It’s day four of preview season for Adventures in the Forgotten Realm, and today Wizards of the Coast has introduced an all-new enchantment type- Class! Classes have a small effect when first cast, but can be “leveled up” by paying additional costs similar to creatures with the level up mechanic from Rise of the Eldrazi. Several examples of Class cards were previewed today, so let’s get into it!
The purpose of the Daily Roundup is to compile all of the spoilers from each day onto one easy-to-browse page. A couple of quick reminders and then we’ll jump right in:
This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
This time around, there are far too many cards to provide analysis for each here.
Some cards have been previewed in languages other than English with no official translation currently available. Be aware that the exact wording of cards with non-English text may or may not be perfectly accurate.
The regular versions of cards have been listed here when available. Special card versions (Borderless, Showcase, etc) can be viewed on our main spoilers page.
Cards have been listed alphabetically and categorized by rarity. Here are some links if you’d like to jump around the page.
Card Text: At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains “You can’t lose the game and your opponents can’t win the game.” Activate only as a sorcery.
Old Gnawbone
Card Name: Old Gnawbone
Mana Cost: {5}{G}{G}
Card Type: Legendary Creature – Dragon
Rarity: Mythic
Card Text: Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. Power/Toughness: 7/7
Iymrith, Desert Doom
Card Name: Iymrith, Desert Doom
Mana Cost: {3}{U}{U}
Card Type: Legendary Creautre – Dragon
Rarity: Mythic
Card Text: Flying Iymrith, Desert Doom has ward {4} as long as it’s untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. Power/Toughness: 5/5
Minsc, Beloved Ranger
Card Name: Minsc, Beloved Ranger
Mana Cost: {R}{G}{W}
Card Type: Legendary Creature – Human Ranger
Rarity: Mythic
Card Text: When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Card Text: (Gain the next level as a sorcery to add its ability.) Legendary creatures enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Dancing Sword
Card Name: Dancing Sword
Mana Cost: {1}{W}
Card Type: Artifact – Equipment
Rarity: Rare
Card Text: Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn’t an equipment. Equip {1}
Fighter Class
Card Name: Fighter Class
Mana Cost: {R}{W}
Card Type: Enchantment – Class
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Mind Flayer
Card Name: Mind Flayer
Mana Cost: {3}{U}{U}
Card Type: Creature – Horror
Rarity: Rare
Card Text: Dominate Monster – When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
Power/Toughness: 3/3
Monk Class
Card Name: Monk Class
Mana Cost: {W}{U}
Card Type: Enchantment – Class
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner’s hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has “You may cast this card from exile as long as you’ve cast another spell this turn.”
Paladin Class
Card Name: Paladin Class
Mana Cost: {W}
Card Type: Enchantment – Class
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Ranger Class
Card Name: Ranger Class
Mana Cost: {1}{G}
Card Type: Enchantment – Class
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
Rogue Class
Card Name: Rogue Class
Mana Cost: {5}{U}{U}
Card Type: Artifact
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long is it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Sorcerer Class
Card Name: Sorcerer Class
Mana Cost: {U}{R}
Card Type: Enchantment – Class
Rarity: Rare
Card Text: (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have “{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.” {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you’ve cast this turn.
Card Text: Search the Room – {5}{U}: Roll a d20. 1-9 | Draw a card. 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Power/Toughness: 2/1
Barbarian Class
Card Name: Barbarian Class
Mana Cost: {R}
Card Type: Enchantment – Class
Rarity: Uncommon
Card Text: (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Cleric Class
Card Name: Cleric Class
Mana Cost: {W}
Card Type: Enchantment – Class
Rarity: Uncommon
Card Text: (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Dire Wolf Prowler
Card Name: Dire Wolf Prowler
Mana Cost: {2}{G}
Card Type: Creature – Wolf
Rarity: Common
Card Text: {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Power/Toughness: 2/2
Druid Class
Card Name: Druid Class
Mana Cost: {1}{G}
Card Type: Enchantment – Class
Rarity: Uncommon
Card Text: (Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.
Herald of Hadar
Card Name: Herald of Hadar
Mana Cost: {4}{B}
Card Type: Creature – Human Warlock
Rarity: Common
Card Text: Circle of Death – {5}{B}: Roll a d20. 1-9 | Each opponent loses 2 life. 10-19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
Ingenious Smith
Card Name: Ingenious Smith
Mana Cost: {1}{W}
Card Type: Creature – Human Artificer
Rarity: Uncommon
Card Text: When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
Magic Missile
Card Name: Magic Missile
Mana Cost: {1}{R}{R}
Card Type: Sorcery
Rarity: Uncommon
Card Text: This spell can’t be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Paladin’s Shield
Card Name: Paladin’s Shield
Mana Cost: {1}{W}
Card Type: Artifact – Equipment
Rarity: Common
Card Text: Flash When Paladin’s Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3}
Loathsome Troll
Card Name: Loathsome Troll
Mana Cost: {3}{G}{G}
Card Type: Creature – Troll
Rarity: Uncommon
Card Text: {3}{G}: Roll a d20. Activate this ability only if Loathsome Troll is in your graveyard. 1-9 | Put Loathsome Troll on top of your library. 10-19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped.
Power/Toughness: 6/2
Price of Loyalty
Card Name: Price of Loyalty
Mana Cost: {2}{R}
Card Type: Sorcery
Rarity: Common
Card Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Scaled Herbalist
Card Name: Scaled Herbalist
Mana Cost: {1}{G}
Card Type: Creature – Lizard Druid
Rarity: Common
Card Text: {T}: You may put a land card from your hand onto the battlefield.
Power/Toughness: 1/3
Sepulcher Ghoul
Card Name: Sepulcher Ghoul
Mana Cost: {1}{B}
Card Type: Creature – Zombie
Rarity: Common
Card Text: Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Power/Toughness: 2/1
Silver Raven
Card Name: Silver Raven
Mana Cost: {U}
Card Type: Artifact Creature – Bird
Rarity: Common
Card Text: Flying When Silver Raven enters the battlefield, scry 1.
Power/Toughness: 1/1
Split the Party
Card Name: Splint the Party
Mana Cost: {3}{U}{U}
Card Type: Sorcery
Rarity: Uncommon
Card Text: Choose target player. Return half the creatures they control to their owner’s hand, rounded up.
Warlock Class
Card Name: Warlock Class
Mana Cost: {B}
Card Type: Enchantment – Class
Rarity: Uncommon
Card Text: (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the topp three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
Wizard Class
Card Name: Wizard Class
Mana Cost: {U}
Card Type: Creature – Goblin Warrior
Rarity: Common
Card Text: (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {6}{B}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
You Meet in a Tavern
Card Name: You Meet in a Tavern
Mana Cost: {2}{G}{G}
Card Type: Sorcery
Rarity: Uncommon
Card Text: Choose one – •Form a Party – Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. •Start a Brawl – Creatures you control get +2/+2 until end of turn.