Innistrad Midnight Hunt Spoilers: Daily Roundup for September 9, 2021

Primal Adversary Art by Ilse Gort

Well, previews are finally winding down for Innistrad: Midnight Hunt, as today is the last day for new cards to be revealed according to the official schedule. Wizards has saved some serious power for the last day, so we’re in for a bit of a ride (although Tuesday’s announcement of a Delver of Secrets reprint is pretty hard to top). Today, we’ve got a powerhouse mono-green Mythic, a callback to Declaration in Stone, Unsummon gets an upgrade, even more legendary creatures, and plenty of others. Standard is about to be thrown to the wolves, and I could not be more excited.

A Reminder: Doing Things a Bit Differently

Our Daily Roundup series will be continuing as previews roll out, but we’re going to try formatting things a little bit differently than in the past. Rather than listing all of the cards that are spoiled each day (there’s a very large volume of them), we’re going to break down the mythics, rares, and a selection of other cards that either show off new mechanics, seem impactful for constructed Standard, or are significant in some other way.

Our main spoilers page will still contain all of the spoilers from the set as they are released of course, including the draft commons and uncommons that may be omitted here.

Please let us know what you think of this change! There are a few things changing behind the scenes here at MTGA Zone and we are trying to find the best way to present the spoilers to our readers, so we are very interested in your feedback. You can leave a comment on this article or write us a message on the MTGA Zone Discord to share your thoughts.

A Few Notes:

  • This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
  • Some cards are previewed in languages other than English with no official translation immediately available. Be aware that the exact wording of cards with non-English text may not be perfectly accurate.
  • Not all of the cards that have been revealed are listed on this page. Instead, the most interesting and impactful cards will be highlighted here; please see our main spoilers page to find all of the cards that have been previewed so far.

Without further ado, let’s dive into some spoilers! Cards have been listed alphabetically and categorized by rarity. See below for quick links for your browsing convenience.

Mythic

Jerren, Corrupted Bishop/Ormendahl, the Corrupter

  • Card Name: Jerren, Corrupted Bishop
  • Mana Cost: {2}{B}
  • Card Type: Legendary Creature – Human Cleric
  • Rarity: Mythic
  • Card Text:
    Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
    {2}: Target Human you control gains lifelink until end of turn.
    At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
  • Power/Toughness: 3/3
  • Card Name: Ormendahl, the Corrupter
  • Card Type: Legendary Creature – Demon
  • Rarity: Mythic
  • Card Text:
    Flying, trample, lifelink
    Sacrifice another creature: Draw a card.
  • Power/Toughness: 6/6

The Meathook Massacre

  • Card Name: The Meathook Massacre
  • Mana Cost: {X}{B}{B}
  • Card Type: Legendary Enchantment
  • Rarity: Mythic
  • Card Text:
    When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
    Whenever a creature you control dies, each opponent loses 1 life.
    Whenever a creature an opponent controls dies, you gain 1 life.

Primal Adversary

  • Card Name: Primal Adversary
  • Mana Cost: {2}{G}
  • Card Type: Creature – Wolf
  • Rarity: Mythic
  • Card Text:
    Trample
    When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
  • Power/Toughness: 4/3

Sunstreak Phoenix

  • Card Name: Sunstreak Phoenix
  • Mana Cost: {2}{R}{R}
  • Card Type: Creature – Phoenix
  • Rarity: Mythic
  • Card Text:
    Flying
    If it’s neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
    Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
  • Power/Toughness: 4/2

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Rare

Angelfire Ignition

  • Card Name: Angelfire Ignition
  • Mana Cost: {1}{R}{W}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
    Flashback {2}{R}{W}

“Break into the Festival” (?)

  • Card Name: “Break into the Festival”
  • Mana Cost: {3}{G}{G}{G}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from amoung them onto the battlefield. Put the rest on the bottom of your library in a random order.
    Flashback {7}{G}{G}

Burn Down the House

  • Card Name: Burn Down the House
  • Mana Cost: {3}{R}{R}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Choose one –
    ∙Burn Down the House deals 5 damage to each creature and each planeswalker.
    ∙Create three 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.” They gain haste until end of turn.

Dennick, Pious Apprentice/Dennick, Pious Apparition

  • Card Name: Dennick, Pious Apprentice
  • Mana Cost: {W}{U}
  • Card Type: Legendary Creature – Human Soldier
  • Rarity: Rare
  • Card Text:
    Lifelink
    Cards in graveyards can’t be the target of spells or abilities.
    Disturb {2}{W}{U}
  • Power/Toughness: 2/3
  • Card Name: Dennick, Pious Apparition
  • Card Type: Legendary Creature – Spirit Soldier
  • Rarity: Rare
  • Card Text:
    Flying
    Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
    If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
  • Power/Toughness: 3/2

Fateful Absence

  • Card Name: Fateful Absence
  • Mana Cost: {1}{W}
  • Card Type: Instant
  • Rarity: Rare
  • Card Text:
    Destroy target creature or planeswalker. Its controller investigates.

