It’s finally upon us- the official spoiler season for Adventures in the Forgotten Realm has kicked off in earnest, and we have a TON of cards from the new set to look at! The purpose of the Daily Roundup is to compile all of the spoilers from each day onto one easy-to-browse page. A couple of notes before we dive in:
This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
This time around, there are far too many cards to provide analysis for each here. Some commentary will be provided but not for everything.
Some cards have been previewed in languages other than English with no official translation currently available. Be aware that the exact wording of cards with non-English text may or may not be perfectly accurate.
The regular versions of cards have been listed here when available. Special card versions (Borderless, Showcase, etc) can be viewed on our main spoilers page.
Let’s get started! Cards have been listed alphabetically and categorized by rarity. Due to the overall length of the page, here are some links if you’d like to jump around.
Card Text: At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.
The Book of Vile Darkness is an interesting token generator that may end up being useful for sacrifice decks, particularly if that archetype survives rotation. The activated ability seems like a lot of fun, but also seems very difficult to trigger- especially with artifact removal hanging around both Standard and Historic in the form of Prismari Command.
Ebondeath, Dracolich
Card Name: Ebondeath, Dracolich
Mana Cost: {2}{B}{B}
Card Type: Legendary Creature – Zombie Dragon
Rarity: Mythic
Card Text: Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Power/Toughness: 5/2
There’s been a lot of buzz around this card, and rightly so- Ebondeath, Dracolich is an aggressive threat that recurs itself from the graveyard. On its own, a 4 mana 5/2 that enters the battlefield tapped isn’t a great rate. But this Zombie Dragon can be cast from its owner’s graveyard on any turn where a different creature with has gone to the graveyard, and since it has flash, this includes the opponent’s turns as well. This is a pretty easy ask, especially in sacrifice decks or any deck that has lots of removal.
Flameskull
Card Name: Flameskull
Mana Cost: {1}{R}{R}
Card Type: Creature – Skeleton
Rarity: Mythic
Card Text: Flying Flameskull can’t block. Rejuvenation – When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can’t play the other card, and vise versa.)
Power/Toughness: 3/1
Icingdeath, Frost Tyrant
Card Name: Icingdeath, Frost Tyrant
Mana Cost: {2}{W}{W}
Card Type: Legendary Creature – Dragon
Rarity: Mythic
Card Text: Flying, vigilance When Icingdeath, Frost Tyrant, dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact with “Equipped creature gets +2/+0,” “Whenever equipped creature attacks, tap target creature defending player controls,” and equip {2}.
Power/Toughness: 4/3
The Tarrasque
Card Name: The Tarrasque
Mana Cost: {6}{G}{G}{G}
Card Type: Legendary Creature – Dinosaur
Rarity: Mythic
Card Text: The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
Power/Toughness: 10/10
Xanathar, Guild Kingpin
Card Name: Xanathar, Guild Kingpin
Mana Cost: {4}{U}{B}
Card Type: Legendary Creature – Beholder
Rarity: Mythic
Card Text: At the beginning of your upkeep, choose target opponent. Until end of turn, that player can’t cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Power/Toughness: 5/6
Xanathar, Guild Kingpin reads like a card that was designed more for Commander formats than Standard. While it is a powerful effect, there are a lot of powerful things you can cast in Standard for 6 mana, and this doesn’t seem like the best option. I’ll try to reserve judgement until we see this card in action, but I don’t expect it to show up much, if at all, in competitive play. That being said, it does seem like a fun card to play, and players will surely experiment with Xanathar across multiple formats.
Adult Gold Dragon almost seems like a combination of Skyknight Legionaire and Baneslayer Angel, neither of which saw heavy play when they were recently in Standard. Still, the lifelink makes an unblocked Adult Gold Dragon an eight life swing, and haste means it can get at least one attack around sorcery speed removal.
The Blackstaff of Waterdeep
Card Name: The Blackstaff of Waterdeep
Mana Cost: {U}
Card Type: Legendary Artifact
Rarity: Rare
Card Text: You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue – {1}{U},{T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Circle of Dreams Druid
Card Name: Circle of Dreams Druid
Mana Cost: {G}{G}{G}
Card Type: Creature – Elf Druid
Rarity: Rare
Card Text: {T}: Add {G} for each creature you control.
