Historic Dragonstorm Combo Deck Guide: Mythic Made Easy!

So, what is the most hated deck in Historic? Phoenix must be up high on the list. At the moment though, I think Dragonstorm feels like the most degenerate thing you can be doing. It is basically a 2-card “insta-win” combo. I get asked all the time “what deck should I play to reach Mythic?”

Well, all my friends and I have made Mythic this season by casting Dragonstorm, into Terror of the Peaks and endlessly looping Bladewing the Risen for infinite damage. Even my friends who have never seen Diamond made it to Mythic with this broken strategy and you can too!

The Deck

Let me start off by saying we mostly played this deck in Bo1. This is when the deck is at its strongest since it avoids most graveyard hate as few decks main board it, and the occasional Grafdigger’s Cage is checked to some degree by Prismari Command.

Without further ado, this is the list we used:

Bo1 Historic Dragonstorm Combo by The MTG Hero 

Creatures (9)
Terror of the Peaks
Bladewing the Risen
Scholar of the Lost Trove
Spells (31)
Faithless Looting
Cathartic Reunion
Thrilling Discovery
Prismari Command
Mizzix's Mastery
Final Parting
Unburial Rites
Emergent Ultimatum
Lands (20)
Hengegate Pathway
Inspiring Vantage
Needleverge Pathway
Riverglide Pathway
Sacred Foundry
Spirebluff Canal
Cards (60)

This particular build looked better than other builds that I have seen. There is no fat, and just has what it needs to win – which long time followers know I love.

Playing the Deck in Bo1

If you have not figured it out yet, the “instant win” I have been referring to is playing Dragonstorm or Emergent Ultimatum with a Mizzix’s Mastery or Scholar of the Lost Trove depending on what is in your hand, field and graveyard until you resolve a Terror of the Peaks and two Bladewings, then loop the Bladewings to the legend rule while their abilities trigger bringing each other back triggering Terror of the Peaks for infinite damage.

There is a ton of ways to do the combo with this deck and winning is often just finding the correct line for what is in your graveyard and hand. This does make the deck slightly harder than most to pick up. But once you learn all the lines, it is incredibly hard to beat.

Listing all the ways that lead to victory in all the possible scenarios would take forever and there is no way I could do that, but what I can do is list some lines out that I find to be the most common:

  1. With a Bladewing and Dragonstorm in the graveyard, you bring back a Scholar with Unburial Rites or cast Mizzix’s Mastery. Grab a Terror of the Peaks and a Bladewing and you win.
  2. If you draw your Terror of the Peaks, get it into the graveyard and do the same combo listed above, but grab two Bladewings with Dragonstorm.
  3. What I refer to as “comboing the hard way” is with Ultimatum. If you have a Dragonstorm in your graveyard but do not have any of your dragons in the yard, you can go for Ultimatum. Grab Terror, Scholar, and Mastery. This way, no matter what they pick you can combo off if you stack your spells correctly depending on what they chose to shuffle back in the deck.
  4. If you do not have Dragonstorm in the hand while having one of your dragons in the yard, you can go for Ultimatum grabbing Dragonstrom, Faithless Looting and Scholar. Your opponent will not give you Dragonstorm since they auto lose, just put Scholar on the Stack, then cast Looting first, pitching Dragonstorm, then cast it with Scholar.

Playing the deck in Bo3

Again, I do not think this deck is as strong in Bo3. I know some of you would love a comprehensive analysis of each matchup in Bo3, but any claims I make would be speculation.

I should also note that since this is such a linear combo deck, taking anything away from the main deck hurts consistency. So do not overdo it, only bring in what you need and do not take too much out of what makes the deck run.

This would be the sideboard I would start with:

4 Anger of the Gods: This is probably the best sweeper we have access to. Wrath of Gods might look better, but often we are looking to win on turn 4, not sweep the board. So, our issue is decks that can kill us before our turn 4. Anger is on curve for that.

4 Mystical Dispute: This deck does not play well as a reactive deck. This deck wants to be as proactive as possible. I would use Dispute to counter blue spells that would look to interrupt our combo.

4 Rip Apart: This is solid removal that can also remove any graveyard hate. Flexibility is key.

3 Tormod’s Crypt: This is probably the best grave hate we have access to. We could play Soul-Guide Lantern. But I think being free is better.

Mulligan Guide

With this deck you want to mulligan any hand that does not have a loot effect or no red mana PERIOD. There is an order to how much I value each looting effect. The order is:

Faithless Looting is certainly the best looting effect since we draw first and can make a more intelligent discard decision. The Flashback ability for 3 is also game changing. I cannot count how many games I would have lost with out it! This is also relevant in some situations since you can pitch it to your other looting effects and have access to it later.

214 Prismari Command Strixhaven Spoiler Card

The second is Prismari Command. The flexibility and being able to cast it at instant speed are fantastic traits. I only run two copies because sometimes a 3-mana card can be clunky and blue mana is the weakest color in our deck since this is the only blue spell in the main. It is however, an out to Grafdigger’s Cage and can force our opponent to pop a Tormod’s Crypt so we can continue to set up. I also use the Treasure ability to act as my 4th land to go off.