Florian, Voldaren Scion

  • Card Name: Florian, Voldaren Scion
  • Mana Cost: {1}{B}{R}
  • Card Type: Legendary Creature – Vampire Noble
  • Rarity: Rare
  • Card Text:
    First strike
    At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
  • Power/Toughness: 3/3

Hallowed Respite

  • Card Name: Hallowed Respite
  • Mana Cost: {W}{U}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Exile target nonlegendary creature, then return it to the battlefield under its owner’s control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
    Flashback {1}{W}{U}

Malevolent Hermit/Benevolent Geist

  • Card Name: Malevolent Hermit
  • Mana Cost: {1}{U}
  • Card Type: Creature – Human Wizard
  • Rarity: Rare
  • Card Text:
    {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
    Disturb {2}{U}
  • Power/Toughness: 2/1
  • Card Name: Benevolent Geist
  • Card Type: Creature – Spirit Wizard
  • Rarity: Rare
  • Card Text:
    Flying
    Noncreature spells you control can’t be countered.
    If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
  • Power/Toughness: 2/2

Memory Deluge

  • Card Name: Memory Deluge
  • Mana Cost: {2}{U}{U}
  • Card Type: Instant
  • Rarity: Rare
  • Card Text:
    Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
    Flashback {5}{U}{U}

Smoldering Egg/Ashmouth Dragon

  • Card Name: Smoldering Egg
  • Mana Cost: {1}{R}
  • Card Type: Creature – Dragon Egg
  • Rarity: Rare
  • Card Text:
    Defender
    Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
  • Power/Toughness: 0/4
  • Card Name: Ashmouth Dragon
  • Card Type: Creature – Dragon
  • Rarity: Rare
  • Card Text:
    Flying
    Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
  • Power/Toughness: 4/4

Tovolar’s Huntmaster/Tovolar’s Pack Leader

  • Card Name: Tovolar’s Huntmaster
  • Mana Cost: {4}{G}{G}
  • Card Type: Creature – Human Werewolf
  • Rarity: Rare
  • Card Text:
    When Tovolar’s Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
    Daybound
  • Power/Toughness: 6/6
  • Card Name: Tovolar’s Pack Leader
  • Mana Cost: {4}{G}{G}
  • Card Type: Creature – Human Werewolf
  • Rarity: Rare
  • Card Text:
    When Tovolar’s Pack Leader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
    {2}{G}{G}: Another target Wolf or Werewolf you control fights another target creature you don’t control.
    Nightbound
  • Power/Toughness: 7/7

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Common/Uncommon

Cathartic Pyre

  • Card Name: Cathartic Pyre
  • Mana Cost: {1}{R}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Choose one –
    • Cathartic Pyre deals 3 damage to target creature or planeswalker.
    • Discard up to two cards, then draw that many cards.

“Cavalier of Sunrise”

  • Card Name: “Cavalier of Sunrise”
  • Mana Cost: {1}{R}{W}
  • Card Type: Creature – Human Knight
  • Rarity: Uncommon
  • Card Text:
    Trample, haste
    If it’s neither day nor night, it becomes day as “Cavalier of Sunrise” enters the battlefield.
    Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
  • Power/Toughness: 3/3

Fading Hope

  • Card Name: Fading Hope
  • Mana Cost: {U}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Return target creature to its owner’s hand. If its mana value was 3 or less, scry 1.

Vivisection

  • Card Name: Vivisection
  • Mana Cost: {3}{U}
  • Card Type: Sorcery
  • Rarity: Uncommon
  • Card Text:
    As an additional cost to cast this spell, sacrifice a creature.
    Draw three cards.

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Be sure to check out our main spoilers page for the full set of previews from Innistrad: Midnight Hunt.

Paul

Dude from Vermont who likes to play Magic and Escape from Tarkov. Musician, writer, and gamer. Submit feedback or corrections to @Paul on the Discord.

1 Response

  1. Thisdan says:

    Thanks for the extra page for the spoilers. I much appreciate the display! I also like the approach auf looking at the meaningful cards. I would like to suggest that you comment all of them though instead of just posting them. I always appreciate the extra insight into the new cards and feel that just putting them there without commentary is missing out on that opportunity.
    Thanks again for your effort and the great page overall!