Tarkir: Dragonstorm will release on 4/8 to online platforms, so I’ll be breaking down each card to help you get accquainted! Much like it’s predecessor, TDM is a “wedge” set, that encourages you to play one of the supported color combinations; Abzan, Jeskai, Mardu, Sultai, or Temur. While 1-2 color decks are supported, the most powerful cards are often three colors, so you will be incentivized to support them.
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
The omen half of this card is a bit slow, but it sets up the dragon to be cast on the following turn. The lifegain associated with the dragon also ensures you won’t fall too far behind by taking turn 3 off.
While this is an incredibly powerful creature, reaching 8 mana in limited is very difficult, and doesn’t happen most games. It might be playable with multiple copies of Encroaching Dragonstorm or similar support.
If everything lines up, this ends up feeling like a 3-for-1, which is prety hard to ignore. The omen part of the card is playable in its own right, and I could see splashing a green source in a non-green deck to cast the dragon half.
This is a really nice tool for all of the 4-5 color lovers out there. There’s a lot of high-powered multicolored cards this set, so this would be a nice piece of the puzzle eo enable those decks.
This is a great creature for any Green deck. Vigilance allows it to push small amounts of damage through when your opponent doesn’t have a creature back they want to trade.
This is a nice top end creature for any green deck. The option of splitting up the 7 power and toughness is huge, as both creatures are still big enough to be meaningful.
This is a solid Temur car, helping you ramp out bigger creatures, and refill your hand after. You can activate the second ability at instant speed, which can make blocking very difficult for your opponents. It’s pretty lackluster without a decent amount of creatures with 4 or greater power.
Not only is this a chunky creature for 4, it helps you self mill for other renew and harmonize cards. The renew ability on this guy himself won’t give too many counters, but it’s still better than nothing.
This will have games where it’s incredibly annoying. It only needs to attack once to potentially draw you a card, and can work later in the game when paying for harmonize cards.
Green has some really solid mid-late game creatures. It’s a little weaker in the early game, so you will want to lean on your other colors to cover that gap. Green also has plenty of great sideboard options, making for one of the more versatile colors. We’ll be jumping into Multicolored next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".