Temur Lukka Strixhaven Standard Deck Guide: The Next Big Tier 1 Adventures Deck

Temur Lukka Strixhaven Standard Deck Guide: The Next Big Tier 1 Adventures Deck
Simic Turns Historic Deck Guide_ Letting the Opponent Play is Overrated

Hello everyone! Today we’re going to review a subset of the extremely popular Temur Adventures archetype: Temur Lukka. Before I continue, I’ll show both a stock version of Obosh Adventures (the most popular form of Temur), then I’ll show Temur Lukka.

Nathan Steuer Temur Adventures 

Companion
1
Obosh, the Preypiercer
Creatures
4
Kazandu Mammoth
4
Edgewall Innkeeper
4
Bonecrusher Giant
4
Brazen Borrower
4
Lovestruck Beast
4
Goldspan Dragon
Spells
2
Mystical Dispute
2
Saw It Coming
4
Alrund's Epiphany
Artifacts
2
The Great Henge
Lands
4
Barkchannel Pathway
4
Cragcrown Pathway
4
Fabled Passage
2
Forest
2
Island
4
Ketria Triome
2
Mountain
4
Riverglide Pathway
Cards (60)
Sideboard (15)
1
Redcap Melee
3
Scorching Dragonfire
1
Crush the Weak
2
Klothys, God of Destiny
2
Mystical Dispute
1
Prismari Command
1
Obosh, the Preypiercer
3
Ox of Agonas
1
Vivien, Monsters' Advocate

Temur Lukka 

Planeswalkers
4
Lukka, Coppercoat Outcast
Creatures
4
Edgewall Innkeeper
4
Bonecrusher Giant
4
Brazen Borrower
3
Llanowar Visionary
4
Lovestruck Beast
2
Koma, Cosmos Serpent
Spells
1
Shatterskull Smashing
4
Decisive Denial
2
Fire Prophecy
Enchantments
2
The Akroan War
Lands
4
Barkchannel Pathway
4
Cragcrown Pathway
3
Fabled Passage
1
Forest
2
Island
4
Ketria Triome
2
Mountain
4
Riverglide Pathway
1
Temple of Abandon
1
Temple of Mystery
Cards (60)
Sideboard (15)
1
Redcap Melee
1
Disdainful Stroke
2
Fire Prophecy
1
Test of Talents
2
Klothys, God of Destiny
2
Mystical Dispute
2
Phoenix of Ash
1
Soul Sear
1
The Akroan War
2
Ox of Agonas

Temur Lukka would seemingly operate very similarly to the stock Obosh version considering most of the cards overlap, but surprisingly the game plan tends to work out quite differently. While Temur Obosh is firmly a midrange deck, Temur Lukka is a hybrid between midrange and control, looking more so to stall the game until you hit Lukka rather than try to outmuscle the opponent in a midrange slugfest (thought the deck is more than capable of doing that as well). This is a huge boon to the deck as instead of needing an overwhelming board position to win, you can actually come back from really far behind if you manage to stick a Koma, Cosmos Serpent onto the board. Koma can pull you out of insanely tough spots especially against other creature based decks and it’s still excellent against other decks that look to go over the top of opponents (Cycling, Sultai Ult, Mirror).

Although this deck didn’t gain much from Strixhaven, getting the very innocuous Decisive Denial was a huge boon for the deck. I spoke about this before, but having a card this flexible in a deck that can make good use out of either mode is insanely powerful. Against the aggro decks you have a Prey Upon or a Mana Leak for their non-creature payoffs. Against the slow decks, you have a Mana Leak for almost all their relevant spells. The main issue with 2 mana answers in the past is generally that they’re narrow, but Denial doesn’t make you choose on what decks you want to tech for!

With all that out of the way, let’s address the elephant in the room.

WHY PLAY TEMUR LUKKA OVER TEMUR OBOSH?

iko-228-obosh-the-preypiercer

This is honestly a great question and begs if there an objectively correct choice. Personally, I prefer the Lukka version, but I believe both versions to be equally viable. For why to play Lukka over Obosh, I think the big draw is the access to the 2 mana spells. As I previously stated, Decisive Denial is a huge draw to the Lukka version as it gives the deck a lot of flexibility it didn’t have in the past. Beyond that, getting access to Fire Prophecy, Negate, and Test of Talents is also a great draw to this version as those are all excellent board options to have. I always had issue with Obosh decks as you lose so much value from your sideboard as the crux of good interaction is at the 2 mana mark (or you’re forced to decompanion Obosh).

