Through the Omenpaths is the Arena Exclusive set web-slingingenwebbing to Arena September 23rd. This set is a little different from the paper counterpart: Marvel’s Spider-Man, due to licensing issues that we don’t need to get into. I’m just clarifying for anyone confused about what the new set is, and why Peter Parker is called Surris, Spidersilk Innovator on Arena. With that out of the way, let’s start breaking down the cards for the new set!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This can end up drawing you a good amount of cards, depending on your modified creature count. The other strength of this equipment is the cheap equip cost. A +2/+2 equipment with equip cost of 2 is powerful.
At the very least, this is 5 for a 5/5 vigilance that draws a card when it connects. The passive ability is where this card shines, and can draw you multiple cards on the turn it comes down.
2 for a 2/2 flyer in limited is almost always good. The opponents creatures coming in tapped is a bigger boon than you may expect, especially considering the number of “draw cards on combat damage” effects within Azorius. It should also be mentioned that this is very easy to cast in any deck that plays blue or white.
By the time you cast this, it should draw you at least 5 cards or so. Sure, it’s a bit slow, but you should be able to close out most games after you play this.
Unlike other Clone type effects, this has a default mode of a 4/4 for 4, which isn’t awful. There are so many different, powerful effects this can take on, it will be problematic most games.
This is probably a bit less exciting than it seems, but it does provide some value. One of the cooler interactions would be casting this on turn 2 via Skittering Kitten getting the cat back and drawing a card.
A majority of the time this will just be a 2/1 menace for 2. It does have some application for chaining multiple mayhem cards in one turn, but it doesn’t seem that likely.
Your opponent has the option of pumping this up for some extra mana, which does have some scary implications. Other than that, this grows every turn and gets you free mana along the way.
A buffed up version of Prey Upon, that can absolutely brutalize an opponent if they happen to have an artifact you can take out. It should be noted, there aren’t a ton of viable targets for the second clause.
This is a banger. It’s a large enough creature that it’s more difficult to kill and returns the exiled permanents to owners hands instead of the battlefield.
The floor of this card is pretty solid, it’s a 2 drop you can play on turn 4, with 4/3 worth of stats, which is totally fine. The passive ability is pretty crazy, and starts Shocking your opponents stuff every turn.
The most difficult part of enabling this card, is following it up with a 1 and 2 drop creature. But if you do have meaningful 1 drop creatures, or reliable ways to alter this creatures power, it can do a lot of work.
Typically, decks that want to play all 5 colors, aren’t incredibly creature dense. This creature is extremely powerful, but it’s hard to make work reliably.
There we have it! Coming to the home stretch, I’ll be breaking down Artifacts and Lands next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".