Power/Toughness: 2/1
Circle of Dreams Druid is very notable for having the same activated ability as Gaea’s Cradle, a $1,000 reserved list card. However, that ability being on a creature makes this card a significant downgrade, since you have to pay 3 to cast it and it’s much more vulnerable to removal. Still, Circle of Dreams Druid is sure to cause a lot of excitement for commander players, and may turn out to be good in Standard as well. The ceiling is very high for this card, and the worst case scenario isn’t awful either.
Cave of the Frost Dragon
Card Name: Cave of the Frost Dragon
Card Type: Land
Rarity: Rare
Card Text: If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Dragon Turtle
Card Name: Dragon Turtle
Mana Cost: {1}{U}{U}
Card Type: Creature – Dragon Turtle
Rarity: Rare
Card Text: Drag Below – When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don’t untap during their controller’s next untap steps.
Power/Toughness: 3/5
Gelatinous Cube
Card Name: Gelatinous Cube
Mana Cost: {2}{B}{B}
Card Type: Creature – Ooze
Rarity: Rare
Card Text: Engulf – When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve – {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into it’s owner’s graveyard.
Power/Toughness: 4/3
Grazilaxx, Illithid Scholar
Card Name: Grazilaxx, Illithid Scholar
Mana Cost: {1}{U}{U}
Card Type: Legendary Creature – Horror
Rarity: Rare
Card Text: Whenever a creatures you control becomes blocked, you may return it to its owner’s hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Power/Toughness: 3/2
Hall of the Storm Giant
Card Name: Hall of the Storm Giants
Card Type: Land
Rarity: Rare
Card Text: If you control two or more other lands, Hall of the Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of the Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It’s still a land.
Hive of the Eye Tyrant
Card Name: Hive of the Eye Tyrant
Card Type: Land
Rarity: Rare
Card Text: If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.
Minion of the Mighty
Card Name: Minion of the Mighty
Mana Cost: {R}
Card Type: Creature – Kobold
Rarity: Rare
Card Text: Menace Pack tactics – Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Power/Toughness: 0/1
Ochre Jelly
Card Name: Ochre Jelly
Mana Cost: {X}{G}
Card Type: Creature – Ooze
Rarity: Rare
Card Text: Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split – When Ochre Jelly dies, if it had two or more +1/+1 counters, create a token that’s a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters, rounded down.
Power/Toughness: 0/0
Orb of Dragonkind
Card Name: Orb of Dragonkind
Mana Cost: {1}{R}
Card Type: Artifact
Rarity: Rare
Card Text: {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Oswald Fiddlebender
Card Name: Oswald Fiddlebender
Mana Cost: {1}{W}
Card Type: Legendary Creature – Gnome Artificer
Rarity: Rare
Card Text: Magical Tinkering – {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the mana value of the sacrificed artifact’s mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Power/Toughness: 2/2
Sphere of Annihilation
Card Name: Sphere of Annihilation
Mana Cost: {X}{B}
Card Type: Artifact
Rarity: Rare
Card Text: Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Werewolf Pack Leader
Card Name: Werewolf Pack Leader
Mana Cost: {G}{G}
Card Type: Creature – Human Werewolf
Rarity: Rare
Card Text: Pack tactics – Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.
Power/Toughness: 3/3
Wight
Card Name: Wight
Mana Cost: {1}{B}
Card Type: Creature – Zombie Soldier
Rarity: Rare
Card Text: Wight enters the battlefield tapped. Life Drain – Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Power/Toughness: 3/3
Wish
Card Name: Wish
Mana Cost: {2}{R}
Card Type: Sorcery
Rarity: Rare
Card Text: You may play a card you own from outside the game this turn.
Card Text: When Baleful Beholder enters the battlefield, choose one – •Antimagic Cone – Each opponent sacrifices an enchantment. •Fear Ray – Creatures you control gain menace until end of turn.