On top of having access to relevant even cast spells, the Lukka version I find to be a lot easier to play than the Obosh version. A lot of players pride themselves in being able to play complicated decks well which is an invaluable skill to have, but playing easier decks minimizes the chance of misplay as well.

Beyond these two advantages, I think the decks are quite evenly matched. I believe Lukka is a bit better in the mirror while Obosh is better against Sultai Ultimatum. The matchup spread for each deck otherwise is quite similar so you can’t really go wrong no matter which you choose.

MATCHUPS AND SIDEBOARDING

stx-382-decisive-denial

Since this is still the very beginning of the season, I’ll mostly go over decks I’ve been seeing the most of which happens to be a lot of the previously good decks. Use this as a baseline to figure out boarding for matchups not covered here.

OBOSH ADVENTURES

INOUT
+1 Disdainful Stroke-4 Brazen Borrower
+2 Mystical Dispute-1 Fire Prophecy
+1 Soul Sear
+1 The Akroan War

I specify this boarding is for Obosh Adventures, but this could work for the pure mirror as well. Brazen Borrower is extremely bad in the matchup as all their permanents generate value for them naturally which makes bouncing them really bad. Counterspells are paramount in this matchup as you need to stop the large payoff cards when possible (The Great Henge and Alrund's Epiphany). As you’re the Lukka version you can likely expect they’ll keep in all of their interaction (including Brazen Borrower) so be wary of that.

Koma is a really tough threat for Obosh to deal with unless they happen to play The Akroan War in the sideboard (you would notice if they did as they would de-companion Obosh). Do everything you can to get a Koma on the board as you can win very quickly from that point.

ROGUES

INOUT
+2 Fire Prophecy-4 Lukka, Coppercoat Outcast
+2 Klothys, God of Destiny-4 Brazen Borrower
+2 Mystical Dispute-2 The Akroan War
+2 Phoenix of Ash
+2 Ox of Agonas

Rogues has been a historically hard matchup for Temur Adventures, but you can’t say we aren’t trying here! We take out all the bad cards and put in a lot of heavy hitters. 6 dedicated Rogues cards is realistically the ceiling on what we can afford and of course cards like Fire Prophecy and Mystical Dispute are solid options as well. With this boarding, you should be at a minimum even in the boarded games. Like with any deck, do everything in your power to keep them off Into the Story as that’s how they’re going to refuel and pull ahead.

SULTAI ULTIMATUM

INOUT
+1 Disdainful Stroke-2 Llanowar Visionary
+1 Test of Talents-2 Fire Prophecy
+2 Klothys, God of Destiny-2 The Akroan War
+2 Mystical Dispute

Sultai Ultimatum is going to be all about putting you the to test. Can you race their Ultimatum? Can you beat a wrath? Can you beat a random big spell? Sometimes the answer will be no, but we have a lot of tools to disrupt their gameplan (thanks Decisive Denial!) Try not to play too hard into their disruption and make sure you stop them from resolving an Ultimatum when possible. With 8 counterspells, holding one up for their Ultimatum shouldn’t be an impossible task most of the time.

MONO RED

INOUT
+1 Redcap Melee-1 Brazen Borrower
+2 Fire Prophecy-3 Llanowar Visionary 
+1 The Akroan War

Both in the pre and post boarded games, treat this matchup like a control matchup. Your plan is to keep disrupting them until you can get a Koma on board as they’ll have an extremely difficult time winning from there. When you have a game plan like this, prioritize your life total over everything else. A big mistake I see a lot of players make here is that they’ll make a value play at the cost of life and that just creeps them closer to dying to Embercleave. I’m not recommending you don’t add to the board so you can hold up removal every turn, but use your life total as a resource as sparingly as possible.

MONO WHITE

INOUT
+1 Soul Sear-1 Brazen Borrower
+2 Fire Prophecy-3 Llanowar Visionary
+1 The Akroan War

The boarding and the matchup dynamic with Monowhite and Monored are quite similarly, but the games play out quite differently. Where Monored feels like a traditional aggro deck where you have to prioritize life total, Monowhite you need to care more about grinding them out. Giant Killer makes this matchup a lot more complicated as it’s very good at stopping you from getting a Koma on board and also severely messes up combat math.

On top of that, they have a good amount of exile based removal that can disrupt this plan as well. You don’t have to worry as much with preserving your life total as the games tend to go longer, but you obviously can’t ignore it either as Monowhite is still an aggressive deck at the end of the day. Play as if you expect the game to go long, because everytime I’ve seen this matchup, it has.

