Adventures in the Forgotten Realm Spoilers: Daily Roundup for June 30, 2021

Improvised Weaponry art by Alix Branwyn

It’s day two of the official spoiler season for Adventures in the Forgotten Realm, and the previews just keep coming! The purpose of the Daily Roundup is to compile all of the spoilers from each day onto one easy-to-browse page. A couple of quick reminders and then we’ll jump right in:

  • This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
  • This time around, there are far too many cards to provide analysis for each here. I’ll provide some commentary as I can.
  • Some cards have been previewed in languages other than English with no official translation currently available. Be aware that the exact wording of cards with non-English text may or may not be perfectly accurate.
  • The regular versions of cards have been listed here when available. Special card versions (Borderless, Showcase, etc) can be viewed on our main spoilers page.

Let’s get started! Cards have been listed alphabetically and categorized by rarity. Here are some links if you’d like to jump around the page.

Quick Links:

Mythic

Zariel, Archduke of Avernus

  • Card Name: Zariel, Archduke of Avernus
  • Mana Cost: {2}{R}{R}
  • Card Type: Legendary Planeswalker – Zariel
  • Rarity: Mythic
  • Card Text:
    {+1}: Creatures you control get +1/+0 and gain haste until end of turn.
    {0}: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.”
    {-6}: You get an emblem with “At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.”
  • Starting Loyalty: 4

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Rare

Dungeon Descent

  • Card Name: Dungeon Descent
  • Card Type: Land
  • Rarity: Rare
  • Card Text:
    Dungeon Descent enters the battlefield tapped.
    {T}: Add {C}.
    {4}, {T}, Tap and untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Froghemoth

  • Card Name: Froghemoth
  • Mana Cost: {3}{G}{G}
  • Card Type: Creature – Frog Horror
  • Rarity: Rare
  • Card Text:
    Trample, haste
    Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
  • Power/Toughness: 4/4

Meteor Swarm

  • Card Name: Meteor Swarm
  • Mana Cost: {X}{R}{R}{R}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Triumphant Adventurer

  • Card Name: Triumphant Adventurer
  • Card Type: Creature – Human Knight
  • Rarity: Rare
  • Card Text:
    Deathtouch
    As long as it’s your turn, Triumphant Adventurer has first strike.
    Whenever Triumphant Adventurer attacks, venture into the dungeon.
  • Power/Toughness: 1/1

Varis, Silverymoon Ranger

  • Card Name: Varis, Silverymoon Ranger
  • Mana Cost: {1}{G}{G}
  • Card Type: Legendary Creature – Human Elf Ranger
  • Rarity: Rare
  • Card Text:
    Reach, ward {1}
    Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
    Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
  • Power/Toughness: 3/3

Yuan-Ti Malison

  • Card Name: Yuan-Ti Malison
  • Mana Cost: {1}{U}
  • Card Type: Creature – Snake Rogue
  • Rarity: Rare
  • Card Text:
    Yuan-Ti Malison can’t be blocked as long as it’s attacking alone.
    Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
  • Power/Toughness: 2/1

Zalto, Fire Giant Duke

  • Card Name: Zalto, Fire Giant Duke
  • Mana Cost: {3}{R}{R}
  • Card Type: Legendary Creature – Giant Barbarian
  • Rarity: Rare
  • Card Text:
    Trample
    Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
  • Power/Toughness: 7/3

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Common/Uncommon

+2 Mace

  • Card Name: +2 Mace
  • Mana Cost: {1}{W}
  • Card Type: Artifact – Equipment
  • Rarity: Common
  • Card Text:
    Equipped creature gets +2/+2.
    Equip {3}

Air-Cult Elemental

  • Card Name: Air-Cult Elemental
  • Mana Cost: {4}{U}{U}
  • Card Type: Creature – Elemental
  • Rarity: Common
  • Card Text:
    Flying
    Whirlwind – When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner’s hand.
  • Power/Toughness: 2/5

Barrowin of Clan Undurr

  • Card Name: Barrowin of Clan Undurr
  • Mana Cost: {2}{W}{B}
  • Card Type: Legendary Creature – Dwarf Cleric
  • Rarity: Uncommon
  • Card Text:
    When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.
    Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you’ve completed a dungeon.
  • Power/Toughness: 3/3

Bar the Gate

  • Card Name: Bar the Gate
  • Mana Cost: {2}{U}
  • Card Type: Instant
  • Rarity: Common
  • Card Text: Counter target creature or planeswalker spell. Venture into the dungeon.

