10 New Standard Brews with Strixhaven: School of Mages

10 New Standard Brews with Strixhaven: School of Mages
Curate Art by Izzy

It’s been a while, but I’m back with a few Strixhaven brews. I have tried to limit the amount of repetition in these decklists with what you can find elsewhere. My aim is to provide sweet new brews with Strixhaven cards as a jumping off point, but at the same time, it is hard to ignore the fact that Adventures is still legal in Standard for a while, and it is unlikely (though I am hopeful) that Strixhaven will provide the tools to usurp the throne (of Eldraine).

Without further ado, here are the brews in a list form as well as commentary for each one after it!


Orzhov Humans (and Taxes)

 

Creatures
2
Giant Killer
4
Whisper Squad
4
Acquisitions Expert
4
Kitesail Freebooter
4
Luminarch Aspirant
4
Silverquill Silencer
4
Elite Spellbinder
4
General Kudro of Drannith
Spells
2
Agadeem's Awakening
3
Dire Tactics
4
Humiliate
Lands
4
Brightclimb Pathway
7
Plains
4
Shineshadow Snarl
6
Swamp
Cards (60)
Sideboard (15)
2
Selfless Glyphweaver
1
Dire Tactics
4
Drannith Magistrate
2
General's Enforcer
4
Seasoned Hallowblade
2
Vanishing Verse

Humans has always been on the fringe of playability since Ikoria. Strixhaven introduced some very important pieces of the puzzle: Silverquill Silencer, Elite Spellbinder, and Humiliate. The goal of this deck is to disrupt the opponent’s hand and keep them off balance long enough to end the game.

Silverquill Silencer can play a role similar to Meddling Mage in Modern Humans decks (Albeit the lack of Aether Vial is certainly a huge difference). The weakest spot in this deck is still the 1 drop slot, which is currently occupied by Whisper Squad. Humans are pretty common across sets though, so this deck will gain potential options with each new set.

Selesnya Counters (Lurrus)

 

Companion
1
Lurrus of the Dream-Den
Creatures
4
Star Pupil
4
Swarm Shambler
4
Wildwood Scourge
4
Conclave Mentor
4
Luminarch Aspirant
Spells
4
Guiding Voice
4
Snakeskin Veil
Artifacts
4
Stonecoil Serpent
3
The Ozolith
Enchantments
3
Detention Vortex
Lands
4
Branchloft Pathway
4
Fabled Passage
7
Forest
7
Plains
Cards (60)
Sideboard (15)
2
Chainweb Aracnir
1
Academic Probation
3
Drannith Magistrate
1
Fractal Summoning
1
Inscription of Abundance
2
Scavenging Ooze
1
Containment Breach
1
Expanded Anatomy
1
Lurrus of the Dream-Den
1
Reduce to Memory
1
Introduction to Annihilation

The counters deck gets some nice upgrades in the form of Star Pupil and Guiding Voice, which let the deck take a lower to the ground approach. It is difficult to build a sideboard with Lessons, but there are certainly some reasonable targets for guiding voice to push towards an endgame.

Sultai Titan’s Nest

 

Companion
1
Jegantha, the Wellspring
Creatures
4
Blex, Vexing Pest
Spells
3
Bala Ged Recovery
4
Curate
4
Strategic Planning
2
Mystical Dispute
4
Thirst for Meaning
2
Extinction Event
Enchantments
4
Binding the Old Gods
4
Titans' Nest
4
Shark Typhoon
Lands
4
Barkchannel Pathway
4
Clearwater Pathway
4
Darkbore Pathway
4
Fabled Passage
2
Forest
2
Island
1
Swamp
4
Zagoth Triome
Cards (60)
Sideboard (15)
2
Negate
4
Witherbloom Command
3
Callous Bloodmage
1
Mystical Dispute
2
Extinction Event
2
Ashiok, Nightmare Muse
1
Jegantha, the Wellspring

While Blex is certainly cute on the front side, Search for Blex is the real upgrade for this deck. Seeing so many cards and being able to put cards into the grave is essential for Titan’s Nest. Curate helps with that as well. Both cards make the deck more consistent at finding Titan’s Nest. Sadly, Titan’s Nest can’t be used to cast Mascot Exhibition, otherwise Nest/Lessons would’ve been a very exciting deck to play.