Power/Toughness: 6/5
Battle Cry Goblin
Card Name: Battle Cry Goblin
Mana Cost: {1}{R}
Card Type: Creature – Goblin
Rarity: Uncommon
Card Text: {1}{R}: Goblins you control get +1/+0 until end of turn. Pack Tactics – Whenever Battle Cry Goblin attacks, if you attacked with creatures with a total power 6 or greater this combat, create a 1/1 red Goblin creature token that’s tapped and attacking.
Power/Toughness: 2/2
Black Dragon
Card Name: Black Dragon
Mana Cost: {5}{B}{B}
Card Type: Creature – Dragon
Rarity: Uncommon
Card Text: Flying Acid Breath – When Black Dragon enters the battlefield, target creature an opponent control gets -3/-3 until end of turn.
Power/Toughness: 4/4
Bull’s Strength
Card Name: Bull’s Strength
Mana Cost: {1}{G}
Card Type: Instant
Rarity: Common
Card Text: Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Celestial Unicorn
Card Name: Celestial Unicorn
Mana Cost: {2}{W}
Card Type: Creature – Unicorn
Rarity: Common
Card Text: Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Power/Toughness: 3/2
Charmed Sleep
Card Name: Charmed Sleep
Mana Cost: {1}{U}{U}
Card Type: Enchantment – Aura
Rarity: Common
Card Text: Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step.
Choose Your Weapon
Card Name: Choose Your Weapon
Mana Cost: {2}{G}
Card Type: Instant
Rarity: Uncommon
Card Text: Choose one – •Two-Weapon Fighting – Double target creature’s power and toughness until end of turn. •Archery – This spell deals 5 damage to target creature with flying.
Dawnbringer Cleric
Card Name: Dawnbringer Cleric
Mana Cost: {1}{W}
Card Type: Creature – Human Cleric
Rarity: Common
Card Text: When Dawnbringer Cleric enters the battlefield, choose one – •Cure Wounds – You gain 2 life. •Dispel Magic – Destroy target enchantment. •Gentle Repose – Exile target card from a graveyard.
Power/Toughness: 1/3
Devour Intellect
Card Name: Devour Intellect
Mana Cost: {B}
Card Type: Sorcery
Rarity: Common
Card Text: Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Dueling Rapier
Card Name: Dueling Rapier
Mana Cost: {R}
Card Type: Artifact – Equipment
Rarity: Common
Card Text: Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4}
Fifty Feet of Rope
Card Name: Fifty Feet of Rope
Mana Cost: {1}
Card Type: Artifact
Rarity: Uncommon
Card Text: Climb Over – {T}: Target Wall can’t block this turn. Tie Up – {3}, {T}: Target creature doesn’t untap during its controller’s next untap step. Rappel Down – {4}, {T}: Venture into the dungeon. Activate this ability only as a sorcery.
Green Dragon
Card Name: Green Dragon
Mana Cost: {4}{G}{G}
Card Type: Creature – Dragon
Rarity: Uncommon
Card Text: Flying Poison Breath – When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent control is dealt damage, destroy it.
Power/Toughness: 4/4
Guild Thief
Card Name: Guild Thief
Mana Cost: {1}{U}
Card Type: Creature – Orc Rogue
Rarity: Uncommon
Card Text: Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action – {3}{U}: Guild Thief can’t be blocked this turn.
Power/Toughness: 1/1
Hobgoblin Captain
Card Name: Hobgoblin Captain
Mana Cost: {1}{R}
Card Type: Creature – Goblin Barbarian
Rarity: Common
Card Text: Pack tactics – Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Power/Toughness: 3/1
Inspiring Bard
Card Name: Inspiring Bard
Mana Cost: {3}{G}
Card Type: Creature – Elf Bard
Rarity: Common
Card Text: When Inspiring Bard enters the battlefield, choose one – •Bardic Inspiration – Target creature gets +2/+2 until end of turn. •Song of Rest – You gain 3 life.