Chaos Channeler

  • Card Name: Chaos Channeler
  • Mana Cost: {2}{R}{R}
  • Card Type: Creature – Human Shaman
  • Rarity: Uncommon
  • Card Text:
    Wild Magic Surge – Whenever Chaos Channeler attacks, roll a d20.
    1-9 | Exile the top card of your library. You may play it this turn.
    10-19 | Exile the top two cards of your library. You may play them this turn.
    20 | Exile the top three cards of your library. You may play them this turn.
  • Power/Toughness: 4/3

Clattering Skeletons

  • Card Name: Clattering Skeletons
  • Mana Cost: {3}{B}
  • Card Type: Creature – Skeleton
  • Rarity: Common
  • Card Text:
    When Clattering Skeletons dies, venture into the dungeon.
  • Power/Toughness: 4/3

Clever Conjurer

  • Card Name: Clever Conjurer
  • Mana Cost: {1}{G}
  • Card Type: Creature – Gnome Wizard
  • Rarity: Common
  • Card Text:
    Mage Hand – {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
  • Power/Toughness: 2/3

Devoted Paladin

  • Card Name: Devoted Paladin
  • Mana Cost: {4}{W}
  • Card Type: Creature – Orc Knight
  • Rarity: Common
  • Card Text:
    Beacon of Hope – When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and vigilance until end of turn.
  • Power/Toughness: 4/4

Displacer Beast

  • Card Name: Displacer Beast
  • Mana Cost: {2}{U}
  • Card Type: Creature – Cat Beast
  • Rarity: Uncommon
  • Card Text:
    When Displacer Beast enters the battlefield, venture into the dungeon.
    Displacement – {3}{U}: Return Displacer Beast to its owner’s hand.
  • Power/Toughness: 3/2

Drider

  • Card Name: Drider
  • Mana Cost: {4}{B}
  • Card Type: Creature – Elf Spider
  • Rarity: Uncommon
  • Card Text:
    Reach
    Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
  • Power/Toughness: 4/3

Dungeon Map

  • Card Name: Dungeon Map
  • Mana Cost: {3}
  • Card Type: Artifact
  • Rarity: Uncommon
  • Card Text:
    {T}: Add {C}.
    {3}, {T}: Venture into the dungeon. Activate only as a sorcery.

Dwarfhold Champion

  • Card Name: Dwarfhold Champion
  • Mana Cost: {1}{W}
  • Card Type: Creature – Dwarf Warrior
  • Rarity: Common
  • Card Text:
    As long as Dwarfhold Champion is equipped, it gets +0/+2.
  • Power/Toughness: 3/1

Earth-Cult Elemental

  • Card Name: Earth-Cult Elemental
  • Mana Cost: {4}{R}{R}
  • Card Type: Enchantment – Aura
  • Rarity: Common
  • Card Text:
    Siege Monster – When Earth-Cult Elemental enters the battlefield, roll a d20.
    1-9 | Each player sacrifices a permanent.
    10-19 | Each opponent sacrifices a permanent.
    20 | Each opponent sacrifices two permanents.
  • Power/Toughness: 6/6

Elturgard Ranger

  • Card Name: Elturgard Ranger
  • Mana Cost: {4}{G}
  • Card Type: Creature – Human Elf Ranger
  • Rarity: Common
  • Card Text:
    Reach
    When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
  • Power/Toughness: 4/1

Delver’s Torch

  • Card Name: Delver’s Torch
  • Mana Cost: {1}{W}
  • Card Type: Artifact – Equipment
  • Rarity: Common
  • Card Text:
    Equipped creature gets +1/+1.
    Whenever equipped creature attacks, venture into the dungeon.
    Equip {3}

Farideh, Devil’s Chosen

  • Card Name: Farideh, Devil’s Chosen
  • Mana Cost: {2}{U}{R}
  • Card Type: Creature – Tiefling Warlock
  • Rarity: Uncommon
  • Card Text:
    Dark One’s Own Luck – Whenever you roll one or more dice, Farideh, Devil’s Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
  • Power/Toughness: 3/3

Farideh’s Fireball

  • Card Name: Farideh’s Fireball
  • Mana Cost: {3}{R}{R}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    “Farideh’s Fireball” deals 5 damage to target creature or planeswalker. Roll a d20.
    1-9 | “Farideh’s Fireball” deals 2 damage to each player.
    10-20 | “Farideh’s Fireball” deals 2 damage to each opponent.

Fates’ Reversal

  • Card Name: Fates’ Reversal
  • Mana Cost: {1}{B}
  • Card Type: Sorcery
  • Rarity: Common
  • Card Text:
    Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.