Next most powerful is Thrilling Discovery since it gains us life and can buy us an extra turn in a pinch. It is also worth noting that you can cast this and not pitch anything just to gain some life against aggro and you are running low on cards or have a hand consisting of cards that you do not want to lose.

Cathartic Reunion

Finally, we have Cathartic Reunion. This might be the weakest since discarding is mandatory to casting it, but this is also its strength. If you really need to put cards in the graveyard to go off, this guarantees they get there through a counterspell, and yes, I have had people counter looting effects. Memory Lapse is especially powerful against our looting strategy.

I will mulligan if my only looting effect is Prismari Command as I find it to be far too slow unless I have a perfect hand of Bladewing, Dragonstorm, Prismari Command, three lands and Mizzix’s Mastery. Faithless looting and/or any of the 2-mana looting effects with the ability to cast them is acceptable.

Tips and Tricks

  • Generally, you just want to pitch anything that is not a Mizzix’s Mastery and look to go off unless there are situations where you should prioritize getting some cards into the graveyard over others. For instance, if I have a Bladewing or Terror of the Peaks and a Dragonstrom in my hand then those are no brainers to discard, since that is the fastest way to achieve the combo. This is also the case of a hand with Scholar and Unburial Rites.
  • When you are going off, it does not matter which Bladewing you choose to keep. The loop will always happen since the ability is on the stack.
  • Playing Mastery off an Ultimatum immediately needs a target. This means that you cannot put it first on the stack, look to cast a Final Parting to put what you really want to target in the grave then cast it with Mastery.
  • You can use Prismari Command to make a Treasure in the event of missing your 4th land.
  • When you cast a two-mana loot effect, try to hold off on playing your land first if you find a Faithless Looting and can cast it. This is also applicable to casting Prismari Command on your 3rd turn to loot, you should make a tTreasure token incase you find a Faithless Looting as well.

Wrapping Up

This deck is insanely powerful and the best deck that I have found to climb with. It is very reminiscent of the Tibalt’s Trickery Combo deck that I wrote a guide on previously, but far more consistent. This will be the deck that I use to reach Mythic next month as well until something better comes along in Forgotten Realms. My advice is to take advantage of it while you can and climb to the promise land.

If you enjoyed the article, please leave a comment saying so and check out my YouTube Channel for more decks and consider subscribing to be notified of more content. You can also follow me on Twitch to be notified whenever I go live playing all kinds of cool decks on Arena. Also, if you wish to support what I do check out my Patreon. All those links will be listed below with my social media. Until next time Planeswalkers, Hero out!!!

The MTG Hero

My name is The MTG Hero. I have played Magic for over 15 years. I am a consistent high Mythic ranked player. Follow me on Twitch and subscribe on YouTube!

9 Responses

  1. Kevin says:

    I played this a few games and just looped bladewings when I couldn’t win until my opponent scooped lol

  2. El Machete Confiable says:

    The deck is cool but after the 7th narset in a row is tough to like it, ranked meta is full of jeskai and discard.

    • The MTG Hero says:

      Hm I never had a problem with Narset specifically. I had a game where I just kept casting lootings into one just to get combo pieces in the yard. Then went off. it didn’t make the cut because I sneezed while recording and I couldn’t edit it out without it being super obvious lol. But I can see how it can be annoying if you don’t have access to the combo cards.

  3. Dex says:

    You can also pitch a duplicate mizzix mastery and cast mastery into mastery then dragonstorm

    • The MTG Hero says:

      Yeah someone commented on the video saying that. It is a sweet line I have never had to go for but I definitely will be looking for it now.

  4. Kasey says:

    Love this deck!

  5. LordFarmDangerous says:

    just played a monoblack deck and the dude mulliganed until he had leyline of the void. i almost got a combo out but to no avail. think i will add those rip aparts.

  6. pretends2know says:

    One thing that I’ve started doing because I needed just the slightest of wiggle room in Historic Best of One was I added a single Velomachus Lorehold as essentially an alternate win condition or a means to try to combo off its ability because it can get Unburial Rites, Mizzix’s Mastery, Final Parting, or any of the dig cards off the attack trigger. Essentially, it lets you Dragonstorm into something else besides the combo, which comes up enough that I’m putting it in this post. I still understand those that would forgo it though.

    It was easy to fit in by the way. I cut a Bladewing because comboing with three works just as well as comboing with four.

    Other suggestions, I’m not sure where I’d fit it, but having a back-up Terror of the Peaks has saved me multiple games as well because they can screw with the one. And finally, you want a basic Mountain. I ran into enough corner cases with random Field of Ruins that I want to have a chance to avoid being Strip Mined. Smart players knows the stock list doesn’t run basics, and that is the most flexible fix for this deck.

    tl;dr: -1 Bladewing the Risen, -1 something (I personally only run 3 Cathartic Reunion),-1 Non-basic land, +1 Velomachus Lorehold, +1 Terror of the Peaks, +1 Basic Mountain.

    The only priority change though is the Mountain. Please don’t let your opponent strip mine you. The others I can understand taking or leaving.

Leave a Reply

Your email address will not be published. Required fields are marked *