Power/Toughness: 1/1
Intrepid Outlander
Card Name: Intrepid Outlander
Mana Cost: {1}{G}
Card Type: Creature – Orc Ranger
Rarity: Uncommon
Card Text: Pack Tactics – Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
Power/Toughness: 2/3
Mimic
Card Name: Mimic
Mana Cost: {2}
Card Type: Artifact – Treasure
Rarity: Common
Card Text: {T}, Sacrifice Mimic: Add one mana of any color. {2}: Mimic becomes a shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Moon-Blessed Cleric
Card Name: Moon-Blessed Cleric
Mana Cost: {2}{W}
Card Type: Creature – Human Elf Cleric
Rarity: Uncommon
Card Text: Divine Intervention – When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Power/Toughness: 3/2
Owlbear
Card Name: Owlbear
Mana Cost: {3}{G}{G}
Card Type: Creature – Bird Bear
Rarity: Common
Card Text: Keen Senses – When Owlbear enters the battlefield, draw a card.
Power/Toughness: 4/4
Plundering Barbarian
Card Name: Plundering Barbarian
Mana Cost: {2}{R}
Card Type: Creature – Dwarf Barbarian
Rarity: Common
Card Text: When Plundering Barbarian enters the battlefield, choose one – •Smash the Chest – Destroy target artifact. •Pry It Open – Create a Treasure token.
Power/Toughness: 2/2
Purple Worm
Card Name: Purple Worm
Mana Cost: {5}{G}{G}
Card Type: Creature – Worm
Rarity: Uncommon
Card Text: This spell costs {2} less to cast if a creature died this turn. Ward {2}
Power/Toughness: 8/7
Ranger’s Hawk
Card Name: Ranger’s Hawk
Mana Cost: {W}
Card Type: Creature – Bird
Rarity: Common
Card Text: Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Power/Toughness: 1/1
Tiger-Tribe Hunter
Card Name: Tiger-Tribe Hunter
Mana Cost: {3}{R}{R}
Card Type: Creature – Human Barbarian
Rarity: Uncommon
Card Text: Trample Pack tactics – Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature’s power to target creature.
Power/Toughness: 4/4
Trelasarra, Moon Dancer
Card Name: Trelasarra, Moon Dancer
Mana Cost: {G}{W}
Card Type: Legendary Creature – Elf Cleric
Rarity: Uncommon
Card Text: Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.
Power/Toughness: 2/2
Valor Singer
Card Name: Valor Singer
Mana Cost: {2}{R}
Card Type: Creature – Tiefling Bard
Rarity: Common
Card Text: Combat Inspiration – At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Power/Toughness: 2/3
You Come to a River
Card Name: You Come to a River
Mana Cost: {1}{U}
Card Type: Instant
Rarity: Common
Card Text: Choose one – •Fight the Current – Return target nonland permanent to its owner’s hand. •Find a Crossing – Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
You Find the Villain’s Lair
Card Name: You Find the Villain’s Lair
Mana Cost: {1}{U}{U}
Card Type: Instant
Rarity: Common
Card Text: Choose one – •Fell Their Scheme – Counter target spell. •Learn Their Secrets – Draw two cards, then discard two cards.
You Hear Something on Watch
Card Name: You Hear Something on Watch
Mana Cost: {1}{W}
Card Type: Instant
Rarity: Common
Card Text: Choose one – •Rouse the Party – Creatures you control get +1/+1 until end of turn. •Set Off Traps – This spell deals 5 damage to target attacking creature.
You See a Guard Approach
Card Name: You See a Guard Approach
Mana Cost: {U}
Card Type: Instant
Rarity: Common
Card Text: Choose one – •Distract the Guard – Tap target creature. •Hide – Target creature you control gains hexproof until end of turn.
You See a Pair of Goblins
Card Name: You See a Pair of Goblins
Mana Cost: {2}{R}
Card Type: Instant
Rarity: Uncommon
Card Text: Choose one – •Charge Them – Creatures you control get +2/+0 until end of turn. •Befriend Them – Create two 1/1 red Goblin creature tokens.
Card Text: {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! – You lose 3 life. 2-9 | Create five Treasure tokens. 10-19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it’s an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
We’ll be continuing to cover ongoing spoilers for Adventures in the Forgotten Realms, so stay tuned and be sure to check out our full spoilers page in the meantime.
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