Mono White Spells

 

Creatures
4
Clever Lumimancer
4
Faerie Guidemother
4
Clarion Spirit
4
Leonin Lightscribe
3
Mavinda, Students' Advocate
Spells
4
Kabira Takedown
4
Defiant Strike
4
Fight as One
4
Guiding Voice
4
Show of Confidence
2
Study Break
Lands
1
Castle Ardenvale
18
Plains
Cards (60)
Sideboard (15)
2
Reidane, God of the Worthy
2
Giant Killer
2
Soul-Guide Lantern
1
Academic Probation
3
Glass Casket
1
Expanded Anatomy
1
Inkling Summoning
1
Reduce to Memory
1
Spirit Summoning
1
Introduction to Annihilation

If uninterrupted, curving Clever Lumimancer into Leonin Lightscribe can lead to some very quick games. Mavinda and Clarion Spirit give the deck staying power. The main issue with this type of deck is the lack of good, cheap spells, but the payoffs for casting many spells in one turn is there.

Temur Song of Creation

 

Creatures
4
Glasspool Mimic
4
Jadzi, Oracle of Arcavios
4
Tangled Florahedron
4
Ruin Crab
4
Lotus Cobra
2
Azusa, Lost but Seeking
Spells
4
Bala Ged Recovery
4
Expressive Iteration
3
Nahiri's Lithoforming
Enchantments
4
Song of Creation
Lands
4
Barkchannel Pathway
3
Cragcrown Pathway
4
Fabled Passage
2
Forest
2
Island
4
Ketria Triome
1
Mountain
3
Riverglide Pathway
Cards (60)
Sideboard (15)
2
Miscast
2
Redcap Melee
4
Negate
2
Klothys, God of Destiny
3
Elder Gargaroth
2
Ox of Agonas

Journey to the Oracle is a really interesting option for landfall strategies. It requires an all-in approach, and Song of Creation combo is a good way to do it. There is some tension between the MDFC lands and Journey to the Oracle, but being able to dump lands into play is a much welcomed upgrade. Expressive Iteration is another great include, being a way to set up the early turns. Another card from the set that is interesting in this type of strategy, but didn’t quite make the cut (due to a lack of ways to trigger it) is Quandrix Apprentice.

Gruul Food

 

Creatures
4
Kazandu Mammoth
4
Gilded Goose
4
Bayou Groff
4
Bonecrusher Giant
4
Lovestruck Beast
4
Wicked Wolf
1
Feasting Troll King
Spells
3
Claim the Firstborn
Artifacts
3
Witch's Oven
3
The Great Henge
Enchantments
3
Trail of Crumbs
Lands
4
Castle Garenbrig
4
Cragcrown Pathway
4
Fabled Passage
7
Forest
2
Ketria Triome
2
Mountain
Cards (60)
Sideboard (15)
1
Claim the Firstborn
1
Witch's Oven
3
Roiling Vortex
1
Scavenging Ooze
1
Trail of Crumbs
2
Klothys, God of Destiny
2
The Akroan War
2
Elder Gargaroth
1
Feasting Troll King
1
Kogla, the Titan Ape

Editor’s note: There was previously a Jeskai Scrollwielder deck here, but unfortunately the interaction the deck was built off of does not work as well as intended.

This version of Gruul Food goes more all in on The Great Henge with the addition of Bayou Groff. With access to 8 1 drop creatures, it shouldn’t be too difficult to cast it on turn 2. With Groff in mind, we can add Claim the Firstborn (and subsequently Witch’s Oven) to the mix. Groff has 5 power, which helps contribute to the possibilities of a turn 4 Henge.

Izzet Spells

 

Creatures
4
Magmatic Channeler
4
Sprite Dragon
4
Bonecrusher Giant
4
Stormwing Entity
Spells
4
Shatterskull Smashing
4
Opt
4
Shock
4
Curate
4
Expressive Iteration
2
Raking Claws
4
Prismari Command
Lands
4
Frostboil Snarl
5
Island
5
Mountain
4
Riverglide Pathway
Cards (60)
Sideboard (15)
2
Redcap Melee
3
Fire Prophecy
4
Mystical Dispute
2
Soul Sear
2
Tempted by the Oriq
2
Ox of Agonas

Strixhaven provides more updates to the standard pool of spells for UR. Expressive Iteration and Curate help this deck dig towards threats more efficiently. Prismari Command rounds out the deck nicely with its flexibility.