Feign Death

  • Card Name: Feign Death
  • Mana Cost: {B}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    Until end of turn, target creature gains “When this creature dies, return it to the battlefield tappeed under its owner’s control with a +1/+1 counter on it.”

Find the Path

  • Card Name: Find the Path
  • Mana Cost: {2}{G}
  • Card Type: Enchantment – Aura
  • Rarity: Common
  • Card Text:
    Enchant land
    When Find the Path enters the battlefield, venture into the dungeon.
    Enchanted land has “{T}: Add {G}{G}.”

Fly

  • Card Name: Fly
  • Mana Cost: {U}
  • Card Type: Enchantment – Aura
  • Rarity: Uncommon
  • Card Text:
    Enchant creature
    Enchanted creature has flying and “Whenever this creature deals combat damage to a player, venture into the dungeon.”

Grim Wanderer

  • Card Name: Grim Wanderer
  • Mana Cost: {1}{B}
  • Card Type: Creature – Goblin Warlock
  • Rarity: Uncommon
  • Card Text:
    Flash
    Tragic Backstory – Cast this spell only if a creature died this turn.
  • Power/Toughness: 5/3

Half-Elf Monk

  • Card Name: Half-Elf Monk
  • Mana Cost: {3}{W}
  • Card Type: Creature – Human Elf Monk
  • Rarity: Common
  • Card Text:
    Vigilance
    Stunning Strike – {1}{W}, {T}: Tap target creature.
  • Power/Toughness: 1/4

Hama Pashar, Ruin Seeker

  • Card Name: Hama Pashar, Ruin Seeker
  • Mana Cost: {1}{W}{U}
  • Card Type: Legendary Creature – Human Wizard
  • Rarity: Uncommon
  • Card Text:
    Room abilities of dungeons you own trigger an additional time.
  • Power/Toughness: 2/3

Hunter’s Mark

  • Card Name: Hunter’s Mark
  • Mana Cost: {3}{G}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    This spell costs {3} less to cast if it targets a blue permanent you don’t control.
    Theis spell can’t be countered.
    Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don’t control.

Improvised Weaponry

  • Card Name: Improvised Weaponry
  • Mana Cost: {2}{R}
  • Card Type: Sorcery
  • Rarity: Common
  • Card Text:
    Improvised Weaponry deals 2 damage to any target. Create a Treasure token.

Keen-Eared Sentry

  • Card Name: Keen-Eared Sentry
  • Mana Cost: {1}{W}
  • Card Type: Creature – Human Soldier
  • Rarity: Uncommon
  • Card Text:
    You have Hexproof.
    Each opponent can’t venture into the dungeon more than once each turn.
  • Power/Toughness: 2/1

Kick in the Door

  • Card Name: Kick in the Door
  • Mana Cost: {R}
  • Card Type: Sorcery
  • Rarity: Common
  • Card Text:
    Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can’t be blocked by Walls this turn. Venture into the dungeon.

Krydle of Baldur’s Gate

  • Card Name: Krydle the Baldur’s Gate
  • Mana Cost: {U}{B}
  • Card Type: Legendary Creature – Human Elf Rogue
  • Rarity: Uncommon
  • Card Text:
    When Krydle of Baldur’s Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
    Whenever you attack, you may pay {2}. If you do, target creature can’t be blocked this turn.
  • Power/Toughness: 1/3

Mordenkainen’s Polymorph

  • Card Name: Mordenkainen’s Polymorph
  • Mana Cost: {1}{U}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.

Planar Ally

  • Card Name: Planar Ally
  • Mana Cost: {3}{W}{W}
  • Card Type: Creature – Angel
  • Rarity: Common
  • Card Text:
    Flying
    Whenever Planar Ally attacks, venture into the dungeon.

Ray of Frost

  • Card Name: Ray of Frost
  • Mana Cost: {1}{U}
  • Card Type: Enchantment – Aura
  • Rarity: Uncommon
  • Card Text:
    Flash
    Enchant Creature
    When Ray of Frost enters the battlefield, if the enchanted creature is red, tap it.
    As long as enchanted creature is red, it loses all abilites.
    Enchanted creature doesn’t untap during its controller’s untap step.

Secret Door

  • Card Name: Secret Door
  • Mana Cost: {U}
  • Card Type: Artifact Creature – Wall
  • Rarity: Common
  • Card Text:
    Defender
    {4}{U}: Venture into the dungeon. Activate only as a sorcery.

