
Card Text: Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
Power/Toughness: 3/3
Card Name: Ormendahl, the Corrupter
Card Type: Legendary Creature – Demon
Rarity: Mythic
Card Text: Flying, trample, lifelink Sacrifice another creature: Draw a card.
Power/Toughness: 6/6
The Meathook Massacre
Card Name: The Meathook Massacre
Mana Cost: {X}{B}{B}
Card Type: Legendary Enchantment
Rarity: Mythic
Card Text: When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
Primal Adversary
Card Name: Primal Adversary
Mana Cost: {2}{G}
Card Type: Creature – Wolf
Rarity: Mythic
Card Text: Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Power/Toughness: 4/3
Sunstreak Phoenix
Card Name: Sunstreak Phoenix
Mana Cost: {2}{R}{R}
Card Type: Creature – Phoenix
Rarity: Mythic
Card Text: Flying If it’s neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Card Text: Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W}
“Break into the Festival” (?)
Card Name: “Break into the Festival”
Mana Cost: {3}{G}{G}{G}
Card Type: Sorcery
Rarity: Rare
Card Text: Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from amoung them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}
Burn Down the House
Card Name: Burn Down the House
Mana Cost: {3}{R}{R}
Card Type: Sorcery
Rarity: Rare
Card Text: Choose one – ∙Burn Down the House deals 5 damage to each creature and each planeswalker. ∙Create three 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.” They gain haste until end of turn.
Card Text: Lifelink Cards in graveyards can’t be the target of spells or abilities. Disturb {2}{W}{U}
Power/Toughness: 2/3
Card Name: Dennick, Pious Apparition
Card Type: Legendary Creature – Spirit Soldier
Rarity: Rare
Card Text: Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Power/Toughness: 3/2
Fateful Absence
Card Name: Fateful Absence
Mana Cost: {1}{W}
Card Type: Instant
Rarity: Rare
Card Text: Destroy target creature or planeswalker. Its controller investigates.
Florian, Voldaren Scion
Card Name: Florian, Voldaren Scion
Mana Cost: {1}{B}{R}
Card Type: Legendary Creature – Vampire Noble
Rarity: Rare
Card Text: First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Power/Toughness: 3/3
Hallowed Respite
Card Name: Hallowed Respite
Mana Cost: {W}{U}
Card Type: Sorcery
Rarity: Rare
Card Text: Exile target nonlegendary creature, then return it to the battlefield under its owner’s control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U}
Malevolent Hermit/Benevolent Geist
Card Name: Malevolent Hermit
Mana Cost: {1}{U}
Card Type: Creature – Human Wizard
Rarity: Rare
Card Text: {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U}
Power/Toughness: 2/1
Card Name: Benevolent Geist
Card Type: Creature – Spirit Wizard
Rarity: Rare
Card Text: Flying Noncreature spells you control can’t be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Power/Toughness: 2/2
Memory Deluge
Card Name: Memory Deluge
Mana Cost: {2}{U}{U}
Card Type: Instant
Rarity: Rare
Card Text: Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U}
Smoldering Egg/Ashmouth Dragon
Card Name: Smoldering Egg
Mana Cost: {1}{R}
Card Type: Creature – Dragon Egg
Rarity: Rare
Card Text: Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
Power/Toughness: 0/4
Card Name: Ashmouth Dragon
Card Type: Creature – Dragon
Rarity: Rare
Card Text: Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Power/Toughness: 4/4
Tovolar’s Huntmaster/Tovolar’s Pack Leader
Card Name: Tovolar’s Huntmaster
Mana Cost: {4}{G}{G}
Card Type: Creature – Human Werewolf
Rarity: Rare
Card Text: When Tovolar’s Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound
Power/Toughness: 6/6
Card Name: Tovolar’s Pack Leader
Mana Cost: {4}{G}{G}
Card Type: Creature – Human Werewolf
Rarity: Rare
Card Text: When Tovolar’s Pack Leader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights another target creature you don’t control. Nightbound
Card Text: Choose one – • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
“Cavalier of Sunrise”
Card Name: “Cavalier of Sunrise”
Mana Cost: {1}{R}{W}
Card Type: Creature – Human Knight
Rarity: Uncommon
Card Text: Trample, haste If it’s neither day nor night, it becomes day as “Cavalier of Sunrise” enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Power/Toughness: 3/3
Fading Hope
Card Name: Fading Hope
Mana Cost: {U}
Card Type: Instant
Rarity: Uncommon
Card Text: Return target creature to its owner’s hand. If its mana value was 3 or less, scry 1.
Vivisection
Card Name: Vivisection
Mana Cost: {3}{U}
Card Type: Sorcery
Rarity: Uncommon
Card Text: As an additional cost to cast this spell, sacrifice a creature. Draw three cards.