Azorius Party

 

Creatures
4
Archpriest of Iona
4
Merfolk Windrobber
4
Star Pupil
4
Usher of the Fallen
4
Luminarch Aspirant
4
Nimble Trapfinder
4
Linvala, Shield of Sea Gate
2
Squad Commander
2
Tazri, Beacon of Unity
Spells
4
Spoils of Adventure
Enchantments
2
Journey to Oblivion
Lands
4
Fabled Passage
4
Hengegate Pathway
6
Island
8
Plains
Cards (60)
Sideboard (15)
3
Selfless Glyphweaver
3
Concerted Defense
3
Drannith Magistrate
3
Maul of the Skyclaves
3
Skyclave Apparition

With the addition of Star Pupil, UW Party now has a 1 drop for each party member. This deck has a simple plan: flood the board and get a full party as soon as possible, which lets you recoup card advantage with either Spoils of Adventure or Nimble Pathfinder. 

Simic Learn

 

Creatures
4
Tangled Florahedron
4
Dream Strix
4
Gnarled Professor
Spells
4
Divide by Zero
4
Field Trip
4
Pop Quiz
4
Saw It Coming
2
Tempted by the Oriq
4
Alrund's Epiphany
Enchantments
4
Wolfwillow Haven
Lands
4
Barkchannel Pathway
5
Forest
5
Island
4
Vineglimmer Snarl
4
Zagoth Triome
Cards (60)
Sideboard (15)
1
Environmental Sciences
1
Fractal Summoning
1
Mercurial Transformation
1
Basic Conjuration
2
Containment Breach
2
Pest Summoning
1
Teachings of the Archaics
1
Elemental Summoning
2
Introduction to Annihilation
3
Mascot Exhibition

This deck is likely worse than Adventures at least until Eldraine rotates out, but using Learn as a card advantage engine is definitely an interesting possibility. All the Learn cards are a form of Fae of Wishes in that they tutor for whatever answer you need in your sideboard. Unfortunately, there is no analogous Edgewall Innkeeper in the Learn archetype. This deck will live and die by its early plays. Adventures have the ability to scale from early to late game, but the Learn cards do not.

Mono Blue Devotion

 

Creatures
4
Glasspool Mimic
4
Thassa's Oracle
4
Gadwick, the Wizened
4
Kelpie Guide
Spells
4
Sea Gate Restoration
Artifacts
4
Witching Well
4
Corridor Monitor
4
Arcanist's Owl
4
Nyx Lotus
Enchantments
4
Omen of the Sea
Lands
20
Island
Cards (60)
Sideboard (15)
3
Soul-Guide Lantern
4
Brazen Borrower
2
Jace, Mirror Mage
4
Mystical Dispute
2
Tempted by the Oriq

Another blast from the past, Mono Blue Devotion only received 1 addition in Strixhaven (despite there being 2 cards providing 4 devotion to blue). Kelpie Guide is another way to untap Nyx Lotus. Notably, you can cast it proactively to both contribute Devotion and untap a Nyx Lotus that enters the battlefield tapped.

7 Responses

  1. MondSemmel says:

    Your Jeskai deck doesn’t work: Scrollwielder doesn’t cast cards for free. Because of this, stuff like Magma Opus becomes a nonbo, rather than a combo, with Scrollwielder: Yes, you can discard Magma Opus to make a treasure and get a t3 Scrollwielder, but then Scrollwielder proceeds to eat the expensive spells in your graveyard and you never get to cast any of them.

    • Riku says:

      I was about to say the same. You may cast the exiled spell, but you still have to pay the mana cost. So this does not work the way you, and me too, would like it to work.

      But let me know if you find any good payoffs for cheating out the lorehold dragon with transmogrify or Lukka, other than Time Warp in Historic.

  2. Shane young says:

    Just played Monowhite deck and swung for 80+ turn 6

  3. Sideboard Warrior says:

    these decks can only win if opponent goes afk and you should be ashamed for suggesting them

    • Cizzler says:

      Monowhite won me quite a few matches in D2.
      But you might only understand rude, since that’s what you are: You bitchass can stick to your mono-eldraine Decks and use the time you get during this time to rank up, since this is the only time you’re able to do so. Not because you’re playing well, but because people try to explore new archetypes and new decks, even if they are sub-par to many and tested common standard decks. Stay stale and keep playing RUG Adventures or whatever lameass shit you’re playing. Or suggest a better deck. Fuck you.

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