Shambing Ghast

  • Card Name: Shambing Ghast
  • Mana Cost: {B}
  • Card Type: Creature – Zombie
  • Rarity: Common
  • Card Text:
    When Shambing Ghast dies, choose one –
    Brave the Stench – Target creature an opponent controls gets -1/-1 until end of turn.
    Search the Body – Create a Treasure Token.
  • Power/Toughness: 1/1

Shessra, Death’s Whisper

  • Card Name: Shessra, Death’s Whisper
  • Mana Cost: {2}{B}{G}
  • Card Type: Legendary Creature – Human Elf Warlock
  • Rarity: Uncommon
  • Card Text:
    Bewitching Whispers – When Shessra, Death’s Whisper enters the battlefield, target creature blocks this turn if able.
    Whispers of the Grave – At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
  • Power/Toughness: 1/3

Skullport Merchant

  • Card Name: Skullport Merchant
  • Mana Cost: {2}{B}
  • Card Type: Creature – Dwarf Citizen
  • Rarity: Uncommon
  • Card Text:
    When Skullport Merchant enters the battlefield, create a Treasure token.
    {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
  • Power/Toughness: 1/4

Spiked Pit Trap

  • Card Name: Spiked Pit Trap
  • Mana Cost: {1}
  • Card Type: Artifact
  • Rarity: Common
  • Card Text:
    Flash
    {5}. {T}. Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
    1-9 | Spiked Pit Trap deals 5 damage to that creature.
    10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Targ Nar, Demon-Fang Gnoll

  • Card Name: Targ Nar, Demon-Fang Gnoll
  • Mana Cost: {R}{G}
  • Card Type: Legendary Creature – Gnoll
  • Rarity: Uncommon
  • Card Text:
    Pack tactics – Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
    {2}{R}{G}: Double Targ Nar’s power and toughness until end of turn.
  • Power/Toughness: 2/2

Veteran Dungeoneer

  • Card Name: Veteran Dungeoneer
  • Mana Cost: {3}{W}
  • Card Type: Creature – Human Warrior
  • Rarity: Common
  • Card Text:
    When Veteran Dungeoneer enters the battlefield, venture into the dungeon.
  • Power/Toughness: 3/4

Wandering Troubadour

  • Card Name: Wandering Troubadour
  • Mana Cost: {3}{G}
  • Card Type: Creature – Dragon Bard
  • Rarity: Uncommon
  • Card Text:
    At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.
  • Power/Toughness: 4/2

You Come to the Gnoll Camp

  • Card Name: You Come to the Gnoll Camp
  • Mana Cost: {1}{R}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    Choose one –
    Intimidate Them – Up to two target creatures can’t block this turn.
    Fend Them Off – Target creature gets +3/+1 until end of turn.

You Find a Cursed Idol

  • Card Name: You Find a Cursed Idol
  • Mana Cost: {1}{G}
  • Card Type: Sorcery
  • Rarity: Common
  • Card Text:
    Choose one –
    Smash it – Destroy target artifact.
    Lift the Curse – Destroy target enchantment.
    Steal Its Eyes – Create a treasure token and venture into the dungeon.

You Find Some Prisoners

  • Card Name: You Find Some Prisoners
  • Mana Cost: {1}{R}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Choose one –
    Break Their Chains – Destroy target artifact.
    Interrogate Them – Exile the top three cards of target opponent’s library. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

You Happen Upon a Glade

  • Card Name: You Happen Upon a Glade
  • Mana Cost: {2}{G}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Choose one –
    Journey On –Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
    Make Camp – Return target permanent card from your graveyard to your hand.

You’re Ambushed on the Road

  • Card Name: You’re Ambushed on the Road
  • Mana Cost: {W}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    Choose one –
    Make a Retreat – Return target creature you control to its owner’s hand.
    Stand and Fight – Target creature gets +1/+3 until end of turn.

Yuan-Ti Fang-Blade

  • Card Name: Yuan-Ti Fang-Blade
  • Mana Cost: {2}{B}
  • Card Type: Creature – Snake Rogue
  • Rarity: Common
  • Card Text:
    Deathtouch
    Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.
  • Power/Toughness: 2/2

Zombie Ogre

  • Card Name: Zombie Ogre
  • Mana Cost: {3}{B}{B}
  • Card Type: Creature – Zombie Ogre
  • Rarity: Common
  • Card Text:
    At the beginning of your end step, if a creature died this turn, venture into the dungeon.
  • Power/Toughness: 3/5

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Paul

Dude from Vermont who likes to play Magic and Escape from Tarkov. Musician, writer, and gamer. Submit feedback or corrections to @Paul on the Discord.