TIPS AND TRICKS

Lukka, Coppercoat Outcast Showcase Art by Kieran Yanner
Lukka, Coppercoat Outcast Showcase Art by Kieran Yanner
  • Generally you’re looking to use Lukka as a means to find Koma, but he does have a relevant plus as well! There will be board states that are so clogged that even a Koma isn’t the most helpful where Lukka’s ultimate can be. Furthermore, if you want to deploy a Lukka and the opponent is potentially holding a kill spell, plussing up can also be a great idea.
  • We’re playing a more controlling iteration of Adventures so Edgewall Innkeeper is more relevant than ever. Try not to play him out unless you can guarantee a card draw off of him.
  • If someone is trying to Stomp one of your creatures, you can consider killing the creature in response to fizzle the Bonecrusher Giant. Do this play when you’re trying to deprive the opponent of resources.
  • This may seem obvious, but if you’re intending on exiling Llanowar Visionary to Lukka, make sure you tap Visionary to get the extra mana. It’s small, but its very easy to overlook.
  • You can save your Fire Prophecy to potentially put away a Koma you naturally drew. This is why we play Prophecy over Scorching Dragonfire even though the latter is better against Rogues
  • There’s a few neat tricks you can do with Akroan War. When you’re about to give the creature back, you could Decisive Denial to fight it with something else to get even more value from the card. The second trick is if you have a Koma out, with the War trigger on the stack you can sacrifice a Snake to tap down the creature you stole with Akroan War so it dies. This also works if you stole a Koma with Akroan War!
  • Unlike the Obosh version which generally runs out their creatures whenever possible, sandbagging them for longer to try and make their removal awkward can be a great play especially if you’re looking to turn them into a Koma. Don’t give the opponent good openings to take out your 3 drops!
  • If you ever plan to bring Ox of Agonas in but not take Lukka out, remember the Lukka will no longer consistently hit Koma anymore. This may be obvious, but it’s easy to overlook in the moment.

Thank you for reading!

DoggertQBones

Robert "DoggertQBones" Lee is a streamer and high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and teaching!

9 Responses

  1. David says:

    Good writeup. I’ve had a ton of success with this deck pre-Strixhaven, using it to easily get to Mythic. I’m a midrange player at heart, so this is a very fun deck that suits my playstyle well.

    You didn’t include it in the list, but Esika’s Chariot is a nice 4 drop that survives every board wipe and can duplicate Serpent tokens as well, while not interfering with Lukka fetching Koma. I’ve been happy with one copy of it, although that was also prior to Decisive Denial becoming available and demanding slots.

    My version also had 1x Valakut’s Awakening as a 28th land– lets you hit the all-important 5th land drop, while also shuffling away excess lands or Komas that get drawn. I definitely did flood a bit at times, so perhaps the 4th Llanowar Visionary and the 28th land are better left out.

    • DoggertQBones says:

      All excellent points! Esika’s Chariot, although a really good card, mostly seemed unnecessary in my testing it, but I wouldn’t fault anyone for it’s inclusion. In theory Valakut’s Awakening is good, but it being a tapped Mountain 90+% of the time made it feel much more like a liability to me.

  2. Whetfang says:

    How would you board for the mirror?

    • DoggertQBones says:

      Think you need to max out on interaction as the games will be decided by Koma. +1 Stroke, +2 Prophecy, +1 Sear, +1 War / -2 or 3 Borrower and -2 or 3 Visionary. I’m not positive on the number to take out of either Borrower or Visionary but I’m 99% those are the cards we need to cut

  3. Derael says:

    How do you sideboard vs Winota? I managed to win a few matches by boarding in all the removal, but idk what I should board out. Borrowers seem fine to bounce Winota, so the only card that makes sense to board out is Visionary.

    • DoggertQBones says:

      +2 Fire Prophecy, +1 Melee, +1 Soul Sear, +1 War // -3 Llanowar Visionary -2 Decisive Denial

      Definitely want to max out on removal although the Decisive Denials can be a bit awkward depending on the draw (and the negate mode isn’t great against them). It’s definitely all about stopping them from popping off with Winota

      • Derael says:

        Thanks for the deck, already earned 70 packs in Metagame challenge with it, feel a bit dirty now.

        • DoggertQBones says:

          NICEEEE. Love to hear it! Always glad to help.

          • Derael says:

            Ultimatum is a tough matchup, but Klothys singlehandedly wins games vs them. Resolving it means that they will slowly but surely die, while you get holed up behind the counters and slowly feed creatures to them to make sure they can’t relax (Borrowers are also good there, as they often get one hit in before dying to removal). I’m thinking about bringing 3rd Klothys into sideboard, since it’s really hard to win without him. Not sure what to cut, but I suspect Phoenix might be the most likely candidate (because I only bring it vs Rogues, and Klothys is great vs them too).

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