Tarkir: Dragonstorm (TDM) Limited Set Review: Green

Tarkir: Dragonstorm (TDM) Limited Green Card Review, Icky goes all in with the TDM spoiler review Green edition!

Tarkir: Dragonstorm will release on 4/8 to online platforms, so I’ll be breaking down each card to help you get accquainted! Much like it’s predecessor, TDM is a “wedge” set, that encourages you to play one of the supported color combinations; Abzan, Jeskai, Mardu, Sultai, or Temur. While 1-2 color decks are supported, the most powerful cards are often three colors, so you will be incentivized to support them.

5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)

4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)

4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)

3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)

3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)

2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)

2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)

1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)

1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)

0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)

0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)

Ainok Wayfarer

Rating: 2.0 // 5.0

This is a copy of Blanchwood Prowler, which was powerful in BRO. This also has some bonus here, due to harmonize and renew cards in the set.

Attuned Hunter

Rating: 2.0 // 5.0

This is a solid creature for most green decks, and can act as a passive threat during the longer games.

Bloomvine Regent // Claim Territory

Rating: 3.5 // 5.0

The omen half of this card is a bit slow, but it sets up the dragon to be cast on the following turn. The lifegain associated with the dragon also ensures you won’t fall too far behind by taking turn 3 off.

Champion of Dusan

Rating: 2.0 // 5.0

This is decent filler for most green decks, and is best within Abzan.

Craterhoof Behemoth

Rating: 1.0 // 5.0

While this is an incredibly powerful creature, reaching 8 mana in limited is very difficult, and doesn’t happen most games. It might be playable with multiple copies of Encroaching Dragonstorm or similar support.

Disruptive Stormbrood // Petty Revenge

Rating: 3.0 // 5.0

If everything lines up, this ends up feeling like a 3-for-1, which is prety hard to ignore. The omen part of the card is playable in its own right, and I could see splashing a green source in a non-green deck to cast the dragon half.

Dragonbroods’ Relic

Rating: 2.0 // 5.0

This is a really nice tool for all of the 4-5 color lovers out there. There’s a lot of high-powered multicolored cards this set, so this would be a nice piece of the puzzle eo enable those decks.

Dragon Sniper

Rating: 2.5 // 5.0

This is a great creature for any Green deck. Vigilance allows it to push small amounts of damage through when your opponent doesn’t have a creature back they want to trade.

Dusyut Earthcarver

Rating: 2.0 // 5.0

This is a nice top end creature for any green deck. The option of splitting up the 7 power and toughness is huge, as both creatures are still big enough to be meaningful.

Encroaching Dragonstorm

Rating: 1.5 // 5.0

This isn’t for every deck, but it’s a great fixing/ramp tool for some of the 4-5 color late game decks.

Formation Breaker

Rating: 2.0 // 5.0

It’s difficult for this creature to trade down while attacking, and not too difficult to make it a 3/3.

Herd Heirloom

Rating: 2.5 // 5.0

This is a solid Temur car, helping you ramp out bigger creatures, and refill your hand after. You can activate the second ability at instant speed, which can make blocking very difficult for your opponents. It’s pretty lackluster without a decent amount of creatures with 4 or greater power.

Heritage Reclamation

Rating: SB// 5.0

This does have a nice failsafe via cycling, but it should likely still be a sideboard card.

Inspirited Vanguard

Rating: 2.0 // 5.0

5/4 worth of stats is a little weak for a 5 drop, so this really needs to get at least one attack in before it starts being meaningful.

Knockout Maneuver

Rating: 2.5 // 5.0

This feels a bit expensive for a Rabid Bite, but it works really well this set and various counter synergies.

Krotiq Nestguard

Rating: 1.5 // 5.0

This can be a decent defensive creature for decks that want to get into the late game.

Lasyd Prowler

Rating: 3.0 // 5.0

Not only is this a chunky creature for 4, it helps you self mill for other renew and harmonize cards. The renew ability on this guy himself won’t give too many counters, but it’s still better than nothing.

Nature’s Rhythm

Rating: 1.0 // 5.0

The harmonize portion of the card is pretty difficult to cast, requiring GGGG. It’s not unplayable, but it’s close to it.

Piercing Exhale

Rating: 2.5 // 5.0

This is a pretty solid removal spell that works well with deathtouch creatures.

Rainveil Rejuvenator

Rating: 2.0 // 5.0

This is a decent tool for Sultai decks, helping enable harmonize and renew cards, as well as supporting the mana hungry archetype.

Rite of Renewal

Rating: 2.0 // 5.0

This card is a bit slow, but can be an absolute powerhouse in decks that are looking to get to the very late game.

Roamer’s Routine

Rating: 1.5 // 5.0

This is probably best for decks with mana issues, and avoided in everything else.

Sage of the Fang

Rating: 2.0 // 5.0

This looks a bit better than it really is. It’s still solid for any green deck, but it’s unlikely to make anything absolutely gigantic.

Sagu Pummeler

Rating: 2.0 // 5.0

This is solid filler for any green deck.

Sagu Wildling // Roost Seek

Rating: 2.5 // 5.0

This is a great card that can even take your 17th land slot, which makes for a huge upside.

Sarkhan’s Resolve

Rating: 1.5 // 5.0

This is a decent trick, if you’re in the market for one.

Snakeskin Veil

Rating: 2.0 // 5.0

Snakeskin Veil is hard to beat when it comes to tricks. One mana is incredibly easy to keep open, making for a very low opportunity cost.

Sultai Devotee

Rating: 2.0 // 5.0

This is one of the better devotee’s, able to trade up with bigger creatures while helping to fix your mana.

Surrak, Elusive Hunter

Rating: 3.0 // 5.0

Not only is this a good-sized 3 drop, it’s kind of a must answer threat if your opponent doesn’t want to keep feeding you cards.

Synchronized Charge

Rating: 2.0 // 5.0

While not quite Travel Preparations, it’s still pretty solid, and works well in Abzan decks.

Trade Route Envoy

Rating: 2.0 // 5.0

This is a solid creature in any green deck, but it’s at its best when it can reliably draw a card.

Traveling Botanist

Rating: 2.5 // 5.0

This will have games where it’s incredibly annoying. It only needs to attack once to potentially draw you a card, and can work later in the game when paying for harmonize cards.

Undergrowth Leopard

Rating: 1.5 // 5.0

This is acceptable filler if you need a 2 drop.

Warden of the Grove

Rating: 3.5 // 5.0

If this isn’t answered immediately, it gets out of control quickly.

Top 3 Green Commons:

Green has some really solid mid-late game creatures. It’s a little weaker in the early game, so you will want to lean on your other colors to cover that gap. Green also has plenty of great sideboard options, making for one of the more versatile colors. We’ll be jumping into Multicolored next, stay tuned!

Lose and Learn, Learn and Win!

Iroas, God of Victory Art

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Icky
Icky

Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".

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